Patch Notes Update Update 3.3.01

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The issue is some people can't accept that what was a placeholder and had no gameplay to it actually has some now.

The issue seems to be that some people can't accept that some other people liked it, and that keeping the pre-3.3 discovery process (as optional modules as they were before) would not affect those that prefer to go without in any way.

They should not have been removed, and need to be put back into the game asap. Whether it is considered a placeholder by some is not important.
 
No more Squadron Chat channel, Wingman's target key dont work, No more (or very rare) trading/mining wing missions... please do something about that ty
 
Unfortunately I don't think you're going to get through to him. A lot of people just don't get that the new system is here to stay, and we won't see the old system again.

However, Riverside, stating that their choice to not include both systems is an oversight, rather stating it as a fact, is extremely arrogant and actually really entitled. Spending thousands of hours on the old system doesn't mean that particular system should be reinstated just because you want it to be.

There was no need to remove it at all. It should not have been removed, and the pre-3.3 discovery process needs to be put back into the game. There is no need to debate over which method is better, both can happily co-exist. I was expecting this change in the first update.
 
Conflict zone are still on the move on the Xbox. Not sure if they are not supposed to be movig or we are supposed to be teatherd to them. Also cant join a side in the fight when anouther cmdr is near.

Thanks for youre work. When the kinks are worked out it will be great.
 
I like how the patch came and went and they didnt even notice. No need to be rude fdev just tell the FSS haters to go away and the issue is closed.

Mislabled opals was a serious issue.
 
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I like how the patch came and went and they didnt even notice. No need to be rude fdev just tell the FSS haters to go away and the issue is closed.

Mislabled opals was a serious issue.

There is no rudeness, it's Christmas & they are busy. Presumably opals were a quick & easy fix, the BGS & Codex & exploration stuff probably requires more work & will come in a later update.
 
There was no need to remove it at all. It should not have been removed, and the pre-3.3 discovery process needs to be put back into the game. There is no need to debate over which method is better, both can happily co-exist. I was expecting this change in the first update.

We can still drop into a new system and "honk", correct? The big difference is all ships have the ADS built in? What's different about the honk results. It appears the same to me except now we have deeper game play that's optional (obviously i'm missing something).
 
What exactly has been fixed on the extensive PS4 bug list ?
Some of them are seriously game breaking, so saying 'fixed various crashes' doesn't really inspire much confidence

What specific bugs are you talking about here. I've been playing on PS4 since it launched and I don't recall hitting any bug that I'd consider game breaking. There's a few that are annoying, yes, but not game breaking. Or have I just been lucky?
 
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We can still drop into a new system and "honk", correct? The big difference is all ships have the ADS built in? What's different about the honk results. It appears the same to me except now we have deeper game play that's optional (obviously i'm missing something).

The difference becomes apparent once the player is into uncharted territory. The new system will display anything that's already been tagged by another player (or is pre-populated like Sol etc) but does not show unexplored, untagged bodies. In the bubble everything has been discovered already so the issue is masked by years of player activity.
 
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There is no rudeness, it's Christmas & they are busy. Presumably opals were a quick & easy fix, the BGS & Codex & exploration stuff probably requires more work & will come in a later update.

Then they need to put the BGS on hold until they can patch it, because right now it's wrecking everyone's hard work
 
Thanks for the update :)

There was no need to remove it at all. It should not have been removed, and the pre-3.3 discovery process needs to be put back into the game. There is no need to debate over which method is better, both can happily co-exist. I was expecting this change in the first update.

Functionally maybe not, technically maybe yes. Fact is, be both know about neither, so you might as well accept the fact the old is gone.
 
We can still drop into a new system and "honk", correct? The big difference is all ships have the ADS built in? What's different about the honk results. It appears the same to me except now we have deeper game play that's optional (obviously i'm missing something).

The old honk would resolve all planets within range in the system map, then you'd have to fly up to each one and scan it with the DSS.
The new honk just discovers their presence, but neither position nor how they look. For that, you have to target them in the FSS.
 
Then they need to put the BGS on hold until they can patch it, because right now it's wrecking everyone's hard work

I'd say the same about exploration but we both know that isn't going to happen :)

The issues need to be fixed ASAP, but it is very close to a holiday break & reasonable to expect few updates. The Frontier office party was on Friday last week, they have just done a 24h charity livestream, it's likely that the meat of the issues that were not fixed in this patch will be dealt with in the new year.
 
Server Fixes

  • Stop displaying first discovery names on the system map for star systems with that as their default discovery level, first mapping names should remain.

Err, what exactly is that supposed to mean?

Also, first mapping names have now gone, as well as first discovery names.
e.g. see BD-12 1172

Disappointed! Most people like to see their name on things, it gives them a sense of accomplishment.
Changes like this should be put to the community as part of your UX process, or a more detailed explanation should be provided for changes like this.

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The difference becomes apparent once the player is into uncharted territory. The new system will display anything that's already been tagged by another player (or is pre-populated like Sol etc) but does not show unexplored, untagged bodies. In the bubble everything has been discovered already so the issue is masked by years of player activity.

Yeah, that's the only thing which is different. I have seen a few explorers who miss the ability to quickly glance at the system map and know which body, from the system map, is worth flying to becuase they have interesting surface features like canyons or are very small, potato like worlds, etc.

However, I myself prefer the new system and enjoy using the FSS to scan uncharted bodies but I can still see why some preferred the old system.

I think the only way both systems could co-exist, is if they brought back the old scanner modules (basic, intermediate and advanced) which when fitted DISABLE the FSS. That way those who wish to use the old system can do but it would cost them a slot in their ship and the inability to use the FSS, which would require flying to a body to discover it just like it was in the old system.

That way, the uncharted systems stay undiscovered for players using the FSS (apart from any bodies in an uncharted system disovered by players using the old method) but show the full system map for those with an ADS fitted.
 
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