Vanguards / Squadron rework screencaps from stream......

Having got so used to running fully-engineered builds, I quite like that idea just as a build challenge.
I wonder if "no engineered modules" also includes guardian modules.

Almost everything else might be playable without any engineering, but it hurts exploration. (And of course PvP is completely out of the question, but that goes without saying.)

Out of curiosity I tried to see what kind of reasonable Mandalay build I can make without any engineering:

If the Guardian FSD booster is allowed: 54.4 Ly, 3D shields, 351 m/s boost speed, boost frequency 10s (with full pips on ENG).

If the FSD booster is not allowed: 44.1 Ly, rest is the same.

I suppose it's not horrendous for exploration. Still hurts a bit, though.
 
Attack of the 1-man-Sqns incoming...
tumblr_on4dh8uMxm1smw5dno3_640.gif
 
Why assume anything will happen to them and they won't simply be upgraded with vanguard?
Because they made colonization on a first-come-first-served basis, allowing for system sniping.

HOPEFULLY they don't do that with squadrons, particularly with existing ones. Else a lot of squadrons are going to lose their name.
 
I wonder if "no engineered modules" also includes guardian modules.

Almost everything else might be playable without any engineering, but it hurts exploration. (And of course PvP is completely out of the question, but that goes without saying.)

Out of curiosity I tried to see what kind of reasonable Mandalay build I can make without any engineering:

If the Guardian FSD booster is allowed: 54.4 Ly, 3D shields, 351 m/s boost speed, boost frequency 10s (with full pips on ENG).

If the FSD booster is not allowed: 44.1 Ly, rest is the same.

I suppose it's not horrendous for exploration. Still hurts a bit, though.
It's just going to vary on what you want to do.
Your example of PvP is actually entirely contrary to your "goes without saying", a PvP group could supply a bunch of pre-made stock ships so that everyone knows they are having a fair fight, and can quickly swap out for matching ships regardless what they prefer to fly outside of that. It's a good feature, it's just about how people want to use it.

I also wonder about Guardian modules. My gut feeling is that anything that triggers the "You are about to Sell an Engineered/Guardian module" warning won't be allowed. So likely no pre-engineered modules either.
 
Awww, so no actual presence in the system? Like you won't see your squardon/vanguard group as an actual faction in the system. that sucks.

Seconded. It would be much cooler if these Squadrons were player factions.

They will surely have considered it, and the potential consequences of doing so, and decided not to.

They should reconsider, because ship interiors are a goldmine to sell cosmetics.

Attack of the 1-man-Sqns incoming...
tumblr_on4dh8uMxm1smw5dno3_640.gif

Did they confirm squadron vs squadron battles?
 
Last edited:
Because they made colonization on a first-come-first-served basis, allowing for system sniping.

HOPEFULLY they don't do that with squadrons, particularly with existing ones. Else a lot of squadrons are going to lose their name.
Colonisation was new to everyone. Squadrons already exist and have nothing to do with owning or claiming systems. The comparison makes no sense.
 
First thoughts... maybe it'll be worth signing up to a squadron just for the way of it... maybe try to be a little more sociable in ED.

Second thoughts.. A Super-Carrier? So probably I'll just want my own Squadron to myself, then.

I have not watched the stream, but if FD would be any smart, they would make the super carrier only available to a squadron with at least 10 active players. Both when buying it, as well as when jumping it or doing any administrative tasks. Including paying upkeep.

Based on FDs history up to now: they'll of course never do that. It would make too much sense. :D
 
I have not watched the stream, but if FD would be any smart, they would make the super carrier only available to a squadron with at least 10 active players. Both when buying it, as well as when jumping it or doing any administrative tasks. Including paying upkeep.

Based on FDs history up to now: they'll of course never do that. It would make too much sense. :D
TESO solved this issue long ago (10 players limit) :D I guess it would work here too.
You just collect newbies, 10 of 120 will delete the game and characters will sit there infinite. So you will have your carrier.
 
TESO solved this issue long ago (10 players limit) :D I guess it would work here too.
You just collect newbies, 10 of 120 will delete the game and characters will sit there infinite. So you will have your carrier.
Which is why i added the part about needing 10 active players also for jumping, etc.

A deleted account, or one which has not logged in during an event three years ago, kind of does not really count as active any more. So you could have a carrier somewhere. Not moving, not being able to pay upkeep and thus being removed at the next upkeep cycle.
 
TESO solved this issue long ago (10 players limit) :D I guess it would work here too.
You just collect newbies, 10 of 120 will delete the game and characters will sit there infinite. So you will have your carrier.
Indeed. It's a pointless and arbitrary way to restrict it. What if you have a really strong friends group of 8 players? You still have to try to get randoms to join just to hit the limit.

I imagine it will be 'restricted' in having a much higher cost/upkeep relative to the regular carriers, which would be completely fair, and allow players to make their own choice as to whether it is worth the hassle. Maybe greater penalties on jumping it around/fuelling it, that sort of stuff.
 
It's a game of entrepreneurs, sort of. Hope they'll prepare to have 1 squadron per player :D
When I checked about a year after the launch of the original feature, the second most-common squadron size was "1". (The most common was "2")
I haven't rechecked since but I don't expect the average sizes have changed all that much.

On the other hand, because a single squadron with 100 members contains as many people as 100 single-member squadrons, the majority of people in squadrons are in squadrons with at least 10 members, and about a third are in squadrons with at least 100 members.

HOPEFULLY they don't do that with squadrons, particularly with existing ones. Else a lot of squadrons are going to lose their name.
There doesn't seem to be anything at all in those screenshots which would necessitate removing (or even changing!) any existing squadrons - it's all extra properties, extra features, etc.

Almost always when Frontier have introduced a change to an existing feature they've either preserved player-created/owned things from the previous version exactly intact (usual), or migrated them across to the closest equivalent in the new version (occasionally). The only exceptions I can think of are trivial and very low impact:
- the recent Powerplay rewrite reset pledges and ranks, because the old ranking system was completely inapplicable and the Powers themselves were changing significantly. Everything else was migrated across, including almost all the territory of the existing Powers, any Powerplay modules players already owned, .
- the major BGS rewrite in 3.3 reset all ongoing faction states to None (but preserved influence, asset ownership, system presence, etc. intact)

You could log in now for the first time since 2016 and what you'd find is:
- your ship had a few extra empty optional internals (and maybe some military slots)
- your Discovery Scanner and Surface Scanner modules had been replaced with the modern (and more powerful) equivalent
- your engineered modules would all still function as they did when you left (though would not be further engineerable to modern standards without you choosing to migrate them)
- ships and modules you'd unluckily left stored at a station attacked during the Thargoid War would have moved slightly but still be intact
- you'd be neutral in Powerplay if you weren't already
- everything else I think would be exactly as you left it

Frontier are generally really careful to keep things compatible over upgrades.
 
Back
Top Bottom