The Squadron can align with the relevant Minor Faction that is already in the system.Did they address how Vanguards will plug into Colonization? How do you get them into the system you've already colonized?
And no news on the Panther Clipper?
The Squadron can align with the relevant Minor Faction that is already in the system.Did they address how Vanguards will plug into Colonization? How do you get them into the system you've already colonized?
And no news on the Panther Clipper?
Awww, so no actual presence in the system? Like you won't see your squardon/vanguard group as an actual faction in the system. that sucks.The Squadron can align with the relevant Minor Faction that is already in the system.
They will surely have considered it, and the potential consequences of doing so, and decided not to.Yeah they should add engineered modules.
I wonder if "no engineered modules" also includes guardian modules.Having got so used to running fully-engineered builds, I quite like that idea just as a build challenge.
Why assume anything will happen to them and they won't simply be upgraded with vanguard?Big question they didn't answer: What will happen to currently existing squadrons?
Because they made colonization on a first-come-first-served basis, allowing for system sniping.Why assume anything will happen to them and they won't simply be upgraded with vanguard?
They will surely have considered it, and the potential consequences of doing so, and decided not to.
It's just going to vary on what you want to do.I wonder if "no engineered modules" also includes guardian modules.
Almost everything else might be playable without any engineering, but it hurts exploration. (And of course PvP is completely out of the question, but that goes without saying.)
Out of curiosity I tried to see what kind of reasonable Mandalay build I can make without any engineering:
If the Guardian FSD booster is allowed: 54.4 Ly, 3D shields, 351 m/s boost speed, boost frequency 10s (with full pips on ENG).
If the FSD booster is not allowed: 44.1 Ly, rest is the same.
I suppose it's not horrendous for exploration. Still hurts a bit, though.
Awww, so no actual presence in the system? Like you won't see your squardon/vanguard group as an actual faction in the system. that sucks.
They will surely have considered it, and the potential consequences of doing so, and decided not to.
Attack of the 1-man-Sqns incoming...
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Colonisation was new to everyone. Squadrons already exist and have nothing to do with owning or claiming systems. The comparison makes no sense.Because they made colonization on a first-come-first-served basis, allowing for system sniping.
HOPEFULLY they don't do that with squadrons, particularly with existing ones. Else a lot of squadrons are going to lose their name.
First thoughts... maybe it'll be worth signing up to a squadron just for the way of it... maybe try to be a little more sociable in ED.
Second thoughts.. A Super-Carrier? So probably I'll just want my own Squadron to myself, then.
TESO solved this issue long ago (10 players limit)I have not watched the stream, but if FD would be any smart, they would make the super carrier only available to a squadron with at least 10 active players. Both when buying it, as well as when jumping it or doing any administrative tasks. Including paying upkeep.
Based on FDs history up to now: they'll of course never do that. It would make too much sense.![]()
Which is why i added the part about needing 10 active players also for jumping, etc.TESO solved this issue long ago (10 players limit)I guess it would work here too.
You just collect newbies, 10 of 120 will delete the game and characters will sit there infinite. So you will have your carrier.
Indeed. It's a pointless and arbitrary way to restrict it. What if you have a really strong friends group of 8 players? You still have to try to get randoms to join just to hit the limit.TESO solved this issue long ago (10 players limit)I guess it would work here too.
You just collect newbies, 10 of 120 will delete the game and characters will sit there infinite. So you will have your carrier.
However, if they don't allow uploading custom logos, they save themselves a bunch of worries.The logo designer would want to have a whole lot more options than we see in the WIP... or better still, allow uploading - and reporting - custom logos.
When I checked about a year after the launch of the original feature, the second most-common squadron size was "1". (The most common was "2")It's a game of entrepreneurs, sort of. Hope they'll prepare to have 1 squadron per player![]()
There doesn't seem to be anything at all in those screenshots which would necessitate removing (or even changing!) any existing squadrons - it's all extra properties, extra features, etc.HOPEFULLY they don't do that with squadrons, particularly with existing ones. Else a lot of squadrons are going to lose their name.