I hope that means we can still use two (or more) abrasion blasters for increased yields. I don't see it mentioned as a fix![]()
I'm not sure that you get an increased yield. Heard about this so fitted 2 blasters and went hunting. Sure enough 2 chunks floated off the rock and 2 limpets picked them up but what was appearing in my hold did not tally with what I was collecting. Does one VO chunk render one VO? If so then the multiple yield from the multiple blasters is only rendering a single VO in the hold.
When they have fixed it and decide to tell us in patch note.
I really do understand that these bugs are annoying (or even 'game breaking') for certain players but repeating these questions on a patch note were said bug isn't named doesn't fix it faster. The developers have bug reports and fix those when they can and as fast as possible. No developer would ignore bugs to annoy its user base so when they have found the fix, they will deploy it at the next release moment. Sure, tell them this is an important bug to fix, but you can use the bug reports for this.
Crime and Punishment
- Fixed issue where bounties could be claimed anywhere
It wasn't in the patch notes, but the multi-chunk bug has been fixed. Only one chunk per deposit, now. Cracking an asteroid with optimum seismic charges now nets around 13 tons of ore, not 25-28.
...and, in an interesting (?) addition, when the seismic charges detonate, instead of being told how many resource chunks are broken free, I now see a "sensor disruption" message. And it seems as if the number of chunks has diminished, too. An optimum yield charge that used to result in 11-15 chunks now seems to release 7-9? I've only done a couple asteroids, but it's been consistently lower than before (less floating chunks where you see 4-5 clustered together, so that might have been another facet of the bug we didn't realize).
Still, it's hard to complain about 20M Cr per asteroid.
Can you add HEAT monitor to the FSS screen. I scan planets while fuel scooping. Would be great to know when the ship is burning.
When they have fixed it and decide to tell us in patch note.
I really do understand that these bugs are annoying (or even 'game breaking') for certain players but repeating these questions on a patch note were said bug isn't named doesn't fix it faster. The developers have bug reports and fix those when they can and as fast as possible. No developer would ignore bugs to annoy its user base so when they have found the fix, they will deploy it at the next release moment. Sure, tell them this is an important bug to fix, but you can use the bug reports for this.
So where is the squadron megaship icon? doesnt show any where.
Every thing is still the same.
The PD load goes up when the LS comes on.Err....
SRV board ship change ship power distribution?
Will this fix that issue for Xbox too?
Can you add HEAT monitor to the FSS screen. I scan planets while fuel scooping. Would be great to know when the ship is burning.
So where is the squadron megaship icon? doesnt show any where.
Every thing is still the same.
Squadron leaderboards are reset to 0 and all progress is gone.