Various DK2 bugs/issues.

I'm not sure what is known, or not known, but just going to dump a few continuing issues I have here and see what folks have to say. I'm not much of a bug reporter (too lazy) but will do some of these after 1.1 hits if they still persist.

1. Sun ejections. Not the hoop shaped things (are they solar flares?) that are visible on every sun, but the mass ejections (again, I don't know the proper term) that occur maybe once every 30-odd jumps or so. These look very pretty but if you roll your head, they stay fixed to your roll, rather than fixed to everything else on the screen!

2. In cockpit overheating smoke. This detaches from your console in various ways, meaning you can pitch (for example) and the smoke will stay fixed in space, rather than move with you. I have no idea if this is what would happen in a spacecraft but it looks rubbish, either way.

3. For some reason my head keeps dropping into my chest at frequent intervals! This is not drift as it happens suddenly.

4. The slanted viewing angles in the outfitting screen that I talked about in another thread. I'm sure this must be against VR guidelines so I will report this as a bug if it still persists in 1.1.

5. The side menus. These work fine in normal mode, but when you select the option to toggle whether they come on or not, they behave erratically. E.g. I press the button to toggle "off" and one will stay on whether I'm looking at it or not. Here's what I'd like - The current Hold version to work as it does already, so I look left I see the left menu, I look away and it disappears, etc. If I do actually hold the button, everywhere I look, no menu appears. With the Toggle option I'd like to look and see the menus as normal, but if I press and release the button I want to look everywhere and see no menus. Then I press it again and I'm back to look left/left menu pops up, look right/right menu pops up. It's pretty close to the above already, it's just bugged in that the toggle mode (even if people didn't want it to work like I do) is doing something that's neither this nor that.

I thought I had more when I started this thread, but they've fled my head for now, if they were there to begin with. :)
 
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2. In cockpit overheating smoke. This detaches from your console in various ways, meaning you can pitch (for example) and the smoke will stay fixed in space, rather than move with you. I have no idea if this is what would happen in a spacecraft but it looks rubbish, either way.

I must admit i quite like this ;)

edit.... I have no idea if it is anything like realistic however...

but, given that smoke is essentially particulate matter, it will have a small mass compared to the clean air around it. Not sure how it would react without gravity. Am sure someone here will however
 
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I must admit i quite like this ;)

Is it what would happen? I have no idea, but it feels like a bug to me. Maybe if the detachment wasn't so clean - like if it made a swirl (kinda like a mushroom cloud) as you pitched forward, for example.

Anyway, adding number 5...

5. The side menus. These work fine in normal mode, but when you select the option to toggle whether they come on or not, they behave erratically. E.g. I press the button to toggle "off" and one will stay on whether I'm looking at it or not.
 
2. In cockpit overheating smoke. This detaches from your console in various ways, meaning you can pitch (for example) and the smoke will stay fixed in space, rather than move with you. I have no idea if this is what would happen in a spacecraft but it looks rubbish, either way.

This one isn't exclusive to the rift, that behaviour is the same on a regular screen.

One thing I've noticed (but might be a driver issue for me) is that star names in the galaxy map are often missing parts, so instead of "COL SECTOR AB-3 AW1" it'll cut off with just "CO".
 
This one isn't exclusive to the rift, that behaviour is the same on a regular screen.

One thing I've noticed (but might be a driver issue for me) is that star names in the galaxy map are often missing parts, so instead of "COL SECTOR AB-3 AW1" it'll cut off with just "CO".

I think you can just add

6) galaxy map (all of it)

to that list ;) (at least, if you like to use a mouse)

Also, the information pane in the system map is too hard to read
 
The biggest problem I'm having is that occasionally the game will vanish and I'll see the desktop briefly before the game returns again.

Worse still, sometimes the game doesn't come back and I'm left looking at the desktop, I need to Alt-Tab back to the game.

I don't know if this is a bug or something that's peculiar to my setup, I'd be interested to know if other people are experiencing this.
 
The biggest problem I'm having is that occasionally the game will vanish and I'll see the desktop briefly before the game returns again.

Worse still, sometimes the game doesn't come back and I'm left looking at the desktop, I need to Alt-Tab back to the game.

I don't know if this is a bug or something that's peculiar to my setup, I'd be interested to know if other people are experiencing this.

Only happens when the client completely crashes for me. Never switched to desktop otherwise - you're not accidentally hitting the Windows key or something are you? ;)
 
Only happens when the client completely crashes for me. Never switched to desktop otherwise - you're not accidentally hitting the Windows key or something are you? ;)

Ha, no :)

Maybe something else in the background stealing focus, all that's on the main desktop at the time is the launcher and the rift display config, so it's not like some application is popping up that needs attention.

I'll need to try closing all non-essential things and see if it still happens.
 
There is a "hit or miss" when looking at the side menus, you have to be very 'exact' . or they turn off.. NOT what you want in a combat situation if you need to change the weapons etc, the "look at-hit zone" needs to be bigger.
this also happens in the local maps screens, zoom in approx. 50% .. move cursor across to a planet or station , THEn try and look at the info screen, NOW try to read the bottom of the info screen .. it keeps disappearing!
 
One that I find particular jarring on the Rift (no idea if it happens on regular screens or not) is that when I exit supercruise, sometimes I get the system's main star flash up in front of me for like a fraction of a second. Really pulls me out of the experience!
 
3. For some reason my head keeps dropping into my chest at frequent intervals! This is not drift as it happens suddenly.

I also suffer from this indignation and while it's simply a reset^view VA command, it's annoying.

Oh, I suffer from this both down (head at chest level) and up (head on cockpit ceiling).

And yes, my seat-belt is tied. ;)
 
The galaxy map works nearly as good for VR as for normal users, with all it's limitations VR is not much back to normal.
The selection of stars works very well, Frontier made a good example how to make proper VR selection in 3D space and I am sure more will follow.
What is wrong about it is mainly the starting camera position, it needs to start in isometric view so people realize how well it works. (took me half an hour)


All other bugs I can confirm except for side menus, never had n issue with it.
The shader effects are sometimes bound to the camera instead of the objects, most recognizeable in the sun as you described.
The same bug is in the loading screen, if you turn your head the horizontal stripes also turn, I doubt that was planned :)

The head jumping bug is quite anoying, I think they could EASILY catch it for now.
All they need is a guard/watchdog which checks the last value. If your head moved suddenly by a speed that would physically break your neck then ignore the value. I guess that would completely solve the head jump bug until they find the cause.


The by far worst bug was not noted: the framerate loop is depending on something (possibly network traffic and ingame object count), so less than 75FPS can happen easily in some situations which is a no-go for current VR.
 
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The biggest problem I'm having is that occasionally the game will vanish and I'll see the desktop briefly before the game returns again.

Worse still, sometimes the game doesn't come back and I'm left looking at the desktop, I need to Alt-Tab back to the game.

I don't know if this is a bug or something that's peculiar to my setup, I'd be interested to know if other people are experiencing this.

I get exactly the same as this , in fact I just started a seperate thread before realising you had mentioned it . As you say easier enough to sort but annoying . I wonder if it makes a difference if the mouse pointer is on the main desktop.
 
1. Sun ejections. Not the hoop shaped things (are they solar flares?) that are visible on every sun, but the mass ejections (again, I don't know the proper term) that occur maybe once every 30-odd jumps or so. These look very pretty but if you roll your head, they stay fixed to your roll, rather than fixed to everything else on the screen!
2. In cockpit overheating smoke. This detaches from your console in various ways, meaning you can pitch (for example) and the smoke will stay fixed in space, rather than move with you. I have no idea if this is what would happen in a spacecraft but it looks rubbish, either way.
Agreed. This isn't right. Gravity or not the smoke/steam in the cabin should move with the ship even in the absence of a strong gravity field (although there is nothing I've seen to suggest that your ship doesn't have artificial gravity)

3. For some reason my head keeps dropping into my chest at frequent intervals! This is not drift as it happens suddenly.
This is a tracking glitch. Easily sorted by reseting your OR view (flick of a switch on my HOTAS setup).

4. The slanted viewing angles in the outfitting screen that I talked about in another thread. I'm sure this must be against VR guidelines so I will report this as a bug if it still persists in 1.1.
Are you talking about the menu or the ship stats profile on the right? The problem here is that the OR eye point is to the left of centre which makes the right panel look like it is slanted away from you in your perspective. Not ideal but I'd rather it that way than how it is in the galactic map and other menus around the game where the centre of perspective is centred on the scene and menu panels way off to the side where they are very difficult to see.

5. The side menus. These work fine in normal mode, but when you select the option to toggle whether they come on or not, they behave erratically. E.g. I press the button to toggle "off" and one will stay on whether I'm looking at it or not.
I don't experience this issue that I've noticed.
 
This is a tracking glitch. Easily sorted by reseting your OR view (flick of a switch on my HOTAS setup).

Yes, I have a switch on my X55 set up for it, but it's still a bug as far as I'm aware. I don't get that type of thing in any other Rift games/demos - once I've loaded the app and set my position correctly it sticks as far as I can recall.

Are you talking about the menu or the ship stats profile on the right? The problem here is that the OR eye point is to the left of centre which makes the right panel look like it is slanted away from you in your perspective. Not ideal but I'd rather it that way than how it is in the galactic map and other menus around the game where the centre of perspective is centred on the scene and menu panels way off to the side where they are very difficult to see.

Just the whole outfitting screen! It's not just the menus, your actual viewpoint is as if you're standing at a 35 degree (e.g.) angle. So if you're head is level in real life and you do a 180 degree sweep, left to right, that is not what happens in the game because your invisible avatar is "bent over". The menus don't help, probably, but they're a symptom, not a cause as far as I can see.

I don't experience this issue that I've noticed.

The default side menu option for the Rift is to look at them to open them. There is an option in the Control Settings that says "Hold" that relates to this. The Hold is actually really for non-Rift users and means they press a key, rather than look. But you can change that to "Toggle". I assume that for non-Rift users this simply turns the side menus on or off each click, rather than the Hold behaviour. What I'm saying is that for Rift users, if we select Toggle, then we get the menus as currently work (i.e. look to bring them up) but if we hit the key bound to menus then it should turn off that feature - so we can look around and no menu pops up. Hold works for this in the Rift - if you press and hold that key, no menus pops up as you look around. What currently happens with Toggle is that one menu will stick on and the other one will stick off... With a few judicious clicks you can get it to work as it should, but it breaks each time you click it.

I probably didn't explain that very well, it's early and my coffee is still undrunk! ;)
 
Yeah the problem with the outfitting screen is that the horizon of the room (ie the floor) is not flat / horizontal, it's at an angle and that makes you feel a bit like you're falling over. I kinda like it, but it makes some people feel properly sick!

And jabokai, so do you mean your problem is: you'd like to look left, without the left hand computer being shown?

If so, this is how I get around it.. On my HOTAS, I have pinky+hat left/right set up to activate the screens. I presume you have a similar binding. My UI toggle/hold setting is on 'hold', I think! (hold one button then press another? )

Anyway! Whilst using the rift, I can activate the screens at any time and they'll stay on til I press the pinky button by itself. So if I want an unobstructed view left, I turn on the right panel manually before doing so. You can also use pinky + up to activate the chat window, which has the same effect!
 
Agreed. This isn't right. Gravity or not the smoke/steam in the cabin should move with the ship even in the absence of a strong gravity field (although there is nothing I've seen to suggest that your ship doesn't have artificial gravity)

.

I will happily agree that it is probably not right (even tho personally i like it) but there is no such thing in elite as artificial gravity.
if its not spinning, and its not near a planet then its not subjected to gravity.
 
And jabokai, so do you mean your problem is: you'd like to look left, without the left hand computer being shown?

If so, this is how I get around it.. On my HOTAS, I have pinky+hat left/right set up to activate the screens. I presume you have a similar binding. My UI toggle/hold setting is on 'hold', I think! (hold one button then press another? )

Anyway! Whilst using the rift, I can activate the screens at any time and they'll stay on til I press the pinky button by itself. So if I want an unobstructed view left, I turn on the right panel manually before doing so. You can also use pinky + up to activate the chat window, which has the same effect!

I'm not sure what your solution produces but here's what I'd like -

The current Hold version to work as it does already - so I look left I see the left menu, I look away and it disappears, etc. If I do actually hold the button, everywhere I look, no menu appears.

With the Toggle option I'd like to look and see the menus as normal, but if I press and release the button I want to look everywhere and see no menus. Then I press it again and I'm back to look left/left menu pops up, look right/right menu pops up.

It's pretty close to the above already, it's just bugged in that the toggle mode (even if people didn't want it to work like I do) is doing something that's neither this nor that.
 
Yes, I have a switch on my X55 set up for it, but it's still a bug as far as I'm aware. I don't get that type of thing in any other Rift games/demos - once I've loaded the app and set my position correctly it sticks as far as I can recall.
I agree. I've only ever used the OR with the table demo and ED so you sound like a better judge than I. With the table demo it does the same if the motion tracker is pointing too much towards the ground and you are too close to it. I try to be about 5 feet from the tracker.
 
I'm not sure what your solution produces but here's what I'd like -

The current Hold version to work as it does already - so I look left I see the left menu, I look away and it disappears, etc. If I do actually hold the button, everywhere I look, no menu appears.

With the Toggle option I'd like to look and see the menus as normal, but if I press and release the button I want to look everywhere and see no menus. Then I press it again and I'm back to look left/left menu pops up, look right/right menu pops up.

It's pretty close to the above already, it's just bugged in that the toggle mode (even if people didn't want it to work like I do) is doing something that's neither this nor that.
I get you. Best workaround right now is to press hat switch up to enable the chat box, I think that'll work.
 
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