Veliaze: Lost a system Master Brookes has, how embarassing...

Since we know where the system is in the Frontier universe, I figured it would be pretty easy to figure out where it is in the Elite Dangerous one.

First we actually have a map of the Frontier universe, it came in the box:
Frontier_Elite2(map)(scan).jpg

Unfortunately it doesn't actually appear on it, but I remember that it's right by Andwafa at -2,3 (basically the entire Alliance space was added at the top of the Frontier map for FFE). This reminded me of a long intended project of mine to see if the Frontier and ED maps actually aligned in any way. For the most part all of the generated systems have different positions and names, but there are real stars on both, and certain systems from the lore such as Lave and Facece are placed into the map by hand. Maybe there's something in that?

So for science I wound back time and fired up FFE to find out where Veliaze was:
Screen_Shot_2016-08-15_at_11.01.05_AM.png

Gateway would be obvious to check, so a first pass was to check whether it's moved compared to Sol. In FFE Gateway is 33.21ly from Sol, but in ED it's 78.62ly away. Damn, I guess that star got moved.

So for the next test, I decided to use real stars... I jumped to Veliaze and took a few measurements:

Veliaze to:
  • Dubhe 32.80ly
  • Vega 12.48ly
  • Sol 25.68ly
  • Pollux 49.39ly
For sanity's sake, I also jumped to Sol in FFE, and made sure those stars hadn't moved either:

Sol to:
  • Dubhe 58.48ly FFE vs 122.91.ly ED
  • Vega 25.37 FFE vs 25.04ly ED
  • Pollux 38.54ly FFE vs 33.78ly ED
So they've all kinda moved too. Which pretty much leaves this line of reasoning as a bust. At this point I'm out of science and just onto guess work, so I ignored the 3D component, took a best guess, and picked an inhabited system in roughly the right place: LHS 452

But that's not even the right star type (Veliaze was a K), and I'm all out of biscuits.
 
A point that might be addressed soon. Remember we are flying ships with programmed data. Ie, some systems are left out. Our hyperdrives are relient on stars or a gravimetric mass yet some systems do not allow us to enter without a permit. So in effect, your galactic map is like the press... edited. Remember Raaxla.. we don't see all the systems... yet. The Unknown Probe is trying to point that out.
 
I did speculate that it might have been renamed for some as yet unknown lore reasons.

There was a planet in Veliaze called New Africa. There's 2 New Africa's in game, one in Zelada and one in Epsilon Indi. My bets would go on Epsilon Indi being Veliaze.
 
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It's what happens when you lose a whole system, the sudden gravitation shift at a sub atomic level actually alters the brain chemistry.
 
Many of the procedurally-generated systems from the old FE2/FFE games were transmigrated to the ED starmap. Many others were lost. Whether a system was kept or not seems somewhat arbitrary, though I strongly suspect that it may have had something to do with how the night sky looks from Sol. If adding fictitious stars suddenly placed bright new stars in the night sky of Earth that "shouldn't" be there, then the system could not be transmigrated. I suspect the star of Veliaze would have been easily visible from Earth, so it could not be included.

In this thread, I listed several systems that were significant enough to get a mention in the FE2 Gazetteer and/or were mentioned in the short stories shipped out with the earlier games. Enaness, the (in)famous Communist system, and Quphieth, home of the "whispering palm" planimals, are perhaps the most prominent "missing" systems.

As for finding an analogue system, there are several old threads (such as this one) about the practicality of converting FE2/FFE galactic co-ordinates into ED co-ordinates. The main difficulty is this: the FE2 starmap was essentially a 2-D starmap. The FE2 galaxy was 100,000 lightyears across but only 50 lightyears thick, at most. For real stars on the FE2 starmap, their distances to Sol were more or less correct (as far as was known at the time the FE2 map was written), but their distances to each other were all out of whack, because the whole real-world spherical starmap was essentially squashed down into a 2-D pancake.
 
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