Patch Notes Update Update 3.3.04

I don't know what's happened but since this update any time I interdict a ship or drop out of hyperspace the game crashes ?!?! Xbox1
 
missions that involve finding things on the planet's surface
Yes, and I added to a bug report about it. But I'd call it a mission bug, rather than an Exploration bug.

Regardless, the point is you can't talk for the player base; only yourself. Let FDev decide the priority, based on the feedback they get from the Player base.
 
I would suggest a more Agile methodology, a 2 or 3 week cycle to deploy corrections, even if only one come at a time we would know it would come on those time slots
 
- Removed galaxy map and system map shortcuts (can still be accessed from left hand panel) -------------- why ------------ thank you for producing a timesink ? Why not get rid of mapping for hyperjump?
Removed from the specific control scheme mapping being referred to ('Classic Context' control scheme), not removed as shortcuts.
 
"Removed the ability for players being able to incorrectly jump huge distances when their ship was without fuel "

Only one player preformed this, and frontier thought this was a TOP PRIORTY to fix...
Now correct me if I'm wrong but BGS is all broken and over 10k+ players do that, but this bug only 1 person did... where is your maths frontier?
 
FDev finally fixed the epileptic seizures in AXCZs? Wow that bug has been around for like two months...and for the pain it causes people I'd have thought it would have had some more priority.

Kinda disappointed in the (general lack of) fixes honestly, still waiting for the literally dozens of bugs related to Thargoids to be patched or even acknowledged including but not limited to (these have all been reported multiple times for months):
Invincible hearts
Shield spamming
Shutdown field spamming with no warning message
Caustic missile spamming
Multiple active swarms/swarm spam
Deciding to wake out mid fight
Goids combat logging
Goids respawning in the instance once killed
Heat damage increasing with number of players in the instance (not particularly goid related but it's been around for years at this point and it comes up a lot in AX activities)
Swarm damage increasing with number of players in the instance (basically the same as the heat exploit)
All the teleporting having to do with the shoddy instancing system
Crashing when leaving the instance
 
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