Patch Notes Update Update 3.2

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PLEASE put wing missions on their own board like passangers missions are. The board is cluttered enough with 60% of the missions (or more) being for wings, the addition of even more of them I’m sure will just exacerbate the issue. Mission board should be for solo missions, passangers board for passangers missions, and there should be a wing board all its own.

Could the devs consider removing the multiple massacre missions which seem to be currently spamming mission boards - until these missions are fixed?

This, can’t tell you how many bases I go to within my ‘local bubble’ where it’s 60% wing missions, and the rest are all massacre missions.
 
I take it a lot of people haven't watched the live stream (due to work and other reasons) there is more implemented that hasn't been mentioned like new settlements to discover, why not wait to complain until after the update is live and you can actually see what may or may not of been sorted

If that’s the case, I wonder why they didn’t bother putting all the info on the patch into the patch notes, like it’s supposed to be.
 
lol. what is the bug?
Top gunport is bugged. Cover is open, platform is not raised, and you can see inside the ship to the fighterbay beneath.

Oh, no, the gunport is just too far back. The animation is just not correct.

So essentially FDev is releasing things without fully testing them. And people wonder why I say they're killing their own game.
 
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Greetings Commanders,

Here are the release notes for Beyond Chapter 3 (Appears as 1.24 on the PS4).

Weapons

The following weapons have been added to outfitting (where applicable):

  • Large Dumbfire Missile
  • Large Seeking Missile
  • Large Torpedo Launcher
  • Large Multi Cannon (turret)
The following weapons have been added to the Human Tech Broker:

  • Small Shock Cannon (turret)
  • Small Shock Cannon (gimbal)
  • Small Shock Cannon (fixed)
The following weapons have been added to the Guardian Tech Broker

  • Small Guardian plasma launcher (turret)
  • Small Guardian plasma launcher (fixed)
  • Small Guardian Shard Cannon (turret)
  • Small Guardian Shard Cannon (fixed)
  • Small Guardian Gauss Cannon (fixed)

Ships


Crusader : Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.

Guardians

New Guardian sites added to space and planet surfaces for players to investigate.

Three Guardian fighters added (via Guardian tech brokers):

  • Trident (XG7) armed with a Plasma Auto Cannon
  • Javelin (XG8) armed with a Shard Launcher
  • Lance (XG9) armed with a Gauss Focus Cannon
Engineers

Players will now be able to work with a variety of Engineers across the Colonia region.


Wing Missions

Added two new wing mission types:

  • Planetary settlement hack
  • Planetary settlement disable

Design a Holo-Screen Advert
The winning entries have now been added to the game.

Fixes and Improvements

Art

Fixed some misaligned geometry at Pavlov Beacon

Audio
Increased the volume of the Archer COVAS pack

Galaxy Map/System Map
Renamed some systems that had duplicated names

General Fixes & Tweaks
  • Fixed some German localisation issues
  • Fixed some localisation issues with the unlock messages for Guardian technologies
  • Fixed issue where ships hitcheck is missing when player is in an SRV
Installations/POIs/USSs
  • Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
  • Added missing interaction objects to Agricultural Installation
  • Fixed some improperly placed Guardian pylons
  • Fixed Skimmers not spawning correctly at Bova Point+

Missions
  • Fixed some instances of mission targets not appearing in mission specific signal sources
  • Fixed an issue with completing Source and Return missions
  • Fixed mission objectives not spawning for Dark Wheel Wetwork mission
  • Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
  • Fixed missing text in some mission messages
  • Fixed wing depot text incorrectly appearing in a non-wing variant
Powerplay
Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station

Ships & SRV

Anaconda
Fixed the Pulse paintjob displaying incorrectly when your ship is damaged

Imperial Clipper
Improved some areas of the Military paintjob

Krait Mk. II
  • Fixed antenna that could only be seen from inside the cockpit
  • Fixed the order of the dashboard bobblehead slots
  • Fixed missing boost and thruster audio when in vanity camera
  • Fixed description inconsistencies
  • Fixed outfitting camera issues whilst in VR
  • Fixed missing UI audio for multi-crew members
Federal Drop Ship
Fixed incorrect name plate outfitting cameras

Stability Fixes
  • Fixed a memory related crash for Xbox One
  • Fixed a rare crash that could occur when in an Remote Engineer Workshop
  • Fixed a rare Galaxy Map crash
  • Fixed Xbox One crash that could occur when disconnecting a controller
  • Fixed a crash that could occur when activating data points at Penal Colony BV-2259
  • Fixed a crash that could occur when swapping modules
User Interface
Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese

Weapons & Modules
  • Fixed Guardian Modules being listed incorrectly when playing the game in Russian
  • Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version
Server Fixes and Tweaks
  • Demand for mined commodities during mining community goals should now be displayed in the commodity market's demand column
  • Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
  • Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
  • Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys

Weapons

The following weapons have been added to outfitting (where applicable):


  • Large Dumbfire Missile
  • Large Seeking Missile
  • Large Torpedo Launcher
  • Large Multi Cannon (turret)

The following weapons have been added to the Human Tech Broker:


  • Small Shock Cannon (turret)
  • Small Shock Cannon (gimbal)
  • Small Shock Cannon (fixed)

The following weapons have been added to the Guardian Tech Broker


  • Small Guardian plasma launcher (turret)
  • Small Guardian plasma launcher (fixed)
  • Small Guardian Shard Cannon (turret)
  • Small Guardian Shard Cannon (fixed)
  • Small Guardian Gauss Cannon (fixed)


Ships

Crusader : Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.


all i see here is yet more grinding !
 
Honestly, large seeker missiles to me just scream "a good use for the corvette's large hardpoint", and I'll take pretty much any excuse to see more explosions.
 
Took delivery mission.
Lift off.
No cargo in hold.
Seriously?
WHAT THE [insert expletive].
Abandon.
Log.
Wait for fix.
Seriously guys!
 
i dont want to be disrespectful. But another boring ship and another XY weapons ? Thats it? Nothing completely new/ innovating or game changing since Horizon (2015)?
Looks like you doing some kind of schematic updates. "this update = new ship and new items" repeat every half year, players would be happy...
I know copying already existing code to new 3D model is easier than something new but still...

I hope you saving big changes in 3.3. (I do not think so)
 
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