Sort of, but possibly.Yes? No? Maybe? Could you repeat the question?
Sort of, but possibly.Yes? No? Maybe? Could you repeat the question?
In that case, I feel like we're on the same page here, but also maybe we aren't. I'll circle back to you later on that issue.Sort of, but possibly.
Its ice cream, just melted.In that case, I feel like we're on the same page here, but also maybe we aren't. I'll circle back to you later on that issue.
That might be because it's not the renderer that is broken. They're tossing in the easier changes to that, sure, but the big performance hits are on the CPU side, especially if you have a 1070 or faster.FDev is unable to fix Odyssey's renderer. That is becoming more clear with each update. Upscaling is what you do after you run out of ideas. It's not a fix but a desperate attempt to mitigate the symptoms.
That would be bad news. There are no new features in a beta phase.Looks like we are closer to the beta stage
Today while fiddling with settings file (Custom.4.0.fxcfg) I noticed the fields are still the same used in update 5.You can compare, if you have an AMD card, by turning CAS on and choosing its level in the driver. It works better for me, too.
You just don't get much control over what FSR does because you have to select one of the presets, and then sharpening is performed by little elves while you're not looking.
I said closer, still not thereThat would be bad news. There are no new features in a beta phase.
Relogging is cheating the game and yourself IMHO.Relogging at POIs (Irregular Markers, Impact Site, etc) doesn't work anymore. Dunno if it works via SC but just relog, it's dead.
Good to know where your priorities are Frontier. I am sure this was on top of the Issue Tracker to help players. FML...
Stats:Relogging is cheating the game and yourself IMHO.
I'm getting much better than that with a 2080ti. Where is a good place to test?I still find it weird people with GPUs like 3070s and 2080s are saying performance is "good now" when they are only getting 40fps at 1080p.
I'm getting much better than that with a 2080ti. Where is a good place to test?
The biggest performance killing areas are concourses in orbital stations and planetary ports. Combat Zones and planetary settlements are also big offenders. Basically anything new foot-based area that was added with Odyssey is where the performance is tanking. So try those kinds of places.I'm getting much better than that with a 2080ti. Where is a good place to test?
I forgive myself for cheating myself out of a hellish and miserable grind, reducing it to a mere nightmarish and miserable grind.Relogging is cheating the game and yourself IMHO.
I think this is the key point: LOD should always take into account the intended output resolution, expecially when the detail is pushed to a limit beyond which everything becomes a pixel mess.The generation of the LODs itself confers a stage of aliasing, as you sample from your various heightmap sources, bashing them together, and try to match the resolution of the produced LOD to how many pixels it will be drawn across on-screen...
Update 5 was the 'living proof' that we can get away with a very good compromise.If LOD biasing is an insurmountable problem...
One would imagine there'd have to be some artihmetic component to it, which would dynamically adjust to fit optimally, based on output resolution, field of view, and distance.I think the best solution would be to cook different LOD profiles, each one optimized for a different output resolution.