Thank you for this. I will look into them these evening and leave a comment.It shouldn't surprise anyone with user support experience that most people don't use things like the issue tracker, even if they complain in public. And I understand that this circumstance is very demotivating to write anything in the issue tracker at all, I've seen this effect already in corporate environments.
Even for very easily reproducible issues there would have to be regular advertising, which rarely happens here in the forum, on reddit or wherever. After all not everyone reads everywhere, so where to announce an issue to voters?
But as we're talking about such things here, here are two issues as examples that are easy to reproduce within minutes and still need confirmation:
Don't get me wrong, I totally understand the idea of confirming an issue on basis of user votes. But I don't think that a quick and easy reproducible issue needs to be confirmed by players. This unnecessarily leaves players alone with obvious bugs for a too long time.
- Cannot transfer cargo from my ship to my Fleet Carrier: https://issues.frontierstore.net/issue-detail/60972
- Ship speed throttles down to 0 when opening fleet carrier management window.: https://issues.frontierstore.net/issue-detail/62071
Here are other examples of annoying but not that easy to reproduce issues (especially the second one):
- Allied Police randomly attacking me: https://issues.frontierstore.net/issue-detail/62147
- Gravity too high for mission destination: https://issues.frontierstore.net/issue-detail/60848
@sallymorganmoore : Maybe it would be possible to pre-test issues @FDev? That would need a person with skills just to play the game.
The task would be something like try to confirm a new issue for not more than five minutes and if it's not confirmable within this time, leave the confirmation to the issue tracker.
There are by far not enough issues that would make an full-time job out of this!
Looks like a duplicate of the Acknowledged https://issues.frontierstore.net/issue-detail/62025 (with slightly more information about what's going on, and the right version number)But as we're talking about such things here, here are two issues as examples that are easy to reproduce within minutes and still need confirmation:
- Cannot transfer cargo from my ship to my Fleet Carrier: https://issues.frontierstore.net/issue-detail/60972
Duplicate of Acknowledged https://issues.frontierstore.net/issue-detail/62015
- Allied Police randomly attacking me: https://issues.frontierstore.net/issue-detail/62147
They already do that - they just have an extremely strict definition of "many" compared with what players think it should be. That's why the confirmation threshold is 10 in the first place for Elite Dangerous, rather than the 3 required for all their other games. (And similarly, enough votes that would stick a bug right to 5 bars in most of their games won't even get you out of 1 bar in Elite Dangerous)I think pre-selecting issues that effect many players and are easy and fast reproducible can be a win for all sides.
Thank you for elaborating on how you don't want to help players nor developers to make the game better. The issue tracker for a fact adds a layer of frustration. You have to put some effort into writing a bug report, then it just "expires" - how dumb is that?Something like "throttle gets zeroed if you go to the FC screen" - it's certainly trivial to reproduce, but it only affects the minority of players who own FCs, and not all of them will be managing their FC in flight regularly enough to really notice it. That's exactly the sort of "yeah, live with it" bug that the bug tracker is designed to discourage reports of and discard any reports people misguidedly submit.
Four Alts Frank... never heard of Tommyor it's important enough to one player that they call in a favour from "Ten alts Tommy" to get it over the line
I spent quite some time in the Odyssey Alpha doing exactly the sort of organisation of confirmations you're trying to encourage. I spent quite some time before that filing bug reports and organising confirmation parties for various "important to some people including me" issues, many of which did get fixed. Sure, it's not that hard to get ten confirmations for a single bug you choose. But there are thousands of valid bug reports (especially if you count the expired ones) in the tracker, and it becomes a substantial amount of effort to track which ones need confirmations, which are getting close, which are on 11 confirmations and still haven't ticked over to Confirmed, etc.Thank you for elaborating on how you don't want to help players nor developers to make the game better
Why is there a limit on the amount of bugs a player can confirm?I haven't had any free votes to spare for over 12 months, because of issues that have supposedly been confirmed but no effort has been made to fix them.
Nope, you have to vote to show that your issue is more deserving of being fixed... except for the times when an issue sits at most voted for months and then just gets closed as "won't fix".Why is there a limit on the amount of bugs a player can confirm?
Surely once it's confirmed they should let your vote be freed up?
Votes are only used on bugs which have already been confirmed, to move them to "still confirmed, but with more bars". The number of bars only seems marginally useful in terms of chances of being addressed.Why is there a limit on the amount of bugs a player can confirm?
Surely once it's confirmed they should let your vote be freed up?
I think the voting limit is to discourage people supporting reports that they only know about from the forums.Why is there a limit on the amount of bugs a player can confirm?
Surely once it's confirmed they should let your vote be freed up?
Hi Sally,Ok no worries but is there an issue tracker I can take please ?