I hope we get to level or NPC pilots to Elite V with the introduction of the NPC EXP perk. They are rubbish at Elite level.
Please not like this. In TESO i figured how to do solo "raid" content for 8 people100mins later when 1st boss died I found I need to push 8 buttons at once to continue. That was cruel :/
Right but this goes back to my point: Why care? Why MUST players group up to access X thing? It's a pretty big galaxy, what happened to "go your own way"?When altCMDRs are cheap (and were free to create on consoles, with free PC game copies when transferred) any reasonable membership can be achieved by a single player.
If it becomes prohibitively expensive for small Squadrons then the "it's a grind" accusations will flow....
We don't yet know what level of grouping might be required - the discussion relates to a work around on the assumption that some arbitrary membership requirement is set for Squadron Carrier ownership.Right but this goes back to my point: Why care? Why MUST players group up to access X thing? It's a pretty big galaxy, what happened to "go your own way"?
I hope not, think of it this way, my squadron has only 3 members, we are doing colonisation with 3 fleet carriers, if we could reasonably purchase and run something that would replace the three it would benefit everyone.I feel there will be minimum requirement for buying squadron carrier, like 10 of members. If not, bubble will be overflowed by carriers.![]()
We've yet to hear what the purchase price, service costs, and upkeep will be - as well as fuel consumption. It may be that the Squadron Carrier will cost twice as much (or more) than a personal Carrier to run.I hope not, think of it this way, my squadron has only 3 members, we are doing colonisation with 3 fleet carriers, if we could reasonably purchase and run something that would replace the three it would benefit everyone.
O7
Also noting that "go your own way" does not necessarily mean "being able to engage in all content".
But that's not what they're doing. They've put the cart before the horse. They're making the trappings of an MMO without the multiplayer game. They're making a ball game league when they don't have a ball game, heck they barely have a ball. Actually make things I want to do with other people before worrying about the guild crap. There's nothing I want to do in a Team (when that even works), much less a Guild. And no, BGS and PP don't count, to the average player those are arcane and boring.
Please not like this. In TESO i figured how to do solo "raid" content for 8 people100mins later when 1st boss died I found I need to push 8 buttons at once to continue. That was cruel :/
How soon before the moaning starts lone guys can't have an SFC?
When altCMDRs are cheap (and were free to create on consoles, with free PC game copies when transferred) any reasonable membership can be achieved by a single player.
If it becomes prohibitively expensive for small Squadrons then the "it's a grind" accusations will flow....
But, for the love of Mike, please give us something new to do with them!
Yet finally returning to squadrons and thus to the multiplayer aspect of the game after oh so many years might, just might, give somebody pause and make them ponder if they should make the multiplayer system actually for many players, instead of many squadrons of one. And perhaps even could be an urgently needed trigger to finally also put some multiplayer oriented content into the game. I know that the chances for that are not too great. But if there's just a chance for that, we should try. This is what the game so badly is lacking, after all.
.........
Scenarios where different things have to be done at different places are a good way to require multiplayer activity. Just like it's one of the reasons why military actions usually are done by more than one person: no matter how skilled a person it, he might be unable to do all required tasks at the same time. Now looking at some of the advertising videos FD made, which very much advertised combined arms combat, etc... giving us activities which would actually use and encourage such combined arms activities, instead of being all of us playing guys which Chuck Norris can only stare at in awe and admiration, then cry in envy, would be well overdue.
And yes, merely a "squadron carrier which is actually to be used by a squadron" instead of being just again for a solo player is not all we need. It can merely be a first step. Followed by adding more stuff which requires cooperative play. But it is one step which should be taken, instead of missing it and slam head first into the ground again, like so many other upgrades did in this regard.
Thus, why should ED not go for something like the 10 ->active<- players requirement. Rules for what active could be as complex as:
- Has to have logged in and played (includes some measurable activity, not sitting on the landing pad) for at least an hour of total playtime within a certain time interval.
- The time interval might depend on financial investment, too. So...
- Free to play accounts have to be that active every week.
- Once an account has any money spending associated to it (even if it is just a small ARX package), this in increased by a month.
- An account holding Odyssey gets the time interval increased by 3 months.
- Optional: every older expansion connected to the game, which was paid for and not handed out for free adds another month.
It'll depend on how much of the player-base Frontier are prepared to alienate by forcing a multi-player requirement into a new game feature.And yes, again: the carrier itself is merely one small part in the whole picture for me. But if FD finally, after all that time, looks at squadrons and thus multiplayer content again, i would very much appreciate if they finally also include multiplayer in their multiplayer design. Weird as that might sound for people working at FD...![]()
A good start. But that part we, in some way, already have with the ranking system.I'd like Squadron VS Squadron Battles. Park a Squadron carrier in a system to compete with another Squadron carrier. The squadron with the most kills after a week gains credits and influence / control over the star system. This could also work vs. a Thargoid or NPC faction carrier.
Also noting that "go your own way" does not necessarily mean "being able to engage in all content".
It'll depend on how much of the player-base Frontier are prepared to alienate by forcing a multi-player requirement into a new game feature.
A good start. But that part we, in some way, already have with the ranking system.
What i really would like to see would be more complex scenarios. Using mechanics which already exist in CQC and thus most people never ever saw. Which by placing them smartly require people to cooperate and coordinate their efforts. That would be a complete new layer of gameplay. It would add so much to the game, and the pure mechanical parts generally already exist in the game. They "merely" need to be placed into the game in a more sophisticated way.
Development time and cost that could otherwise have been used on something that players who eschew the need to play with players could engage in.Yea. Adding multiplayer into a multiplayer oriented feature seems to indeed, by now, be a strange idea for some players here. But really: what will be taken away away from the players by adding multiplayer content?
True - however that was done with Odyssey and the expectation that players would flock to on-foot content.I dare to ask the question: how will we know, if we never try?
Yea. Adding multiplayer into a multiplayer oriented feature seems to indeed, by now, be a strange idea for some players here. But really: what will be taken away away from the players by adding multiplayer content?
Sure, i might be the oddball here. Being one of the few, who still would like to have content where multiplayer content is designed for several playes, and not being "solo by another name". But the existance of a number of player organisations in the game tells me, that there are many players around who like to coordinate with others. Yet, while they coordinate on discord, the actual activity in game is generally more efficient playing solo, often by so much that actual in-game cooperation drastically reduces the chances of success.
I dare to ask the question: how will we know, if we never try?
That's vague. What kind of complex scenarios and what are the mechanics? CQC is an e-sport game mode imo.
Decreased premium is gonna be wild