Still not able to set fire groups on Xbox. No scanning, no battles... This should be a priority.
Still not able to set fire groups on Xbox. No scanning, no battles... This should be a priority.
I would like to say that this is wrong... because what you engage in open pvp are completely different targets then in fair organized pvp. Open pvp pilots often use longrange backwardsflying ships where you can do nothing with tc pas or srb rails. Also and this is the biggest problem most fights have cutters with 10 billion shields and/or the fights will be very big and you will burn your ship if you would use srbs... Also plasmas deliver good damage for the cap draw.i disagree here. i would go any bet that you will not see full srb rail fdls widely used in organic cause its not so easy to keep the target 1km or closer. landing PAs is much much more easier.
at about 1.2 km long range rails do already more damage then srb rails cause of the damage fall off.
the rest what you wrote is correct. but i dont expect the developers will do a full balance approach with overwork of heat mechanic but i hope they will at least tell us now which mechanic is working as intended (we tried to ask at the correct places) and if not they correct the damage bug.
Only prospector is infinite.Mining limpets lost their infinite lifetime? They keep expiring after some point.
There's no reverski in organized wingfights while organic is literally full of it.i think we talk from different environments here.
all what i said relates to not organized pvp in open space.
and you dont find many full reverse pilots there. more then 90% fly tc plasma rail fdl for a reason.
A wing's worth of SRB rail FDL's can easily outdamage a wing of non-TC plasma builds anywhere. The main reason why you don't see it often in organic is because the average skill level is usually lower in open space organic fights than in organized wingfights and there are a number of other, easier to use and just as effective alternatives.and this relates also to single wing or fleet fights. tc plasma are very useful in this scenarios cause one approaches the opponent ship und unloads his full damage with one volley. i dont see this happen at all with srb rails.
The field is already equal - everyone is free to use TC PA's if they believe that TC is reason why they cannot win.aiming to rock organized 4v4 this is a different story and i see why srb rails could be a problem there. but its organiced pvp why not introduce some directives to make the field equal and interesting...?
thats just wrong. just check out all the latest videos of organic fights in open. there is nearly no reverski any more. (with reverski i mean real reverski, for example what koka did)while organic is literally full of it.
maybe the problem is that it is the most used weapon in organic.not so much in organic
i spoke about srb rails in your organiced wing fightsThe field is already equal - everyone is free to use TC PA's if they believe that TC is reason why they cannot win.
Not monetary - just in-game perks. "Cheat mode" with unlimited credits on the test server is also an option... I would say increased or unlimited credits on the test server would be even necessary to do some serious testing.It's still all conjecture on our part, we can only take (un)educated guesses at why or how things are as they are. I agree a permanent test server is a good idea, but I don't think there's any need for (monetary) compensation. Things like unlimited credits, unlimited resources and availability of all modules, modded or unmodded, should be enough of an incentive. Think of it as Minecraft on Creative. They could also just have a custom, smaller scale "galaxy" there with convenient placed testing beds for all kinds of activities.
If I recall correctly, at least one of the beta test periods had unlimited credits.Not monetary - just in-game perks. "Cheat mode" with unlimited credits on the test server is also an option... I would say increased or unlimited credits on the test server would be even necessary to do some serious testing.
If I recall correctly, at least one of the beta test periods had unlimited credits.
I remember the talk about the fish beta, I wasn’t in that one.One beta had fish as currency(true story)
VR frame rates are up a bit as well.Developers! You've done something awesome with optimizations in this patch!
I flew out of the bubble for resources, and met a new thing there, far away, in space I played at high settings, and on planets with resources too, but when I returned to the station and left my ship I decided to check the FPS! YOU HAVE ADVANCED ME 20 FRAMES ON HIGH GRAPHICS SETTINGS !! THANKS! THIS IS THE BEST UPDATE !!
I noticed this happing at some Guardian Ruins I was at today, as soon as I approached the object in the SRV, they jumped in the air, then fell down again. Also, a lot of objects were just hanging in the air...[/SPOILER]
Those were on ground until I disambark SRV, then those flew up. If I jump on it and stay it flows down to ground. Also "Degrated PR" was same on 2nd screen, out of box.
Once I got to the ship back (with SRV) those box dropped down itself, i saw falling in the window.
Everything points to invalid radar fix. Things get weird only those which can be tracked by radar and only when srv is involved.