i care mostly related to organic pvp. there are several facts why elite is not supposed to be a fair esports game where skill can be really measured.
Organic PvP != engineered vs unengineered ganking scenarios.
related to this, this hours just proved very clearly whats really the deciding facts related to range control, and its not only skill. you would be very suprised what would happen if your squadron mate would have the same computer i have and would be connected to same internet gateway. but this is a different story.
with equal computer, ping time and most for all in EDO keeping a range of 1 km related to high tot is a complete different beast you guys are used to.
So what you wanted to say was that my squadron mate could preturn you in loops and hit you with PA's consistently because his connection is bad? or because it's too good? or because yours is too good? or bad? I'm not sure I'm following you.
with equal computer, ping time and most for all in EDO keeping a range of 1 km related to high tot is a complete different beast you guys are used to.
We are used to all kind of connections. For example, most of the time I'm playing on a fibre optic broadband (1 Gbps up / 1 Gbps down), some ppl are using worse connections. I agree that ED is not ideally suited for fair esports because of P2P, but claiming that connection is everything and skills play no role would be absolutely delusional.
i see no danger that a normal rail build with long range (which are really hitscan) could be any problem for a worse meta cause a standard PA build without any TC would still be superior (for example PA huge, mid, mid efficient and one mid overcharged/srb on a FDL)
Long range hitscan is not fun in large numbers because it's way too powerful relative to how easy it is to hit with it. Besides, it encourages reverski in open space.
SRB rails are hitscan too, idk why you keep insisting that they aren't.
As for PA's: without TC there's no point adding an overcharged or SRB PA to the mix, the ~30 extra damage is not really worth the distro pressure IMO.
and yes TC is the difference here cause even ri...ler admitted that his trade guide in open does not longer work cause of the actual broken TC mechanic.
No, it's absolutely false. Honestly, you have way more chance surviving a gank from TC PA's than you do from proper gank weapons. I've already mentioned ramming frag Mambas (among other builds), which you seem to keep ignoring. Rinzler hasn't really been active since early 2019 afaik, but his half a decade old video is still valid. You could add "and engineer your goddamned shields" and that's about it.
the actuel TC mechanic is a fun killer for a lot of people. or why do you think it was voted in the top 20% of all issues....
Those people who think it's only the TC mechanism what makes them keep losing don't have the slightest idea what they are talking about. Sad truth.
Edit: or they just live in your echo chamber and vote up what they are told to on an otherwise dead issue tracker.
Or both.