i think that if elite npcs are nade even harder than now, its more incentive for below average players like me not to risk tangling with them. if an elite npc interdicted me for cargo im almost 100% likely to drop it if its made harder. similarly, if i take a mission rashly and get an elite npc on me. but i would like them to wait for a few minutes before firing after demanding cargo, no matter what their level is. give us time to dump cargo. and if we dont dump it all, say trying to fob them off with the cheapest stuff only, let them say something encouraging either 'surely you can do better/i know you have more/no i want the good stuff you can keep that trash'. but they wont open fire for longer if you dumped something, to give a chance to dump the expensive stuff you were trying to hang onto... unless they are stupid, if they were generated as stupid they will either take what you dropped assuming its what you had, or just shoot if you dont drop what you wanted. but stupid npcs would give you a chance to escape also.I hope something is done about the AI as the current skill of the AI even for the elite ranks is about that of ''easy'' on most other space-shooters from the 90s and 2000s
thanks . but im not consistent enough with my ideas i think. i have sort of time periods where things come together in my head and then i have to write it all down orr i cant stop thinking about it. i call them ideas blurts, because occasionally i am literally typing as im thinking.Man, FD need to hire yo ass.
i think that if elite npcs are nade even harder than now, its more incentive for below average players like me not to risk tangling with them. if an elite npc interdicted me for cargo im almost 100% likely to drop it if its made harder. similarly, if i take a mission rashly and get an elite npc on me. but i would like them to wait for a few minutes before firing after demanding cargo, no matter what their level is. give us time to dump cargo. and if we dont dump it all, say trying to fob them off with the cheapest stuff only, let them say something encouraging either 'surely you can do better/i know you have more/no i want the good stuff you can keep that trash'. but they wont open fire for longer if you dumped something, to give a chance to dump the expensive stuff you were trying to hang onto... unless they are stupid, if they were generated as stupid they will either take what you dropped assuming its what you had, or just shoot if you dont drop what you wanted. but stupid npcs would give you a chance to escape also.
smarter pirates and for mission npcs, where its not a transport cargo mission, they can also not open fire immediately but demand you give up on the mission if you want to live. again it could be for any level, unless the npc was generated as a stupid one. some might even try bribery, paying you a sum that covers the cost of any fine plus a small profit for abandoning the mission. lots of possibilities.
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thanks . but im not consistent enough with my ideas i think. i have sort of time periods where things come together in my head and then i have to write it all down orr i cant stop thinking about it. i call them ideas blurts, because occasionally i am literally typing as im thinking.
Elite ranks are very rare.i think that if elite npcs are nade even harder than now, its more incentive for below average players like me not to risk tangling with them. if an elite npc interdicted me for cargo im almost 100% likely to drop it if its made harder. similarly, if i take a mission rashly and get an elite npc on me. but i would like them to wait for a few minutes before firing after demanding cargo, no matter what their level is. give us time to dump cargo. and if we dont dump it all, say trying to fob them off with the cheapest stuff only, let them say something encouraging either 'surely you can do better/i know you have more/no i want the good stuff you can keep that trash'. but they wont open fire for longer if you dumped something, to give a chance to dump the expensive stuff you were trying to hang onto... unless they are stupid, if they were generated as stupid they will either take what you dropped assuming its what you had, or just shoot if you dont drop what you wanted. but stupid npcs would give you a chance to escape also.
smarter pirates and for mission npcs, where its not a transport cargo mission, they can also not open fire immediately but demand you give up on the mission if you want to live. again it could be for any level, unless the npc was generated as a stupid one. some might even try bribery, paying you a sum that covers the cost of any fine plus a small profit for abandoning the mission. lots of possibilities.
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thanks . but im not consistent enough with my ideas i think. i have sort of time periods where things come together in my head and then i have to write it all down orr i cant stop thinking about it. i call them ideas blurts, because occasionally i am literally typing as im thinking.
i think both you and marc hicks misunderstood what i was getting at. i was saying yes they should be very rare unless mission generated, and yes unless you are in a combat ship and gunning for elite rank, when confronted by an elite npc you should probably be either trying to high wake or just give them what they want unless you are prepared for almost certain death, i was merely advocating more interaction.Elite ranks are very rare.
Not only that but in lore they are seen as the best of the best.
The idea is we should need to adapt , flee when need be.
The game lost about 60-70% of gameplay as now we dont need to think , adapt or infact do anything anymore
I never said the NPCs should have super powers.i think both you and marc hicks misunderstood what i was getting at. i was saying yes they should be very rare unless mission generated, and yes unless you are in a combat ship and gunning for elite rank, when confronted by an elite npc you should probably be either trying to high wake or just give them what they want unless you are prepared for almost certain death, i was merely advocating more interaction.
and the rest of my interaction points was a request for something better than gimme your cargo (whether or not you HAVE any) and immediately opening fire, for ANY pirate. i have never met one in game who didnt open fire after about 2 seconds and thats not enough time for me to drop anything and often i had nothing TO drop. maybe a dumb pirate would do that but an elite pilot probably isnt stupid and they would know they had you over a barrel so they can afford to spend more time before the cops arrive (if they do) waiting for you to drop what they want. especially if they know what you already dropped isnt the best stuff you have. another option if you ignore the demand would be for them to fire but stop before your ship is destroyed, or disable the ship by destroying thrusters and then hitting the cargo hatch while you are rebooting the system. then they scoop what they want and leave with a warning it would cost less next time if you just dropped like you were told.
im saying elite npcs should be fearsome, even to someone whos a good pilot in a combat fitted ship. they should be rare and most likely smart and that includes not destroying someone unless they have to - its not exactly smart to risk spending more to repair and resupply ammo than they get in the cargo they can scoop, and i say they would think of these things. they are supposed to be the best. i wasnt saying dumb them down. i was saying make them even better than now but also smarter and logical. they would b thinking how to limit any bounty if a pirate.
and i dont agree that to make the AI better they should be able to make their ships do impossible things unmodded like anacondas outflying a sidewinder and staying on its tail no matter what the player can do. thats just not realistic or fun. thats not AI thats the npc being able to fly a ship beyond its supposed flight profile, like a jumbo jet flying the same way as an F16 - its not possible and should not be possible in this game. the AI is still better they just have to obey the same laws of physics now as the rest which means that FD can work on making the AI better.
Mostly used in the Dark Souls communityIt's not a code Much like 'buff' & 'Nerf' and plenty of other of examples, it's a phrase that has come into common usage because it captures the posters intent neatly, in this case better than PBKC ever did. 'You are not as good as you thought you were' might be a long hand way of putting it
Another update for today?
I love it how they tell there is anupdate coming in 50 minutes, see the forum for detail but then don't post anything for ages!
however currently they have restrictions on them making it impossible for them to put up a good fight. I want the high ranked NPCs to be the best FD can make them without making them cheat.
Someone brought up a good point in another thread - in every other MMO in existence ever, there are tons of cannon-fodder orcs, undead, etc etc. to polish your moves on, gain experience & rank. They are not all boss-level.
It seems, but the post is not up yet. Can't wait to see it.
Elite is not one of those silly games.Someone brought up a good point in another thread - in every other MMO in existence ever, there are tons of cannon-fodder orcs, undead, etc etc. to polish your moves on, gain experience & rank. They are not all boss-level.