Update 9.01 - Patch Notes

come ... join us ... don't be afraid ...
No,_I_don't_think_I_will.jpg
 
Ahh, that would be why I can't load the game (just spent the day re-installing Windows, downloading Elite, and faffing just to get "your client is too old" when I load the game!!!)

Grr......
 
That's because TC is not broken. This is the correct TC damage. :)
Liar. It's broken and you know it. You just like to abuse it :)
It's not supposed to do 60% damage extra from straight 101%.
Liars are despicable. And very dishonorable.
I am playing before it was broken :)
 
Liar. It's broken and you know it. You just like to abuse it :)
It's not supposed to do 60% damage extra from straight 101%.
Liars are despicable. And very dishonorable.
I am playing before it was broken :)
1. You don't know how much damage it's supposed to do.
2. Only fdev do.
3. Fdev explicitly stated "damage will also be correct" in the patch notes of update 9.
4. It's not listed as a known issue in the patch notes of update 9.1.
5. Therefore TC damage, for all we can tell, is correct. QED.

6. Without any further changes to heat damage the current amount of TC damage is important, because it's literally the only thing that (barely) stands in the way of a much worse meta (SRB rails).
7. no u
 
I deeply apologize for bothering and I know people ping you all the time.
Regarding Thermal Conduit in Update 9, it's not fixed at all, damage is still the same.
A very dear friend of mine and veteran CMDR, did very accurate testing and found that it's definitely not fixed:
Here is the link to his channel:
Source: https://youtu.be/mNgLv5Z9j5k

This problem is still in discussion on many Discords where people tested and found that Thermal Conduit is still broken.
Please, we ask you to forward this problem to the developers or involved departments to look into this.
It is not fixed at all, the damage is absolutely the same.
Thank you very much.
And please do not ignore or moderate this post. Thank you again
o7
please go to school
 
1. You don't know how much damage it's supposed to do.
2. Only fdev do.
3. Fdev explicitly stated "damage will also be correct" in the patch notes of update 9.
4. It's not listed as a known issue in the patch notes of update 9.1.
5. Therefore TC damage, for all we can tell, is correct. QED.

6. Without any further changes to heat damage the current amount of TC damage is important, because it's literally the only thing that (barely) stands in the way of a much worse meta (SRB rails).
7. no u
Lies :)
Damage is well over 800.
Using premium ammo can reach 1200 pure damage, including shadow ram.
But you already know this :)
That's why you do not want this broken mechanic to be fixed, so you can abuse it more :)
Nice try :) You might fool a rookie tho.
 
@galahad2069
5. Therefore TC damage, for all we can tell, is correct. QED.
no it's not.
but i guess in some weeks we will all know how many damage TC is really supposed to do on Plasmas...

as creator of the orginal issue report i asked about the status...
and it seems to me the damage was not processed at all till now.

in the past the damage on Plasma was 30% buff max starting from 101% heat and increasing linearly to about 150% heat giving the 30% buff.
i am personally very curious to see at last how TC on plasma is really supposed to work cause i dont think the 60% static buff from 101% heat is working as intended.
 
Last edited:
INMHO TC is not working as intended.

On the other hand, heat damage is a joke, when I started playing this game in 2015 in console, if your ship was 200% you would have all the modules burned in under 2 minutes, now you can stand like 7 minutes... but I think that´s a balancing issue to be treated in other place.


Regards
 
@galahad2069

no it's not.
but i guess in some weeks we will all know how many damage TC is really supposed to do on Plasmas...

as creator of the orginal issue report i asked about the status...
and it seems to me the damage was not processed at all till now.

in the past the damage on Plasma was 30% buff max starting from 101% heat and increasing linearly to about 150% heat giving the 30% buff.
i am personally very curious to see at last how TC on plasma is really supposed to work cause i dont think the 60% static buff from 101% heat is working as intended.
Since fdev virtually never gives us exact specifications about certain game mechanics and how exactly they are supposed to work (and TC is no exception), we can only speculate.
I know that TC used to work differently long ago, but based on the little to no information we have, either (or even both) versions of the TC mechanism can be a bug.
Based on the indirect information given by fdev ("damage will be correct" -> no change -> not included in the known issues list) what I said about TC damage being intended was a possible logical conclusion.

On the other hand, heat damage is a joke, when I started playing this game in 2015 in console, if your ship was 200% you would have all the modules burned in under 2 minutes, now you can stand like 7 minutes... but I think that´s a balancing issue to be treated in other place.
I can only repeat what I had already said earlier: as things stand now (because of the ridiculously low heat damage), TC is pretty much the only thing that stands in the way of a hitscan meta, which would be a thousand times worse than TC PA's. And even now only barely, since SRB rails are already roughly equally powerful (if not more powerful, since hitscan are much less affected by the quality of the instance).

It would be okay to nerf TC, but only if they fixed the heat damage mechanics first. And realistically speaking that's not going to happen, they would break 1000 more things if they even thought about trying, just take a look at any of their updates.
 
Last edited:
Are you playing on EDH?
Both, but I mainly play in Horizons. The bad guys are or were (haven't checked today since update yet), showing up as red, but the problem with the turrets not shooting at the bad guys in "Fire at Will" mode, was only in Odyssey.
 
Last edited:
Back
Top Bottom