Upset about the recent Mobius infiltration? Do something about it.

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Has to be 60% or more....so keep it between 60 and 69%. Once you have Civil War pending stop all actions until the Civil War clicks over. It really just becomes a waiting game after it goes pending.

Given that we are capable of moving it quickly, I recommend we stop when we hit 50-55% until the Shu Jinga war is resolved. At that point, we can appoint a few specific individuals to move SDC in Wolfberg the remaining few % to ensure that we don't overshoot. In expansion, a lot of stuff happens that can cause Wolfberg to take a long time to go to war between SDC and United Wolfberg.
 
Given that we are capable of moving it quickly, I recommend we stop when we hit 50-55% until the Shu Jinga war is resolved. At that point, we can appoint a few specific individuals to move SDC in Wolfberg the remaining few % to ensure that we don't overshoot. In expansion, a lot of stuff happens that can cause Wolfberg to take a long time to go to war between SDC and United Wolfberg.

I'm with you there. 0ver shooting can take days to balance out.
 
Given that we are capable of moving it quickly, I recommend we stop when we hit 50-55% until the Shu Jinga war is resolved. At that point, we can appoint a few specific individuals to move SDC in Wolfberg the remaining few % to ensure that we don't overshoot. In expansion, a lot of stuff happens that can cause Wolfberg to take a long time to go to war between SDC and United Wolfberg.

Sounds like a plan!
 
To be honest, I don't care if someone else took this to FD for whatever reason. I'm getting tired of the complaining. That's what this was all about. But to have a mod come in and stir the pot with his inflammatory off topic bait and then have another mod just say it was ok because it was his opinion makes me want to wash my hands of the whole thing. Reporting it is pointless. I'm not sure if I even care to continue play this game at this time if these representatives of FD are going to act this way.

I'll leave the topic to all of you good people. Thanks for the support and all the fish.

I have to admit I was very surprised to read those double whammy 'mod' posts, almost as if there was a deliberate attempt to derail the thread and then make an excuse to close it. But being generous, let's say it looks as if one mod came late to the party and didn't read the earlier discussion and the second mod just felt the need to speak up when he was properly challenged. Derailment didn't succeed because there are some pretty sensible people contributing here.

I can also understand your frustration, since you undoubtedly feel you are responsible for keeping the thread on topic. Yet having started the ball rolling, you cannot physically and mentally maintain it on a single course when it is subject to multitudes of opinions - this is too much for one person to do, especially without mod help.

I hope I am not tempting fate, but count it as praise that your thread and process has been the subject of so many attempts to derail it - and survived !

To be honest, I don't think FD knows any longer what to do about this particular incursion, having made a statement of appeasement in its earlier response. But threads like this deliver a strong message to FD as to the strength of feeling about the incident, regardless of membership of Mobius or other allegiances, and will surely keep their attention focused on improving the crime and punishment features of the open game. Let's hope they do it quickly.

Meanwhile, press on with the strategy and see how far it can be taken within the limits of the BGS - we all want to know that answer !

Let's face it, no-one else, whether player, or mod, or FD dev staff, has stepped forward to offer a better, positive alternative to the process you have started. [praise]
 
Does killing NPCs at the Nav beacon count as combat actions? Or does combat actions mean CZ combat actions?

Yes. The acceptance of a mission and subsequent dropping of same has no affect on the BGS. The sale to a black market would have a minor affect. The 'flipping' of a mission does have an effect, which you will see when you turn in the mission at the new destination. Not all missions provide the support you expect...so be careful on the turn ins and make sure you are getting the proper effects you expect.

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NPC's killing will either be bounties or murders....depending. The jury is out on the effectiveness of this in relation to a CZ.

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Boom is SUPPOSED to work as a trade pool of money that has to be exhausted to turn off the Boom or it runs its course...28 days. I do not know any groups that have cleared a Boom in 3 days. Most times it seems it runs the full 28. The BGS is still opaque and the Magic 8 Ball is as great a predictor as anyone I know when trying to clear a Boom state! ;P The nice part is that it has a 3 day cool down. Once you have Civil War pending...when the Boom clears...the Civil War pops.

Thank you Roybe for all this valuable insight!
Isn't learning exciting? Hated it at school.[smile]
 
Not sure if NPC bounties count, actions should mean CZ bonds according to MB

https://forums.frontier.co.uk/showthread.php?t=221826&p=3386521&viewfull=1#post3386521
Question was "For (civil) war the table states "combat missions and actions contribute". Is that "combat missions" and "combat actions" or just plain "actions" from the first table? Because I'm missing combat bonds as a line item in actions."

Answer: Combat actions like bonds should also count.
What constitutes combat actions?
 
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Given that we are capable of moving it quickly, I recommend we stop when we hit 50-55% until the Shu Jinga war is resolved. At that point, we can appoint a few specific individuals to move SDC in Wolfberg the remaining few % to ensure that we don't overshoot. In expansion, a lot of stuff happens that can cause Wolfberg to take a long time to go to war between SDC and United Wolfberg.

I like the plan. On board.
 
Question was "For (civil) war the table states "combat missions and actions contribute". Is that "combat missions" and "combat actions" or just plain "actions" from the first table? Because I'm missing combat bonds as a line item in actions."

Answer: Combat actions like bonds should also count.
What constitutes combat actions?

Thats what I'm trying to find out, technically isn't collecting bounties = combat ? not 100% sure if FD considers it so.
 
Ok - what's the best way to resolve the Shu Jinga war right now? Things change so fast round here I can't keep up :D

I'm just doing what I/we did in wolfberg, kill SDC and try and find combat missions for SHU JINGA Gold Hand Gang, combat missions are like hens teeth though, failing that do normal missions for Gold hand gang
 
I'm just doing what I/we did in wolfberg, kill SDC and try and find combat missions for SHU JINGA Gold Hand Gang, combat missions are like hens teeth though, failing that do normal missions for Gold hand gang

Thanks - Ill do that, but tomorrow (I might even wait for the system to tick) It's been a long day with real life getting in the way of important stuff!

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Great! A reason to dust off the FDL. Is anyone directing the action or is it just a case of pay attention to this thread?

Keep an eye out here for the best tactics. Then when the Civil war starts, well... you'll know what to do :D .
 
Bounty hunting will create Lockdown. memory is crap..but I think Wars will pop even under this...but am not sure...maybe check Walt Kerman's thread on the BGS. IF I remember Bounty Hunting also helps the local owner and hurts everyone else.

Lockdown: Lockdown is a state caused by illegal trading, murder and gaining fines or bounties. Checkpoint instances pop up in system with a type 9 holding various illegal goods that can be delivered to the blackmarket. According the the chart below provided by Michael Brookes, "Activities have no effect for the duration".

Combat actions are generally killing in CZ's.

COmbat 'related' are generally missions that either offer rewards by killing X in the CZ's...or assassination missions, created by your supported faction. These 'related' actions are more powerful than killing NPC's in CZ's. But it also seems the rate at which these missions occur has been significantly nerfed.

https://forums.frontier.co.uk/showthread.php?t=193064
 
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Has to be 60% or more....so keep it between 60 and 69%. Once you have Civil War pending stop all actions until the Civil War clicks over. It really just becomes a waiting game after it goes pending.

Given that we are capable of moving it quickly, I recommend we stop when we hit 50-55% until the Shu Jinga war is resolved. At that point, we can appoint a few specific individuals to move SDC in Wolfberg the remaining few % to ensure that we don't overshoot. In expansion, a lot of stuff happens that can cause Wolfberg to take a long time to go to war between SDC and United Wolfberg.

I suggest we keep it between 55-60%. If we overshoot 60 it will be evident and we'll stop right there.

Great! A reason to dust off the FDL. Is anyone directing the action or is it just a case of pay attention to this thread?

No one is directing, that's the beauty of all this. Welcome to this movement :)
 
Ok - what's the best way to resolve the Shu Jinga war right now? Things change so fast round here I can't keep up :D

Good question. We should be able to resolve Shu Jinga stalemate like we did in Wolfberg but there are a few wrinkles.
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1. In Wolfberg, SDC is the controlling faction and they started with a large percentage that we could push down through attacking civilians and SDC ships, we can't do the same in Shu Jinga because SDC is not the controlling faction.
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2. In Shu Jinga, SDC has only 5% influence so their NPC count is low, making for fewer targets. But shooting those few targets should make an impact. Be forewarned, that they often fly in wings and sometimes those wings get reinforced. I fought a wing of 3 in the Nav only to be quickly outgunned when 2 more reinforced the wing. 5 angry Eagles with more than pulse lasers are a formidable enemy to a Python, even a combat Python. You might say that I encountered an Angry Bird scenario. :)
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3. Flipping SDC missions is supposed to have an impact but the SDC missions are offered to those that are at least Neutral with most of them going to Friendly and Allied. Yesterday, I was Neutral and took the only mission that came along. I flipped it and now I'm Unfriendly - no more missions are offered to me! Also, it doesn't help that SDC has only 5% influence so the number of missions, relative to the other factions, is proportionately low. You'll get one chance to flip SDC missions before you turn Unfriendly. So, if you can take more than one before flipping them, do so.
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4. Because the other 3 factions at war are in a War, not a Civil War, we can't tell from the conflict type which faction is actually at war with SDC. And because the other 3 factions at war are at roughly the same % influence (9%, 9.3%, 10.2%), it is difficult (but not impossible) to tell from their influence which faction is actually at war with SDC (see post #2479). Two days ago, I suspected that the faction at war with SDC was Shu Jinga Gold Hand Gang because they had influence that was closest to SDC at the time. Today's numbers tell us a different story. We know that during a conflict, the influence changes hands. In this case, during the last 2 days, all factions stayed almost the same except two - SDC went down by 1.9% and Rukandins Universal Services went up by 1.3% and Gold Hand Gang went up by 0.8%. However, looking at yesterday alone, SDC went down by 0.7% and Rukandins went up by 0.5% while Gold Hand Gang stayed the same. WE HAVE A WINNER! SDC is NOT at war with Gold Hand Gang. They are at war with Rukandins!
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Based on this data, we should do the following in Shu Jinga:
1. Kill SDC ships. Best to do so in a wing in case of SDC wing reinforcements.
2. Complete missions for Rukandins Universal Services.
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On a side note, I feel like I just won a round of the board game called Clue!
 
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This is so epically lol, I don't know that anyone understands its epicness. If it is true and SDC is really sentimental behind this system, sure this sucks to be them. But it also bears out the serious flaws in the game where, they can't even defend their home system from invaders because they can't SEE them. So they can't drive them from the system. But they reap what they sew.
 
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