Useful tips for new players

What I just said :) supercruise you still move at zero, regular space you stop :)

It's a video game at the end of the day ;)

Yes, amen. Now for the next question - "stopping" in supercruise doesn't exit supercruise? Instead the ship is drifting at zero throttle setting? If I turn around in a different direction, will I drift at "zero throttle supercruise speed" in that new direction, or is it more like FA off and I just point in the new direction while my ship drifts in original direction?

And I might as well ask this - what's the theoretical science behind supercruise? Am I warping space, Star Trek style?
 
Yes, amen. Now for the next question - "stopping" in supercruise doesn't exit supercruise? Instead the ship is drifting at zero throttle setting? If I turn around in a different direction, will I drift at "zero throttle supercruise speed" in that new direction, or is it more like FA off and I just point in the new direction while my ship drifts in original direction?

And I might as well ask this - what's the theoretical science behind supercruise? Am I warping space, Star Trek style?

okay first question i don't know, second question is a lot easier. movement in normal space is like shuttles and rockets (propellant based rockets), supercruise is like impulse engines in star trek and hyperjump is a similar idea to warp space. find any interview with David Braben on youtube, i think in one of them he explains the frameshift drive concept better but i think i am 50% right
 
okay first question i don't know, second question is a lot easier. movement in normal space is like shuttles and rockets (propellant based rockets), supercruise is like impulse engines in star trek and hyperjump is a similar idea to warp space. find any interview with David Braben on youtube, i think in one of them he explains the frameshift drive concept better but i think i am 50% right

Are you sure? I thought supercruise was FTL, but not as FTL as hyperspace. Impulse in Star Trek is sub-light speed.
 
Are you sure? I thought supercruise was FTL, but not as FTL as hyperspace. Impulse in Star Trek is sub-light speed.

like i said 50% right didn't say anything about the other 50%, but i don't think super cruise is faster than light i think its something like 99% the speed of light or something. i mean seriously i am better with astronomy and aliens than physics, Damit Jim i am a scientist, not an engineer :rolleyes:
 
like i said 50% right didn't say anything about the other 50%, but i don't think super cruise is faster than light i think its something like 99% the speed of light or something. i mean seriously i am better with astronomy and aliens than physics, Damit Jim i am a scientist, not an engineer :rolleyes:

Says the doctor (lower case 'd') hanging out in engineering telling everyone how it is ;)
 
Supercruise is faster than light - you can get up to around 600c if you are heading to a distant station.

The hyperjump is just basically a wormhole jump - takes around the same length of time regardless of distance* once the FSD is engaged.

* this doesn't mean you can hop from one side of the galaxy to another - it depends on the FSD range of your ship. If the ship is limited to a 30 light year jump, it takes the same time to jump 4 light years, as to jump 30 light years.
 
Supercruise is faster than light - you can get up to around 600c if you are heading to a distant station.

The hyperjump is just basically a wormhole jump - takes around the same length of time regardless of distance* once the FSD is engaged.

* this doesn't mean you can hop from one side of the galaxy to another - it depends on the FSD range of your ship. If the ship is limited to a 30 light year jump, it takes the same time to jump 4 light years, as to jump 30 light years.

Which is more likely to be interdicted?
 
Which is more likely to be interdicted?

You can only get interdicted in supercruise. That's why "high waking" is the best bet to get away from an interdictor once you submit into normal space. "High waking" is immediately hyperjumping to another system. If you "low wake" to supercruise, the interdictor can still chase you.

Note that to hyperjump, you need to have a destination set. What I did in PC version, was enter a system from a hyperjump, and before heading off anywhere, set a destination to another system, just in case.
 
Yes, amen. Now for the next question - "stopping" in supercruise doesn't exit supercruise? Instead the ship is drifting at zero throttle setting? If I turn around in a different direction, will I drift at "zero throttle supercruise speed" in that new direction, or is it more like FA off and I just point in the new direction while my ship drifts in original direction?

And I might as well ask this - what's the theoretical science behind supercruise? Am I warping space, Star Trek style?

You stay in supercruise until you drop out (default triangle button at destination) if traveling at zero % throttle and have slowed down you can drop out with up dpad + triangle with no damage or drop out at anytime with a double tap of triangle (emergency) but you take a small damage percentage.

I aim to arrive at a star at 25% throttle until I get to peak fuelscoop rate then either throttle back to zero for a long scoop (get beer) or leave it at 25% and follow the star in an orbit until I've scooped.

You do pretty much stop when throttled back to zero in supercruise (I was being drunkenly a*al) but if you check your speed you're still traveling in the direction you're pointed :)
 
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Haha it is if you talk about it :) once everyone is up and flying it really isn't tbh.

I started following this forum for news but now it's mainly to see how everyone gets on with the game when it releases!
 
Supercruise is faster than light - you can get up to around 600c if you are heading to a distant station.

The hyperjump is just basically a wormhole jump - takes around the same length of time regardless of distance* once the FSD is engaged.

* this doesn't mean you can hop from one side of the galaxy to another - it depends on the FSD range of your ship. If the ship is limited to a 30 light year jump, it takes the same time to jump 4 light years, as to jump 30 light years.

Finally, someone who knows what he's talking about and can explain it precisely :D I wish I had more rep to give.
 
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You can only get interdicted in supercruise. That's why "high waking" is the best bet to get away from an interdictor once you submit into normal space. "High waking" is immediately hyperjumping to another system. If you "low wake" to supercruise, the interdictor can still chase you.

Note that to hyperjump, you need to have a destination set. What I did in PC version, was enter a system from a hyperjump, and before heading off anywhere, set a destination to another system, just in case.

Sounds like an "Exploit" to me (a rose by any other name...). Does it make the griefers cry like the exploit "Combat Logging" does?
 
o7 is a salute

Don't skimp on life support,those extra minutes when you don't have a canopy are invaluable.

The station will murder you. Find out why in the free sidewinder to reduce major outbursts of salt.

Its frameshift not friendship drive
 
Sounds like an "Exploit" to me (a rose by any other name...). Does it make the griefers cry like the exploit "Combat Logging" does?

It's a piloting manoeuvre that some folks like to use.

Combat logging is deliberately disconnecting your internet connection, or crashing out of the game, in order to avoid losing a fight.
 
2: And for explorers it would be always have a note book and pen handy, because unlike the PC we can't copy and paste stuff from the game and it will make remembering things in game you may need to use out of game

Oh! yes we can. :cool:
There is a small program called Capture2Text that OCR's graphics and puts the text into the clipboard.

https://sourceforge.net/projects/capture2text/

I use Ver 3.7 with Win 7

So that is my tip.
 
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