Utopian Enforcer Cannon is a multi-cannon ?

Very funny thread. Well the physics talk at least. I hope the OP gets back and confesses that he was wrong. Else I demand him to build us a new type of electric generator: think of a rotating magnet in a vacuum torus tube. We give it an initial impulse and get free electricity for the rest of our life. It also scales with growing energy demands by humanity because it keeps spinning faster and faster. Awesome.
 
Can we please stop all this OT talk of Powerplay modules.

I want to get back to the alternate physics. Best. Thread. Ever.
 
I honestly think people got DUMBER as a consequence by trying to argue with the OP.

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Can we please stop all this OT talk of Powerplay modules.

I want to get back to the alternate physics. Best. Thread. Ever.

Why alternative, why not warp induced?
 
nobody here understands Newton's Second law. This makes me sad for humanity.


edit: i'll break it down for you.

kinetic energy is mass * velocity. (.5mv^2 to be exact)
Velocity is the differential of acceleration to time.

Acceleration to an object in the vacuum of space is constant unless a force acts upon it (this would be gravity, thrusters, another object colliding etc). Unlike the previous post, velocity is not constant, acceleration is.

So the longer my projectile is in space the higher the velocity is. Since the velocity is going to increase at the same acceleration for as long as it doesn't collide with something, the kinetic energy will increase.

A projectile weapon like a cannon should have it's weakest damage at point blank range. It's highest damage at whatever the furthest distance the game will register an impact (4km seems to be the upper limit). While it may be unreasonable to ask the game engine to render correct kinematic physics like ever increasing velocity of projectiles, it would be trivial to modify the damage the same way (but inversely) as it's done for energy weapons.


The hell did I just read? Did you skip classes or something? VELOCITY stays the same, not acceleration. For acceleration you need an imbalance of forces. An object floating in space has no force acting upon it and is therefor at equilibrium. This means it's velocity will not change and acceleration is 0.

Ok I only just now realized how long this thread is. I was totally distracted by this incomprehensible amount of nonsense. My bad.

Mods, please change Darth Enders forum name to "Penny"
That would be an insult for penny. She might not be the brightest light, but even she would be able to google something while already being on the internet. How OP hasn't already figured out his INSANE mistake is beyond me.


I wished OP was right though, this way we would only have to fire a rocket once and then just wait until it accelerates to the speed of light all by itself and fly to distant stars. Wouldn't that be nice. No fuel needed, no advanced drives needed.
 
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Darth Ender, please have a banana on me. This is the most entertaining thread I have read in quite some time.

I can only assume you kicked off your tirade against the laws of physics for comedic effect.......at least I hope this is the case. Please say it's so.......
 
so according to OP this can happen
tiny asteroid flying near the speed of light can blast to our atmosphere and cause armageddon and we woudnt even know what killed us

Seriously that is nonsense
 
i'm not sure what kool aid you guys are drinking but it's obviously pretty good. The initial force imparted on an object is constant unless another force is enacted upon it. Force doesn't impart a velocity. it imparts an acceleration. If absolutely nothing is there to counter my force i impart on an object, even if i only impart it at the very beginning, I impart an acceleration that is fixed, because the force applied is fixed. The only way for that acceleration to become 0 is if another force counters the one i imparted. I'm sorry but you're fairly mistaken. Velocity is only constant if a force is not imparted to change it. But once a force is imparted, it doesn't go away unless another force is imparted to counter it. Since we're not concerned with gravity or other electro-magnetic forces ...we will assume there are none, since we're talking about a game that doesn't simulate them anyway. You guys are all wrong. Sadly. But completely. edit: basically, F=ma. This is an equation per moment. You're confusing it with a constant force over time. That mis-understanding would be an integral of the equation.

Here's a definition of Force for you ( http://www.physicsclassroom.com/class/newtlaws/Lesson-2/The-Meaning-of-Force )

"A force is a push or pull upon an object resulting from the object's interaction with another object.
Whenever there is an interaction between two objects, there is a force upon each of the objects.
When the interaction ceases, the two objects no longer experience the force. Forces only exist as a result of an interaction."
 
I reckon Darth's a politician in the making.
Only they could argue that 1+1 = bacon with such conviction and fervour.
 
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The OP should call NASA. It would make their space travel a lot easier since the current method is to use engines that emits THRUST to gain speed until you get 50% of the journey and then reverse and emit THRUST in the opposite direction.

With OP's logic a spaceship going to Mars only need to use thrust ONCE to get a base speed and then magically it will accelerate and go faster with no need to spend fuel to ACCELERATE the spaceship.

Im pretty sure we would BE on mars today if that was how physics worked.
 
i'm not sure what kool aid you guys are drinking but it's obviously pretty good. The initial force imparted on an object is constant unless another force is enacted upon it. Force doesn't impart a velocity. it imparts an acceleration. If absolutely nothing is there to counter my force i impart on an object, even if i only impart it at the very beginning, I impart an acceleration that is fixed, because the force applied is fixed. The only way for that acceleration to become 0 is if another force counters the one i imparted. I'm sorry but you're fairly mistaken. Velocity is only constant if a force is not imparted to change it. But once a force is imparted, it doesn't go away unless another force is imparted to counter it. Since we're not concerned with gravity or other electro-magnetic forces ...we will assume there are none, since we're talking about a game that doesn't simulate them anyway. You guys are all wrong. Sadly. But completely. edit: basically, F=ma. This is an equation per moment. You're confusing it with a constant force over time. That mis-understanding would be an integral of the equation.

Are you honestly still backing this?

Unless there is something accelerating/decelerating the object, there is no change in velocity. The object is an inert lump of metal. It has no accelerating capability of its own. Only the gun imparts this.

When you drive your car you put your foot on the pedal to make it go. When you take your foot off it slows down. If you keep it at a certain point it stays at a constant speed. The reason is friction. In your mind, the fact that you impart enough power to overcome the forces of friction should therefore mean that as you are accelerating, removing the engine from the equation doesn't matter because your acceleration is so high that it has overcome friction and would continue to overcome it.

In space there is 'virtually' no friction. Your explanation will allow ANY object to eventually reach the speed of light because it will continue to accelerate even if the origin force imparted was you passing wind.

If you want to see this in action try this : http://www.dailymail.co.uk/sciencet...atellite-orbit-spacewalk.html#v-1796170469001

Watch as they launch the satellite. Once it has left their hands it does not go any faster. It moves at a constant velocity because there is NOTHING acting on it to give acceleration. Explain why it is not getting faster and faster if acceleration is a constant.
 
Acceleration is zero once no force is applied to object. This is physics 101. F=m a, i.e. a = F/m.
What does not change is speed.

In the case of rockets, acceleration is kept on but increases with time (since the rocket
becomes lighter with time du to loss of reactive mass).
 
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