Update 5 and still poor FPS.

After reading the road map. I saw it as the performance issue across all platforms will not be addressed until the two games are joined.
Have a nice day
Yeah that seems to be the plan; ignore the performance issues on PC until the console edition releases and they merge EDO with Horizons.

Really shows how much FDev actually care about their fanbase that they're content to just leave a whole portion of their community out in the cold for months because cOnSoLeS
 
Truth be told. Release a new ED2 engine on new pc, ps and xbox and in 6 years FD would be in the same boat with such a massive scope of a game.
I still play GW2 on this ancient machine and it plays fine. Small beans compared to ED.
 
I feel I should point this out for a CM or Dev who reads the forums as its very very bad performance.
I have a brand new system with :-

AMD Ryzen 7 37000x
Nvidia 3060 RTX 12g
32g Ram
Win 10
The game is running from an M.2 drive
at 1080 60hz

And I was running at constant <30 fps and sometimes as low as 4fps at a planetary settlement.
This was after Update 5 !

I know some will say "but but my potato runs it fine".
but the devs and CMs need to know that performance has not increased with update 5 for every player.
I have an almost identical system and I was also getting 60+ fast prior to the patch and now I'm getting like 30-. Even setting everything on low doesn't help much. I absolutely love the new look and realism, but it's not much fun when you are looking at a still image instead of animation.
 
Truth be told. Release a new ED2 engine on new pc, ps and xbox and in 6 years FD would be in the same boat with such a massive scope of a game.
I still play GW2 on this ancient machine and it plays fine. Small beans compared to ED.
People keep mentioning ED's "massive scope" to explain its performance issues, but what does that even mean? Frame rates aren't determined by a game's scope but by what's being rendered on screen, and what ED currently renders on screen doesn't justify its low frame rates. The visual complexity of a planetary settlement is nowhere near the complexity of, say, CP2077's Night City. There may be billions of PRNG-generated star systems you can potentially visit in the game but only 27 (iirc) different settlements, only one of which gets rendered at a time. If ED had to render an actual city, it would utterly fail. The result would be a slideshow.
 
Yeah that seems to be the plan; ignore the performance issues on PC until the console edition releases and they merge EDO with Horizons.

Really shows how much FDev actually care about their fanbase that they're content to just leave a whole portion of their community out in the cold for months because cOnSoLeS
I bet the console versions of EDO will be upscaled. It's not by accident that CAS suddenly appeared as an option in the settings.
 
CMDRCPUGPURAMOSResolutionUnigine ScoreFPS GroundFPS Settlement OutsideFPS Settlement InsideFPS Space
MCCARTRyzen 2600xAMD RX5600XT32GbW101920 x 1080
2232​
<30
FalconFlyRyzen 3600AMD RX58016Gb1920 x 1080<30
-VR- Max Factori5-8600Nvidia 207016Gb>40
CMDR The Rizi7-8750HNvidia 207032Gb1920 x 1080<40 (not ultra)
BL1pRyzen 3700xNvidia 3060 RTX 12g32GbW101920 x 1080
2627​
<30
CMDR AnastasiyaRyzen 1300xNvidia GTX 1050W81920 x 1080
857​
Ereii7-7700kNvidia GTX 1070ti16Gb1920 x 1080
40​
40​
25-40
Martind Forloni5-8400Nvidia GTX 1070ti16Gb1920 x 108035-40 *20 dips35-40 *20 dips35-40 *20 dips
Sic MundusRyzen 2600xNvidia GTX 108016Gb2560 x 1440
1573​
[VR] CaptainPugwashi7-4790kNvidia GTX 108016GbW101920 x 1080
2772​
>38>38>38
sedei7-4771Nvidia GTX 780M24GbW102560 x 1440
709​
VR Lucian ArkrightRyzen 3600Nvidia GTX 98016GbW101920 x 1080
1898​
35-43
25​
15-2090+
hunvagyRyzen 2700xNvidia RTX 2060W101920 x 1080
2354​
21-34
fenland_idioti7-4790Nvidia RTX 2060W101920 x 1080
2475​
galahad2069i7-8700Nvidia RTX 2080W101920 x 1080
3222​
Athlon-uki7-10700kNvidia RTX 307016GbW101920 x 1080
4307​
82​
84​
67-115
120​
Athlon-uki7-10700kNvidia RTX 307016GbW103440 x 1440
82​
76​
45-108
120​
one of the factors that has the most impact (perhaps the most important) is the amount of VRAM.
 
i have a reasonable 4k system, with an Asus Prime x470-pro (pci 3.0), Ryzen 9 3900x, Sapphire Radeon VII (16gb vram) with 64gb ram...
most games do fine breaking the 60hz minimum i need for my screen at 3840x2160... unless it's ED:O on planetary settlements at sub 10fps...

What i've noticed is that texture mapped shaders with alpha channels combined with environment lighting are causing the processing bottlenecks, especially "billboard" style banners in stations, flame & particle effects shaders in settlements as well as texture edge masks in settlements - everything else is fine for me in terms of performance...

with AMD only releasing vulkan raytracing support for doom eternal last week, i'd imagine it's going to take some time before these really nice ED:O reflection and lighting shaders get proper vendor support, can't speak for the RTX cards, but AMD is pretty bad at consistently delivering stable driver updates so i'm using an older WHQL driver version supported by my mobo vendor and it's perfectly fine - the newer drivers tend to cause driver lag and crashes and if incorrectly installed break ED:H lighting and shadows all together... it's all very confusing if you're not a "Tech Expert" or "OC Enthusiast"...

still incorrigible though that the ED:H engine runs at 120fps+ consistently and still looks by far better than ED:O... if fdev had just added planetary atmospheres and some upgrades to stars/gas giants to the old engine i'd be happy.. it seems a level of complexity was added to the ED:O engine that for some reason hasn't led to the desired results...

still happy to play ED:H, it's looking really good these days... i know i don't have the level of expertise to say this but they should have just stayed with the old engine set up and built the ED:O improvements into that - still struggling with the gamma / colour table is sad as hell...
 
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I´ve got 24GB... nope that isn´t the issue...
wow...that is a beast.

13gy73.jpg
 
I have been tinkering with my settings as of late and have it in a good place it seems for my rig atm.

With lowering quite a few things and turning some things off.
In space I get max FPS with max FPS being locked at 120 atm.
In Large Orbital Stations its 80-120, in Orbital Outposts its 100-120, in general.
Surface Ports are about 80-100.
Ody Settlements are 50-70, if there is no AI and 30-50 if there are AI.
BUT, sometimes settlements are 1-5 fps, ground CZs are sometimes 1-5 fps and doing anything in a team has been a disaster almost every time for surface things.

So I just avoid ody stuff especially in a team.
I just wanted to update what I have been upto.
Thanks to everyones tips and advice.

It does very much seem that its not the players computers that are at fault but rather its the games optimisation.
Fdev have said the same, so I have been told.

Looking forward to Update #6 this week.
 
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Well the haven't said no and they haven't said yes.

So post "Update #6 coming this week" everywhere till they say Yes or No :)
They haven't said either they are already working on Elite dangerous 2, and it will be released in December. But I wouldn't put too much hope in that.

There will be updates in the future. But the big ones are going to wait for console work. That's not my words, that's theirs on the roadmap.
 
Just an update with my potato GTX 1050 2gb. See attached screens.

So I'm running on ultra and doing this type of exploration it's actually not too bad. I'm generally getting mid to high 20's FPS. The only settings from ultra I've changed is switching AA off and super sampling to 0.85. The last screenshot is with AA to max with no discernable drop in performance. I'm actually starting to think there wouldn't be too much optimisation needed if this is what my potato of a pc is getting.



20210706011157_1.jpg20210706011524_1.jpg20210706011849_1.jpg20210706012548_1.jpg
 
Just an update with my potato GTX 1050 2gb. See attached screens.

So I'm running on ultra and doing this type of exploration it's actually not too bad. I'm generally getting mid to high 20's FPS. The only settings from ultra I've changed is switching AA off and super sampling to 0.85. The last screenshot is with AA to max with no discernable drop in performance. I'm actually starting to think there wouldn't be too much optimisation needed if this is what my potato of a pc is getting.



View attachment 247598View attachment 247599View attachment 247600View attachment 247602
You are in an area that is very easy for the computer. No NPC, little things to show and so on.

Right now, the most intensive are ground CZ. And they are bad. Really bad.
 
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