Update 5 Deep Dive

Hey Park Managers!

Welcome to our Update 5 Deep Dive, where we'll be taking a closer look at what's included in the upcoming free update for Jurassic World Evolution 2. This update will be free for everyone who owns the game, and will be available on December 8, alongside the Jurassic World Evolution 2: Dominion Malta Expansion.
Shall we dive in?


New Challenge Levels
You'll be able to enjoy the 5 DFW Campaign maps as Challenge Levels as of Update 5! Once you've achieved 3, 5, 7, 9 and 2 stars respectively across all maps in Challenge Mode, you'll unlock Arizona Breakout, Washington State Wreckage, Pennsylvania Headquarters, Oregon Aviary, and California Photography, all of which will contain a combination of new Challenge Conditions.
These new conditions include Tranquilliser Upgrades, which will require you to complete research before tranquilising dinosaurs with anything above a Level 1 or 2 Security Rating, Psychological Trauma, where some dinosaurs will require scientists with the trait of 'Psychologist' to cure them, and Staff Hiring Requirements, which will need you to meet specific requirements to hire 'Expert' staff members. California Photography is also a new type of challenge, a Photo Level, which is a new timed photography mission that will test your camera skills!
We're excited to see how you step up to the challenge of these new levels - we're sure you'll be more than up to the task, Park Managers!


UI Changes
We're including a range of UI changes to Update 5, giving you even more control over how you manage your prehistoric species in-game.
Now, when you transport a dinosaur, you'll be able to see an icon above which species said dinosaur likes, dislikes, or feels neutral towards, as well as seeing the territories and dinosaurs of that same species in your park. Once in your enclosures, selecting the Alpha of any particular species will highlight the rest of that species, so you can see how many you have in the one enclosure.
You'll also notice that when controlling your Capture Teams or assigning tasks to them in your parks, there's a new 'ailment and tranquilise' icon, to streamline the process of caring for your dinosaurs with ailments.
Alongside these changes, Update 5 will also include earlier fight notifications, so that you'll get a little more notice when two dinosaurs aren't quite getting along, Lagoon and Aviary preview rings now highlighting the map boundary when placing them, and a new notification when those pesky storms disable your Tour Vehicles, so you have more notice to get them up and running again.

Tiny Dinosaur Behaviours
There are some changes to how your tiny dinosaurs behave and interact coming in this latest update, which we're very excited to share with you.
First up, group attacks! Both Compsognathus and Moros Intrepidus (coming in the Dominion Malta Expansion) will team up to attack both goats from the feeder, and your guests, when they manage to escape.
Both Compsognathus and Moros Intrepidus, as well as Lystrosaurus and Oviraptor will also behave slightly differently around different obstacles. They're all getting adjustments to their collision behaviours in Update 5, so that they will now no longer collide with guests or vehicles. There will also be some adjustments to their navigation logic, so that these tiny dinosaurs will now navigate around water.


New Dinosaur Colourings
You'll be able to enjoy some new colouring and pattern options for some of your favourite Variants as of Update 5!
Both Kentrosaurus 2015 and Ouranosaurus 2015 Variants (both from the Camp Cretaceous Dinosaur Pack), as well as the 2022 Variants of Dreadnoughtus and Giganotosaurus from the Dominion Biosyn Expansion and the new Iguanodon 2022 Variant from the upcoming Dominion Malta Expansion will each be getting 12 new body colours and 7 new pattern colour options.
We've also incorporated a new Body Variant selector in the genome editor and Species Viewer for these species, so you can get an idea for how they'll look in your parks.

Quality of Life Updates
Update 5 comes complete with a whole range of quality of life changes, which we're sure you'll really enjoy utilising in your parks.
Tour Vehicles will now honk at dinosaurs at dinosaurs which are in their way during tours, and any dinosaurs which have managed to fall asleep in front of your Tour Vehicles will now also be more reactive when they're honked at, so your tours can continue along!
We've also made some improvements to how Lagoon decoration functions in-game, including the camera staying below the water surface whilst being rotated, as well as the camera staying in the Lagoon when moving into the Lagoon walls - we can't wait to see how you decorate your Lagoons with these new angles!

We hope you've enjoyed this closer look at what you can expect from the new free update!
Keep your eyes peeled to our forums and social channels for any and all updates, and check out the new expansion here, and add to your Steam Wishlist here.

You can follow us on Twitter, Facebook, and Instagram or join the discussions on our forums.
The new skins for the variants look amazing, I can’t wait to see all the Giganotosaurus skins. Though I wonder why didn’t the 2022 Allosaurus variant get these extra skins?
 
Sadly those are all behaviors that require a lot of new animations, which has always been a huge bottleneck for this game. Game animation is very complicated and time consuming and usually requires animators, technical artists and programmers to work in tandem and understand each other, and people good at art and programming are pretty rare unicorns.
"Very complicated and time consuming" so it is to develop alot of other aspects for the game.
 
Last edited:
Hey Park Managers!

Welcome to our Update 5 Deep Dive, where we'll be taking a closer look at what's included in the upcoming free update for Jurassic World Evolution 2. This update will be free for everyone who owns the game, and will be available on December 8, alongside the Jurassic World Evolution 2: Dominion Malta Expansion.
Shall we dive in?


New Challenge Levels
You'll be able to enjoy the 5 DFW Campaign maps as Challenge Levels as of Update 5! Once you've achieved 3, 5, 7, 9 and 2 stars respectively across all maps in Challenge Mode, you'll unlock Arizona Breakout, Washington State Wreckage, Pennsylvania Headquarters, Oregon Aviary, and California Photography, all of which will contain a combination of new Challenge Conditions.
These new conditions include Tranquilliser Upgrades, which will require you to complete research before tranquilising dinosaurs with anything above a Level 1 or 2 Security Rating, Psychological Trauma, where some dinosaurs will require scientists with the trait of 'Psychologist' to cure them, and Staff Hiring Requirements, which will need you to meet specific requirements to hire 'Expert' staff members. California Photography is also a new type of challenge, a Photo Level, which is a new timed photography mission that will test your camera skills!
We're excited to see how you step up to the challenge of these new levels - we're sure you'll be more than up to the task, Park Managers!


UI Changes
We're including a range of UI changes to Update 5, giving you even more control over how you manage your prehistoric species in-game.
Now, when you transport a dinosaur, you'll be able to see an icon above which species said dinosaur likes, dislikes, or feels neutral towards, as well as seeing the territories and dinosaurs of that same species in your park. Once in your enclosures, selecting the Alpha of any particular species will highlight the rest of that species, so you can see how many you have in the one enclosure.
You'll also notice that when controlling your Capture Teams or assigning tasks to them in your parks, there's a new 'ailment and tranquilise' icon, to streamline the process of caring for your dinosaurs with ailments.
Alongside these changes, Update 5 will also include earlier fight notifications, so that you'll get a little more notice when two dinosaurs aren't quite getting along, Lagoon and Aviary preview rings now highlighting the map boundary when placing them, and a new notification when those pesky storms disable your Tour Vehicles, so you have more notice to get them up and running again.

Tiny Dinosaur Behaviours
There are some changes to how your tiny dinosaurs behave and interact coming in this latest update, which we're very excited to share with you.
First up, group attacks! Both Compsognathus and Moros Intrepidus (coming in the Dominion Malta Expansion) will team up to attack both goats from the feeder, and your guests, when they manage to escape.
Both Compsognathus and Moros Intrepidus, as well as Lystrosaurus and Oviraptor will also behave slightly differently around different obstacles. They're all getting adjustments to their collision behaviours in Update 5, so that they will now no longer collide with guests or vehicles. There will also be some adjustments to their navigation logic, so that these tiny dinosaurs will now navigate around water.


New Dinosaur Colourings
You'll be able to enjoy some new colouring and pattern options for some of your favourite Variants as of Update 5!
Both Kentrosaurus 2015 and Ouranosaurus 2015 Variants (both from the Camp Cretaceous Dinosaur Pack), as well as the 2022 Variants of Dreadnoughtus and Giganotosaurus from the Dominion Biosyn Expansion and the new Iguanodon 2022 Variant from the upcoming Dominion Malta Expansion will each be getting 12 new body colours and 7 new pattern colour options.
We've also incorporated a new Body Variant selector in the genome editor and Species Viewer for these species, so you can get an idea for how they'll look in your parks.

Quality of Life Updates
Update 5 comes complete with a whole range of quality of life changes, which we're sure you'll really enjoy utilising in your parks.
Tour Vehicles will now honk at dinosaurs at dinosaurs which are in their way during tours, and any dinosaurs which have managed to fall asleep in front of your Tour Vehicles will now also be more reactive when they're honked at, so your tours can continue along!
We've also made some improvements to how Lagoon decoration functions in-game, including the camera staying below the water surface whilst being rotated, as well as the camera staying in the Lagoon when moving into the Lagoon walls - we can't wait to see how you decorate your Lagoons with these new angles!

We hope you've enjoyed this closer look at what you can expect from the new free update!
Keep your eyes peeled to our forums and social channels for any and all updates, and check out the new expansion here, and add to your Steam Wishlist here.

You can follow us on Twitter, Facebook, and Instagram or join the discussions on our forums.
Will the 2022 Allosaurus be getting any additional skin options?
 
So it is to develop alot of other aspects for the game.
Outside of programming entirely new engines, only really complicated AI or photorealism come even close and JWE has neither. Dynamic animations and technical rigging are some of the most difficult and time consuming things in game development and JWE has a lot more of that than most games. There are very few games that have 100+ differently sized types of creatures with varying needs and forms of locomotion all trying to dynamically interact with each other AND their environment in a 3D space.

Like, you write down "pterosaur walking animations" but can you list how many new animations that would be for a single pterosaur? Then multiply that by every interaction it can have with all other entities in the game AND by the amount of time and effort it takes for them all to line up decently and still work.

Why do you think we rarely get new animations except for ones that come with new dinosaurs? That's all the animation team has time for.

Trust me, I have a few midrange game credits as an animator on my resume.
 
Outside of programming entirely new engines, only really complicated AI or photorealism come even close and JWE has neither. Dynamic animations and technical rigging are some of the most difficult and time consuming things in game development and JWE has a lot more of that than most games. There are very few games that have 100+ differently sized types of creatures with varying needs and forms of locomotion all trying to dynamically interact with each other AND their environment in a 3D space.

Like, you write down "pterosaur walking animations" but can you list how many new animations that would be for a single pterosaur? Then multiply that by every interaction it can have with all other entities in the game AND by the amount of time and effort it takes for them all to line up decently and still work.

Why do you think we rarely get new animations except for ones that come with new dinosaurs? That's all the animation team has time for.

Trust me, I have a few midrange game credits as an animator on my resume.
Only few games come close because almost none of them have the animals has their main focus like jwe2, while prehistoric kingdom being developed by a indie dev team, are making the animals to look much more unique compared to each other and with more mechanics, so your attempt to white knight here goes down threw the toilet and u are not anybody to say what jwe2 devs can do or cannot do.
 
Last edited:
Only few games come close because almost none of them have the animals has their main focus like jwe2, while prehistoric kingdom being developed by a indie dev team, are making the animals to look much more unique compared to each other and with more mechanics, so your attempt to white knight here goes down threw the toilet.
Prehistoric Kingdom's focus is completely different. PK has only a fraction of the animals present in JWE2, absolutely no swimmers, JWE-style fliers, while hunting and fighting animations are limited to the sort of basic stuff found in Planet Zoo...
 
Sadly those are all behaviors that require a lot of new animations, which has always been a huge bottleneck for this game. Game animation is very complicated and time consuming and usually requires animators, technical artists and programmers to work in tandem and understand each other, and people good at art and programming are pretty rare unicorns.
I wouldn't mind simply turning off small carnivores' ability to hunt sauropods, like how they were in the first game. That sounds like a good compromise with minimal work.
 
Only few games come close because almost none of them have the animals has their main focus like jwe2, while prehistoric kingdom being developed by a indie dev team, are making the animals to look much more unique compared to each other and with more mechanics, so your attempt to white knight here goes down threw the toilet and u are not anybody to say what jwe2 devs can do or cannot do.
None of that changes what I said? It's the same for Prehistoric Kingdom. Why do you think that game has been in development for a half a decade but has like 10 animals that can't interact with anything? Why they don't even have a basic like Stegosaurus but half their roster are just ceratopsids and hadrosaurs? JWE2 has a 100+ and every animation affects all the others.

And I'm not saying what Frontier can or can't do? I was just offering a perspective why new animations receive the fewest and slowest updates of all aspects in this game.

But if that makes me a "white knight" I guess we're done here. Thanks for reminding me why I never come here anymore.
 
I wouldn't mind simply turning off small carnivores' ability to hunt sauropods, like how they were in the first game. That sounds like a good compromise with minimal work.
That wouldn't be a bad compromise.

What I wonder is why the "threatening them away" animation never happens. I tried to get it to trigger a few times but it never does. Sauropods can rear up and chase predators off, but I have seen that animation trigger literally once since the game launched and it wasn't even in my own game, it was in a BestInSlot video - and even there the predator took 3 steps away, turned around and continued to hunt it to death so it wasn't very effective.
 
Could you select which predators hunted? I only recall a general "no hunting" option.
No, you couldn't personally select. However, even with hunting allowed, all sauropods except for Nigersaurus were immune to all carnivores aside from the Indominus. Nigersaurus was immune to all small carnivores. They could just copy the Nigersaurus code and apply it to all of the large (i.e. not Amargasaurus or Nigersaurus) sauropods.
 
No, you couldn't personally select. However, even with hunting allowed, all sauropods except for Nigersaurus were immune to all carnivores aside from the Indominus. Nigersaurus was immune to all small carnivores. They could just copy the Nigersaurus code and apply it to all of the large (i.e. not Amargasaurus or Nigersaurus) sauropods.
Ah yes, I get what you mean now...
 
Sadly those are all behaviors that require a lot of new animations, which has always been a huge bottleneck for this game. Game animation is very complicated and time consuming and usually requires animators, technical artists and programmers to work in tandem and understand each other, and people good at art and programming are pretty rare unicorns.
Honestly, not really. The giant sauropods already have a kicking animation for fences, adding doing it to theropods wouldn't be difficult. Two sets of animations for theropods reacting to the kick, one for large and one for medium, isn't difficult either. A kick from the hind legs would require a new animation and two new reactions, but again not difficult. The long-tailed sauropods whipping with their tails and the reactions to that, again, easy to do and only requires three animation sets. Having them square up and battle like armored herbivores and Iguanodon isn't necessary and what we want, we just want the sauropods to be able to repel hunting attempts and damage the attacker.
 
In honor of more personality to small dinosaurs, I’ve more species to make this useful: Microceratus (obviously), Masiakasaurus, Mononykus (give it its own unique design, not those dioramas), Heterodontosaurus, Hypsilophodon, Zalmoxes, and Stegoceras.
I second this. Sounds like a great idea for a DLC dino pack with a bunch of small dinosaurs. I think all of these suggestions are pretty good really.
 
Last edited:
The Giganotosaurus skin here kind of reminds me of the Acrocanthosaurus desert skin.🤩
Thanks to this latest DLC I'm now tempted to create a feather dinosaurs only Park. Only featuring feathered dinosaurs and some herbivores that are pretty awesome like the Iguanodon.
 
Last edited:
Back
Top Bottom