Using the juicer (genetic sampler tool) in Odyssey

This carries that caveat that the alpha is still on-going, and everything we discuss here could be subject to change. But on the first day of phase 3 of the alpha, here's what I've gathered so far about how you use this thing.

The sampler tool has two operations. Primary trigger performs a scan of the lifeforms around you. Anything that lights up green (not cyan) is available to take samples from, without losing anything. The secondary trigger will start the sampling mini-game, or if you're scanning a different species with an incomplete sample in the tool, this button will burn (destroy) the partial sample it contains.

You have to take partial samples (three of them) by playing the mini-game with the same species. Successfully completing the mini-game will grant you a 1/3 partial sample. To get the next partial sample, you will need to find more of the same species some distance away. The minimum distance appears to be in the ballpark of about 150m, so you can do this on foot if there are enough plants in the area. Once you have collected all three partial samples, the sample will be completed and stored for later sale. The tool will now be empty, and you can start sampling another species.

The mini-game consists of rotating rings of colored bars. There are 4 rings total, with the outermost remaining stationary. You have to align the inner rings to match it. Each progressively smaller ring rotates faster, and you have to click with the primary trigger with near perfect timing to lock in the current spinning ring. Doing this successfully will take you to the next ring. Getting it wrong will undo your progress, and take you back out by one ring, unless you're already on the first one.

While the required timing is fairly precise, and unforgiving, it appears that there is graphical latency that will force you to click "early", perhaps by several hundred milliseconds (a quarter to a half of a second, maybe? Not sure).

I have not tested whether you keep your completed samples through death, or if you lose them. You can sell your samples at Vista Genomics in stations.

Video example:

Source: https://www.youtube.com/watch?v=njac3BhuTwo

EDIT: After posting this, I noticed that FDev posted a "survival guide" about this. It gives a quick rundown, but doesn't give you any warning about burning partial samples, nor how the mini-game works.

Source: https://www.youtube.com/watch?v=YMTOV9ZuCYE
 
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I'm liking the way they are going but definitely feel some tweaks are needed. Perhaps credit wise s it seems a tad low at the moment for going down and having to hunt and scan these things.

I don't know how I feel about it only being able to store one sample at a time until the sample is fully completed. Especially if you are in an area with multiple signatures. It'd be nice to be able to scan one, then just move ouver to the next type, scan it, then continue moving forward, especially since you can only scan one sample within a certain range of eachother.

Is the map filter working for you. I've notice the color change but no actual data is being shown?

I also don't like how once you do get a full scan on a planet, you can no longer scan any of that type on the entire planet, even after you hand in data. Now I don't know if this will change after a certain time or if it's just how it is, but it'd be nice if at the very least after a few days you could go back to that planet and rescan to get more credits.
 
Yeah, the DSS probing resulting in an entirely green surface map. No heat map displayed for that planet. It worked last phase, so not sure what they did to break it. ;)

I ended up sampling all of the plants in that particular spot. And yep, I had to run around the area quite a bit, because of the need to complete each sample before going on to the next. It's not terrible, but could definitely be better.
 
Probably because the default filter is set to All, and there simply might have been too much on that planet. I saw another such planet too, although I can't quite recall which species there were that covered a lot of ground.

For reference, to everyone: while you are in the DSS view (where you launch the probes), you can set a filter for various kinds of surface life or geologicals. This filter stays if you go back out, and you can't switch it from just the cockpit... which can be somewhat awkward if you're in supercruise at a low altitude, looking for another hotspot. You can see this in Frontier's video at 0:58, although they don't actually switch the filter there.
 
Things from the stream:

  • They are aware of the green planets & confirmed it is a bug
  • There will be less Bio types per-planet when Odyssey launches - it is compressed for Alpha (also might be less prevalent, I wasn't listening too hard)
  • The samples will have to be further apart when Odyssey launches. Which I guess works with ^^^, otherwise it would be painful if you need to jump around a planet for multiple bio types (as the scanner resets if you scan a different one)

The chat was at the start of the stream.
 
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Yeah, I cycled through the filters when I was trying this out earlier, and the planet just stayed green (though the color tone changed slightly). Glad to hear that's an acknowledged bug.
 
Have a newbe question: I'm in my Artemis suit, walking on a planet or moon, but till now unable to draw my juicer. Can't figure out whats wrong.
Can somebody help me with a short answer? Thanks.
 
You need to bind the key "suit tool", if pressed you draw the suits specific tool which is the juicer for artemis suits.

tool.png
 
I seen this video first time, and I can say, that again players by their complaining destroyed something. It required good timing (no reaction time on level of cutter on boost, when you want to change direction), so on some level it was challenge, which required passing. But of course anything, what require more than holding button for 3 seconds is to difficult for players :)
They could even decrease it from 3 phases into 2, and make it like "2 fails- 1/3 sample, 1 success 2/3 sample, double success-complete sample". But no. They just removed it.
Not first time, not last time when frontier after complaining remove something, or make things trivial (yes current economy, I'm looking at you).
 
I seen this video first time, and I can say, that again players by their complaining destroyed something. It required good timing (no reaction time on level of cutter on boost, when you want to change direction), so on some level it was challenge, which required passing. But of course anything, what require more than holding button for 3 seconds is to difficult for players :)
They could even decrease it from 3 phases into 2, and make it like "2 fails- 1/3 sample, 1 success 2/3 sample, double success-complete sample". But no. They just removed it.
Not first time, not last time when frontier after complaining remove something, or make things trivial (yes current economy, I'm looking at you).

The problem was that some players could never do it, I know a couple of player who play but have disabilities that cause problems with fast hand movements, a better system could have been devised that didn't rely on twitch movements for what was supposedly a scientific process, but this was all discussed ad infinitum during the beta and early release of Odyssey, plenty of posts on it.
 
I seen this video first time, and I can say, that again players by their complaining destroyed something. It required good timing (no reaction time on level of cutter on boost, when you want to change direction), so on some level it was challenge, which required passing. But of course anything, what require more than holding button for 3 seconds is to difficult for players :)
They could even decrease it from 3 phases into 2, and make it like "2 fails- 1/3 sample, 1 success 2/3 sample, double success-complete sample". But no. They just removed it.
Not first time, not last time when frontier after complaining remove something, or make things trivial (yes current economy, I'm looking at you).

Oh dear ....

I have no impairments and I really couldn't get the hang of that stupid stop-me-and-buy-one rubbish. It actually stopped me playing for a while. It was a nonsensical mechanic and deserved every inch of the distance it got thrown into the pan.

;)
 
Oh dear ....

I have no impairments and I really couldn't get the hang of that stupid stop-me-and-buy-one rubbish. It actually stopped me playing for a while. It was a nonsensical mechanic and deserved every inch of the distance it got thrown into the pan.

;)

I had no problems and could usually get most of them first time, but it was still a stupid mechanic for what purported to be a scientific research occupation.....so no problems opposing it here.
 
Hi all,
I've been working the Exobiology thing for a while now and it makes a nice change of pace from chasing pirates. But I was finding it a bit of a pain having to jump around on a planet so much to get three samples before I could collect the next thing, when it was right next to me. So when I dropped back to a station to hand in my samples I decided to buy an additional two Artemis suits. Three suits = three genetic samplers, right ? Well wrong, it seems. Even if I switch loadout I still get told I'll lose the first sample if I try to sample a different thing.
Does that make sense and does that sound right ?
Or am I doing something dumb ? I've set up three loadouts, each with a different suit (even colour-coded them so I can be sure I've got the right one) and whether I switch loadout from my ship before disembarking, or from my Scarab before opening the door, it still get the message. And when I go back to my first suit (which should have one or two samples already) I find I have to take another three.
I'm guessing that it's by design, but isn't that design wrong ?

Moo
 
I'm guessing that it's by design, but isn't that design wrong ?

Moo

Well it depends on how they designed it, but it wouldn't be wrong in principal, because you can't equip an Artemis suit without a juicer, so it's not an optional piece of equipment like a gun or something that you can swap and change between loadouts so it's not affected when you change loadouts. So just think of it like, you equip your Artemis suit with all it's particular guns and etc, and when you leave the ship on foot or in the SRV you pick the juicer, scanner and etc out of the rack behind you in the cabin, so it's the same juicer you pick up each time, it's not actually part of the suit!

So no it's not a wrong, it's just a particular design implementation they decided on for the game.
 
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