Patch Notes Update Update 3.3.01

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Dream patch notes:

- removed the restriction on which modules can be used in which analysis/combat HUD mode
- restored surface rocks to ice worlds
- fixed bug where rocks start to float and SRV sinks into surface of planets
- added size 2 "limpet rack" module which can hold 2 limpet controllers
- removed restriction on needing to zero the throttle to enter FSS mode
- removed the restriction on needing to be in supercruise in order to use FSS and DSS
- added preview of the FSS system waveform to the main HUD following a honk
- added "accessibility" modes which provide colour schemes tailored to colour blindness and which reduce effects such as FSS blue blob pulsing known to trigger migraine attacks
- reduced the harshness of the new lighting system
- removed display of "press not bound to do XXX" messages
- made the Mamba be one of the fastest ships in the game and improved it's pitch rate slightly
- increased max squadron limit from 1 to 3
- tidied up the general use and appearance of the comms panel
- fixed the problem with pips constantly being changed when switching between ships and SRVs
- added more mysterious things

Errr, yeah ... that ought to do it for now! :D



Edit: oooh! I've been ninja'd by the actual patch notes appearing!

rushes off to check how many of the above are on the list

Oh well, 1 out of 15 ain't bad!

Mamba


  • Increased top end speed
  • Increased pitch rate when below max PIPs
 
When are we getting fix for masslock between player ships? Been there since 3.3 beta and it disrupts pvp interactions heavily. Sidey low waking on cutter within 1km range isn't funny.
 
Retuned the balance of smuggling, crime, missions and selling exploration data with the faction simulation

Is this a reference to the broken influence mechanics for local factions? Is it now safe to actually do missions for them now? I know Frontier like to talk technical sometimes, but clear English explanations of what exactly is being fixed would be much more useful for the players and their in game experiences...
 
When are we getting fix for masslock between player ships? Been there since 3.3 beta and it disrupts pvp interactions heavily. Sidey low waking on cutter within 1km range isn't funny.

I dunno. Sounds about right to me. If it was completely up to me the cutter couldn’t even deploy his hardpoints in this situation.
 
When are we getting fix for masslock between player ships? Been there since 3.3 beta and it disrupts pvp interactions heavily. Sidey low waking on cutter within 1km range isn't funny.

Depends on which ship you are in I suppose :) If I was in a sidey being attacked by a Cutter I'd be laughing my socks off [yesnod]
 
Is this a reference to the broken influence mechanics for local factions? Is it now safe to actually do missions for them now? I know Frontier like to talk technical sometimes, but clear English explanations of what exactly is being fixed would be much more useful for the players and their in game experiences...

That's how I understood it, but I agree, a more transparent turn of phrase would be helpful
 
Downloading....
AwP05KR.jpg
 
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Grand, I'll go check that it's rendering both eyes in VR since the hardlock has been fixed.... THEN I can go exploring. So.... fingercrossed!
 
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