Oh good, it might fix my game and let me get back to exploring! Last patch broke things badly for me 
You must realise that in the concessions that FD have already made away from the way they had envisaged the mechanic from working, there needs to be some trade off. But it doesn't really matter, as the "masses" will clearly not be happy until they can have any upgrade they desire with one click of the mouse, at which point there will be (once again) a mass uproar about how broken the meta combat is.
Thanks anyway, going to log a ticket.No, sorry - your end I think. I just got in.
I don't think of reputation as a commodity to be freely traded away. The engineer suddenly likes you two levels less because you wanted an experimental effect?
Immersion, no.
Not universally unpopular.
I'm not at all saying that it's the very best way of doing things, but FD have stated repeatedly that they want there to be a form of RNG to the engineering mods. After the many toys and pram incidents they have conceded to allow you to at least have the option of guaranteeing which special effect you can have on your weapons. Now consider the fact that before the Beta even hit the very same people who are now complaining about the RNG aspect are the same people who were complaining that the new special effects were far too OP and would ruin combat as you would have people flying around with multiples of the same effect. Once again:
You must realise that in the concessions that FD have already made away from the way they had envisaged the mechanic from working, there needs to be some trade off. But it doesn't really matter, as the "masses" will clearly not be happy until they can have any upgrade they desire with one click of the mouse, at which point there will be (once again) a mass uproar about how broken the meta combat is.
Store relationship values on mission avatars so they don't change into their cool pirate jackets anymore![]()
- All shields now regenerate at double rate when in supercruise
I still think that a materials market could be a nice addiction, same interface as commodities market and materials can bought or sold only to engineers and only by players.
This allow players who explore for materials, to make money with the ones they don't use, and players who hate to find materials, to obtain them using credits (and to make credits they need to play).
- Fix for the VR camera flicker in supercruise transitions
It appears now that I am Elite so if every NPC I meet. No progress. No reward. I dont feel like Im at the top of the food chain. I feel like I am fodder for NPCs, If I wing up with a player who is lower ranked, they just get obliterated as a host of Elite NPC ships rip them them shreds even when we are in a high security system. It just doesnt feel correct or play out well. I cant attack anyone becuae they wil be Elite and ever single battle I have is heavy handed. When Im being set upon by baddies, they cops take an age to show but if I hit a cop then a wing of Vipers and Annacondas materialists within a minute or tow no matter what the local security level is like.
- All shields now regenerate at double rate when in supercruise
But if i force the special effect its still one level, and i waste another to choose right? So i still can force the random experimental effect for one level?Pretty much. It's one level if you've naturally received an experimental effect to choose one, if you haven't then it's two - one to force the experimental effect, and the second to choose what it is. It's free to remove an effect.
Michael
Not universally unpopular.
I'm not at all saying that it's the very best way of doing things, but FD have stated repeatedly that they want there to be a form of RNG to the engineering mods. After the many toys and pram incidents they have conceded to allow you to at least have the option of guaranteeing which special effect you can have on your weapons. Now consider the fact that before the Beta even hit the very same people who are now complaining about the RNG aspect are the same people who were complaining that the new special effects were far too OP and would ruin combat as you would have people flying around with multiples of the same effect. Once again:
http://i.imgur.com/eS8L0gZm.jpg
You must realise that in the concessions that FD have already made away from the way they had envisaged the mechanic from working, there needs to be some trade off. But it doesn't really matter, as the "masses" will clearly not be happy until they can have any upgrade they desire with one click of the mouse, at which point there will be (once again) a mass uproar about how broken the meta combat is.
I personally don't have any VR hardware, so am a bit out of the loop on anything on that front. What hardware and issues associated with it need a review?
Alright maybe Frontier should remove mods upon destructionsorted. How bout it Brett?
Hate do burst your bubble, but those Engineers doesn't exists. Just like the "doctors" that somehow can find your blown up corpse thousands of light years away and heal it instantly doesn't exist.![]()