Update 6 your thoughts?

FDev is unable to fix Odyssey's renderer. That is becoming more clear with each update. Upscaling is what you do after you run out of ideas. It's not a fix but a desperate attempt to mitigate the symptoms.
That might be because it's not the renderer that is broken. They're tossing in the easier changes to that, sure, but the big performance hits are on the CPU side, especially if you have a 1070 or faster.
 
(Running with a 1050Ti)

Good
  1. Framerates up a bit and smoother (They still need to improve around large outposts and planetary ports) .
  2. Like the new planets as I'm travelling to Colonia.
  3. Glad that the POI Missions have been (mostly) fixed.
Bad
  1. Frame rate drops in flight. I'll be flying quite along at 60fps and then it will drop to 46 and lower despite no other players in system.
  2. Frame rate drops around conflict zones. For most of the time, I get more than 30fps but it will drop down to 10-15 for a second or two and then get back up to 30fps. This doesn't appear to be affected by looking at complicated architecture (buildings).
  3. VR Framerate too low to play
 
You can compare, if you have an AMD card, by turning CAS on and choosing its level in the driver. It works better for me, too.

You just don't get much control over what FSR does because you have to select one of the presets, and then sharpening is performed by little elves while you're not looking.
Today while fiddling with settings file (Custom.4.0.fxcfg) I noticed the fields are still the same used in update 5.
So i tried to put back the old values of "SSAAMultiplier" and "FFXCASIntensity" editing the file by hand.
Still don't know if it's placebo effect, but image quality looks much better to me.

Just don't change FSR options in game or the custom values will be reset.
 
Relogging at POIs (Irregular Markers, Impact Site, etc) doesn't work anymore. Dunno if it works via SC but just relog, it's dead.

Good to know where your priorities are Frontier. I am sure this was on top of the Issue Tracker to help players. FML...
 
Relogging at POIs (Irregular Markers, Impact Site, etc) doesn't work anymore. Dunno if it works via SC but just relog, it's dead.

Good to know where your priorities are Frontier. I am sure this was on top of the Issue Tracker to help players. FML...
Relogging is cheating the game and yourself IMHO.
 
Relogging is cheating the game and yourself IMHO.
Stats:
Goods: Total: 247, Irrelevant: 195, Blueprint: 52
Data: Total 58, Irrelevant: 32, Blueprint: 26

Game is cheating me. They put so many irrelevant things to gather it is unbelievable. Trying to find enough mats for upgrades takes insane amount of time I don't have. They bloated it is as much as possible. And taking into consideration horrible performance, I will rather relog than suffer and not get anything because more than 50% is irrelevant.

In Horizons I rarely relogged (except Guardian sites but that is really another story...) because mats were okay to get. Conflict Zones, HazRes, Surface... In Odyssey it is horrible. 9 engineers for 3 suits and handful of weapons. 20 engineers in Horizons for like 100 modules (yes, counting the class of module).
 
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I'm getting much better than that with a 2080ti. Where is a good place to test?
  • Try conflict zones. See what your FPS is when AI is active and then see how it is when zone is done.
  • Try high threat settlements (no need to kill anyone but try to scan a Access 2 atleast). Just walk around the settlement and enter few buildings.
  • Try attacking (no SRV, just on foot) a settlement and see how it is when you run around.
  • And finally the Concourse itself. See what FPS is in hangar and then what is inside when you run around.

My card chokes in this areas. It is not a disaster but it drops a lot.
 
I'm getting much better than that with a 2080ti. Where is a good place to test?
The biggest performance killing areas are concourses in orbital stations and planetary ports. Combat Zones and planetary settlements are also big offenders. Basically anything new foot-based area that was added with Odyssey is where the performance is tanking. So try those kinds of places.
 
The generation of the LODs itself confers a stage of aliasing, as you sample from your various heightmap sources, bashing them together, and try to match the resolution of the produced LOD to how many pixels it will be drawn across on-screen...
I think this is the key point: LOD should always take into account the intended output resolution, expecially when the detail is pushed to a limit beyond which everything becomes a pixel mess.

If LOD biasing is an insurmountable problem...
Update 5 was the 'living proof' that we can get away with a very good compromise.
But while it worked well with 1080p, it produced somehow inadequate results at higher resolutions.
I think this is the reason FDev changed LOD parameters with update 6...
...and the game became gorgeous on 4K (if what I read in the forums is to be believed), but quite crappy at 1080p.

I think the best solution would be to cook different LOD profiles, each one optimized for a different output resolution.
Then, when the player changes resolution, the game should switch to the matching profile automatically.

Of course everything should be handled 'behind the curtain', that is without exposing any new setting to the end user.
 
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I think the best solution would be to cook different LOD profiles, each one optimized for a different output resolution.
One would imagine there'd have to be some artihmetic component to it, which would dynamically adjust to fit optimally, based on output resolution, field of view, and distance.
 
I sure hope that Update 7 does better at performance because the last 6 updates haven't done anything for me. On my laptop, I see about 30 fps in real open space where I see 50-60 in Horizons. The worst is when I enter a station. Then I drop to 10-12 fps while in Horizons, I was getting 20-25. And don't even mention disembarking to go in a station! It's even lower than 10. I'm just ashamed to mention it. Of course, all my settings are on low, I just can't go any lower. I understand they changed the planet tech but, honestly, I haven't seen much difference on planet than what I was seeing in Horizons. I tried to keep both versions on but when switching to Horizons from Odyssey, it would just screwed up my bindings, so I ditched Horizons.

Anyway, still hoping that Frontier will be able to do much better than what they did so far...
 
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