It shouldn't surprise anyone with user support experience that most people don't use things like the issue tracker, even if they complain in public. And I understand that this circumstance is very demotivating to write anything in the issue tracker at all, I've seen this effect already in corporate environments.
Even for very easily reproducible issues there would have to be regular advertising, which rarely happens here in the forum, on reddit or wherever. After all not everyone reads everywhere, so where to announce an issue to voters?
But as we're talking about such things here, here are two issues as examples that are easy to reproduce within minutes and still need confirmation:
Don't get me wrong, I totally understand the idea of confirming an issue on basis of user votes. But I don't think that a quick and easy reproducible issue needs to be confirmed by players. This unnecessarily leaves players alone with obvious bugs for a too long time.
Here are other examples of annoying but not that easy to reproduce issues (especially the second one):
@sallymorganmoore : Maybe it would be possible to pre-test issues @FDev? That would need a person with skills just to play the game.
The task would be something like try to confirm a new issue for not more than five minutes and if it's not confirmable within this time, leave the confirmation to the issue tracker.
There are by far not enough issues that would make an full-time job out of this!