Good list! I found Update 11 to be lackluster (but I admit to enjoying being able to sit down!
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). For Update 12, I want to see a general polishing of Odyssey content (in addition to your points):
- A complete rebalancing of Odyssey foot missions (the current threat levels of missions seem unrelated to the actual mission danger)
- When a mission goes sideways, the entire base, including civies!, should not start hunting me down. Hostile reactions need to be located to a discreet area so as to give the player a chance to recover (see, well, just about any other game with a stealth mechanic
)
- When downed, the player should not be transported LYs away to a penal station. This is the gaming equivalent of a time-out or a penalty box, something that makes failing an (already unbalanced) mission even more annoying and discouraging. Instead, planetary settlements should have a brig where the player is placed until he pays a fine and gives up any contraband.
- Fix the missions, especially salvage missions, where the required object doesn't spawn or spawns someplace unreachable by a player!
- Make corpses lootable (again, like just about every other game ever made).
- Make gun ammo player-controlled (we can stock as much ammo as our suit allows) and an engineering perk (i.e., higher engineered suits have greater ammo capacity).
- Make it so a player can recall a ship from a station concourse (I was shocked to discover that you can only request a ship delivery from...inside a ship.
)
I am not holding out much hope to see this implemented, sadly.