I agree with YOU but I have concerns. Due to recent circumstances, I am now mostly a solo player.
I remember well when the missions from Rama Tah first came out, they could not be completed solo (take 101 data scans) out of a bug and it took a long time to fix. Eventually I spit on it and turned in the ones I turned in not whole.
So here are my concerns, we have an online game in real time, how could there not be a condition to simultaneously activate several (guardians) beacons with bases ? Is it possible to solve these puzzles (if any) in single player mode ?
I believe so. At least some of them.
But there are certain things that I don’t believe are a part of the puzzle because they’re not really doable in game. I don’t think you have to activate multiple beacons, but I could be wrong about that. But this task by itself would be monumental in it’s undertaking. Especially if you wanted to include the structures, they are attached to. But I would honestly be willing to give it a shot if I could get enough people together.
The beacon attached to the trapezium structure is still missing. BTW.
Also, important to remember, that the orbital mechanics that we are observing MUST BE DESCRIBING A SINGULAR SYSTEM.
Unlike real outer space, I finally came to the conclusion that the map does not move. So to track movement in this game and solve a large simulation. Like this, you are not looking at these mechanics on a regional or galactic scale at all. So these are system mechanics and the rest of the information, must allude to the location and process necessary for activating the net work.
Just because by process of elimination, certain things are not doable in this game, and therefore must not be a part of the puzzle mechanics.
Also
There is some kind of process that has been missed, and we believe it largely has to do with the relic towers. Between the relic towers and the obelisk these are the only things that are common in both types of sight. Structure and ruin.
But they seem to have three different purposes, and we’re trying to narrow them down. They seem to be placed specifically in the complexes orbital mechanics diagrams, their shadows at certain locations seem to point at certain places on dials nearby hinting at some kind of timing process, then, at certain locations, they seem to be lined up specifically to get you to pay attention to certain objects. Sometimes part of a structure, and sometimes a certain pylon.
There also seems to be one at a few of the locations that acts as a master switch of some kind. At some of the structures, one of the relic towers will activate immediately when you login, even though you are too far away for it to register your presence. Which is about at 50 m.
We believe the structures transform, and we believe the beacons move.