Dont forget Odyssey on Next-Gen-Consoles.Good list. I'd personally add to it:
- Proper VR implementation in Odyssey on foot
- Anti Aliasing improvements announced ages ago
Dont forget Odyssey on Next-Gen-Consoles.Good list. I'd personally add to it:
- Proper VR implementation in Odyssey on foot
- Anti Aliasing improvements announced ages ago
I would say that Proper VR would have to be and additional paid for DLC, it's a lot more work to put on foot VR people think especially with all the interactions that are required. If you look at the NMS and Skyrim VR implementations, there is a lot to take into account and then you have to add multiplayer and the fact that you'll have to handle VR and non VR players in an integrated experience. Big Job to be honest.Good list. I'd personally add to it:
- Proper VR implementation in Odyssey on foot
- Anti Aliasing improvements announced ages ago
That's not something that will be taken lightly by some of the community. Not my stance, but I can already hear the "You took VR out of the game and now you want us to pay to get it back". (Again that's not my view, just how I can imagine some reactions.)I would say that Proper VR would have to be and additional paid for DLC, it's a lot more work to put on foot VR people think especially with all the interactions that are required. If you look at the NMS and Skyrim VR implementations, there is a lot to take into account and then you have to add multiplayer and the fact that you'll have to handle VR and non VR players in an integrated experience. Big Job to be honest.
They haven't taken VR out of the game. There's just as much VR as there always was. They wanted to have Odyssey without VR but after the community appealed to them fdev put in the existing functionality.That's not something that will be taken lightly by some of the community. Not my stance, but I can already hear the "You took VR out of the game and now you want us to pay to get it back". (Again that's not my view, just how I can imagine some reactions.)
I know. I know this.They haven't taken VR out of the game. There's just as much VR as there always was. They wanted to have Odyssey without VR but after the community appealed to them fdev put in the existing functionality.
What we're talking about is the new functionality. People have paid full price for Skyrim VR, even though they've probably got Skyrim.
As a lepper I don't mindI would say that Proper VR would have to be and additional paid for DLC, it's a lot more work to put on foot VR people think especially with all the interactions that are required. If you look at the NMS and Skyrim VR implementations, there is a lot to take into account and then you have to add multiplayer and the fact that you'll have to handle VR and non VR players in an integrated experience. Big Job to be honest.
Have any manufacturers announced that they have next gen consoles in the offing? The current gen are barely a year old aren’t they?Dont forget Odyssey on Next-Gen-Consoles.
Have you missed the announcement that odyssey is cancelled for consoles?Dont forget Odyssey on Next-Gen-Consoles.
This is the current answer. The option is still active.Hey OA, we have no plans to develop Odyssey for next gen consoles.
Next-Gen-Consoles: PS5/XBSHave any manufacturers announced that they have next gen consoles in the offing? The current gen are barely a year old aren’t they?
Read the Quote from Bruce G.Have you missed the announcement that odyssey is cancelled for consoles?
Have any manufacturers announced that they have next gen consoles in the offing? The current gen are barely a year old aren’t they?
They have been on sale for more than long enough, they are current generation now.…
Next-Gen-Consoles: PS5/XBS
…
Why? it's just a secondary monitor. The game is already in 3D it just sends two slightly offset images to each eye to simulate a 3D environment for VR. Don't need to add controllers or where the player is in space, just keep it to the original control methods with the HMD acting like MouseLook and you're good to go!I would say that Proper VR would have to be and additional paid for DLC
And ditching console development didn't help,to say the least !Although I suspect more is coming, I'm also thinking FD are really, really concerned about what comes next and 'getting it right', because its that (rather than the two year, very expensive dev wise expansion in Odyssey) that will grow the game. EDO so far has not grown (player numbers wise) the game at all, so anything new in the future will have to attract new players and retain old ones for as little outlay as possible.
If FD hit more bum notes its going to get messy so it will be interesting what that will be.
No it did not, but this could be mitigated if cross platform legacy features get massively updated. I get foot stuff is the goal, but if consoles are to be left at Horizons level then it makes sense to maximise this base if the next updates are free (i.e. bang for buck reaching as many players as possible).And ditching console development didn't help,to say the least !
Exactly, it's a lot of work for what is quite likely a very niche (though highly engaged) segment of the user base. Which translates to at best for it to be a loss-leader, with the main benefit being the most fully featured VR game yet, which itself could be a great showcase for the game. But at this point given the profit write offs for consoles, is it fair to expect Frontier to engage in that sort of thing?I would say that Proper VR would have to be and additional paid for DLC, it's a lot more work to put on foot VR people think especially with all the interactions that are required. If you look at the NMS and Skyrim VR implementations, there is a lot to take into account and then you have to add multiplayer and the fact that you'll have to handle VR and non VR players in an integrated experience. Big Job to be honest.
It's a better solution, and I would be fine with it, but it's still a compromise, and Frontier have gotten flak for the compromise they already made to keep VR in Odyssey in the way that it is.Why? it's just a secondary monitor. The game is already in 3D it just sends two slightly offset images to each eye to simulate a 3D environment for VR. Don't need to add controllers or where the player is in space, just keep it to the original control methods with the HMD acting like MouseLook and you're good to go!
Good list! I found Update 11 to be lackluster (but I admit to enjoying being able to sit down! ). For Update 12, I want to see a general polishing of Odyssey content (in addition to your points):
- 'space content' to on foot missions.
- reworking of engineering.
- reworking of Crime and Punishment
- reworking Powerplay (I'd like CQC as well but I've given up on that).
- the upgrade of Beyond to use the Odyssey engine (which will be a whole load of new salt but necessary if the game is to have a future).
- Obviously more optimisation/bug fixes.
What, again? Do you mean they should change it back to how it was before the last massive change? Be careful what you wish for. That one was ridiculous. How can your ship be guilty of crimes, so just changing to an identical build ship could suddenly make you clean again. And even if you don't, you have to leave the game then reload it in order to pay your fines.[*]reworking of Crime and Punishment
I think it was meant as an indirect monetary penalty, but since then they've made the money very easy to get also, which contradicts the whole concept.What, again? Do you mean they should change it back to how it was before the last massive change? Be careful what you wish for. That one was ridiculous. How can your ship be guilty of crimes, so just changing to an identical build ship could suddenly make you clean again. And even if you don't, you have to leave the game then reload it in order to pay your fines.
When a mission goes sideways, the entire base, including civies!, should not start hunting me down. Hostile reactions need to be located to a discreet area so as to give the player a chance to recover (see, well, just about any other game with a stealth mechanic )...