Update 4 Off course restaurants dont work!

Thats true. But if i wanted to fill one restaurant with 100 tables i would need to place down 5 counters which is just way to much. They could atleast increase it by a bit more. Or even better, leave it to us to decide and play around what is most efficient.
I just dont understand why the limitation is there in the first place. Just like the coasters not letting us build any launch tracks steeper than 90 degrees, or the 4k blueprint limit.

The math doesn't work on this one as the countervendor is still the bottleneck, while probably with 20 tables you are at maxium and a line may form, it shouldn't be that much more: So even if you would place 100 tables, you would end up with like 75 always empty, yes you may get away with less optimization like dirty tables and so on, but this is just the thing
 
Cause the Vendor also takes it time and he can just serve one group at the time, so at Group nr. 26, the first group is already done.

Of course not the exact numbers, but at constant 20 tables with a line, the guests are waiting a bit, but not that overly long.
 
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And why would a couple/friends sit like this?? Have to shout to each other.
 
And of course ALL of this was ignored for update5.. Not one fix done..Just release some eyecandy and then leave it like it is to make more eyecandy....
 
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