Sadly, when I look at devs decisions you arent average "working dad", which they listening

They listen people, which need results ASAP, and cannot have fun without maxed gear.
Sadly, when I look at the dev's decisions, I don't see them doing what's
best for the game. I see them going for the easy fix to appease a vocal minority, regardless of the impact on
everyone's gaming experience. There were far better fixes for the problem that large ships weren't able to make a profit trading during the Alpha... starting with expanding the available market from six highly stressed systems, to the hundreds that became available when the "pill" opened.
Another better fix would've been would've been fixing the exponential price increases for large ships and their modules, which yielded frequently sub-linear gains in capabilities. Since the game was in its Alpha, it would've been the perfect time to properly balance ship and module prices to their utility to players. Instead, they dialed up rewards to maximum, and then
kept increasing rewards out the mistaken idea that
nobody would engage in new gameplay without it being
exponentially more rewarding.
We see this time and time again with F-Dev: Introduce new exploration gameplay via the SRV, but the game doesn't remember the results? Move that function to the DSS, so that players don't even have to
land on planet at all. "BGS play" overly complex and obfuscated, due to it being emergent gameplay? Remove all nuance by transforming it into a straight influence grind. Powerplay rules encourage 5th column activity? Rather than implementing
their own improvements, they left Powerplay to wither on the vine.
I could go on and on.
I've been playing MMOs, and before them MUDs, for over 30 years. Destroying existing gameplay to placate the Veruca Salts of the community is mind boggling to me. And yet that is what Frontier has done, time and time again. I can think of only
one time where Frontier's "fixes" were superior to what came before, and even
that destroyed an existing gameplay loop, one that could've been retained with just a
little more effort on their part, and could've led to more meaningful decisions for the player.
Listening to player feedback is good. Doing so in such a way that it destroys existing gameplay, and obviates potential future gameplay, is extremely bad.