video on how a serial ganker acts and how Fdev could easily discourage them

. You can sit in a Private Group and listen to system chat, completely safe from harm.
That's what I'm forced to do yes. But usual for most games way is just look around, until you see something happening. Like another cmdr is dying attacked by pirates, you help him, then u chat, then u friend... or u just hang and look his nice colors ...or just o7 for passing by. Being in PG u're limited to chat only, you don't even know if somebody in this system present.
Any way. My point is his argumentation is correct. Gankers break open for most people. And reasons why you would to play open except pvp are correct too.
 
Nope, because the engagement rules won't apply to the criminals, also known as, If guns are outlawed, then, only outlaws will have guns. Engagement rules are for militaries that agree to conventions of war.

As to your presumption, I was referring to inhabited space, not deep explorations when I spoke of not encountering people. Even with 12 Million accounts, you won't get a geographical dispersion, you'll get population centric clumps.

To your BGS comments, anyone who knows me probably finds you hilarious, but not in a complimentary way. I suggest, next time, you research your insults Before you use them.
I will not start a flame by responding to this.
I have expressed my considerations, and they are clear. end.
I don't pretend to be right.
but that my arguments made sense. and when I talk about optimizing the balance in the game I mean it would be good for everyone, even for the FD itself, not just me.
ok?
 
As an experienced player I strongly disagree with this statement, in fact I find gankers quite entertaining as they pose a real challenge unlike regular NPCs.

Same here.
ok. make sense. but personally i found no fun if i'm in my PvE medium or small ship and i've to jump away all the time from a Large combat ship fitted for ganking.
total different instead PvP in CZ. at least i'm on my combat ship, and could be a fair fight
 
I will not start a flame by responding to this.
Well, such a topics with many different ideas happen once a week :D Though, why it was Alpha it was absent complete.
I did 2 such topics with different ideas, and made posts in 4-5 including yours :D
Nothing happens, all those the same people here with the same arguments.
Just start blocking. Russian youtubers made public list of most aggressives, it takes 7 ingame pagers for me. As they tend to wing up, this means you will block x4 amount.
Also you can google "elite pvp last month" and check videos where they self promote as killers, then block them and any wingmates u see.
 
Well, such a topics with many different ideas happen once a week :D Though, why it was Alpha it was absent complete.
I did 2 such topics with different ideas, and made posts in 4-5 including yours :D
Nothing happens, all those the same people here with the same arguments.
Just start blocking. Russian youtubers made public list of most aggressives, it takes 7 ingame pagers for me. As they tend to wing up, this means you will block x4 amount.
Also you can google "elite pvp last month" and check videos where they self promote as killers, then block them and any wingmates u see.
wich topics? i'd like read them, link?
 

Deleted member 182079

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ok. make sense. but personally i found no fun if i'm in my PvE medium or small ship and i've to jump away all the time from a Large combat ship fitted for ganking.
total different instead PvP in CZ. at least i'm on my combat ship, and could be a fair fight
I tried to come after gankers previously, and it's a mug's game. Their builds are pretty good usually (I've come across noob gankers that to my own surprise fell for my torps, but most of them are too experienced and it's just a waste of hardpoints, I only use them against NPCs now), you either end up facing reverski or them waking out, or worst case they're simply better combat pilots and will give you a good slap and a subsequent rebuy if you hang around.

Most of my builds are PvE focused but they're still outfitted/engineered to be able to escape - and those ships that are not, well the rebuy is low and I couldn't care less if I lose them.

And if I'm focused on PvE gameplay and don't want to be distracted I switch to Solo instead, I have no qualms about that. Usually it's not because of gankers though, but other PvE players that behave like they're in Solo mode themselves.
 
My point is his argumentation is correct. Gankers break open for most people. And reasons why you would to play open except pvp are correct too.
I don't think of ED as a game that encourages social interaction. Not with strangers. Not a criticism, I accept it, its fine.

Some other MMO I have played have encouraged friendly encounters with strangers. Sometimes elements of gameplay assist it. But that's not ED. This game is like The Walking Dead... other humans are dangerous, don't trust them, they will probably try to kill you. Its an exaggerated mentality, most cmdrs will ignore you (or assume you want to kill them and stay away). So really its a "stay at arm's length" kinda game.

Very similar discussion on another thread regarding shooting at someone else's target. In ED you don't randomly help other players in PvE combat. Its not wanted, its assumed you are stealing a kill.

Players like me rarely chat with strangers for absolutely no reason. So in ED any friendly interaction with strangers is really rare. For me. Perhaps some other players are more sociable, especially the ones flying the powerful killing machines! - j/k :LOL:
 
Hmmm - seems most of OP's suggestions, would screw over alot of BGS players (Not that it isn't screwed anyway - I found a Cmdr a few days ago, messing with my home factions INF - I took his hull down to 2%...just as a warning to him.....he then blocked me, and carried on! ....oh the joy! ...I should have sent him to rebuy!)
The fact of the matter is, Gankers won't care about 99% of the consequences you throw at them - and if you make the consequences harsh enough - they'll just quit playing, along with alot of other Cmdrs!
(And in my experience, evil ganking Cmdrs, are the most likely to have thousands of hours, and tens of thousands of ARX...I don't think FDev wants them leaving tbh!)
 

Deleted member 182079

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Yep...that's another reason :D When somebody is going afk on single landing pad. Last time I could stay Open for 1 hour then switched to Solo.
Pad hogging, kill stealing, cargo/mats stealing (though to be fair they could see me in the same light), lag introducing... you could almost drop to the conclusion that Elite doesn't really lend itself well for Multiplayer if you're serious about getting things done in the game ;)
 
Hmmm - seems most of OP's suggestions, would screw over alot of BGS players
Yea well, if equal punishment would be implemented they could remove blocking complete.
As I suggested 3-4 times already, remove rebuy option for ganker :D - lost is lost. If u killed you lost whole engineered ship.
With what they say "will be sufficient" with 1G upgrade I would deal.
 
Click the solo button.

To be fair - this wouldn't be nearly as much of an issue if the engineering system was better designed and less OP.

But still - I personally just click the solo button - for better or worse you can get ganked in open. I have no interest in MP at all so I click solo. I'd think one of the PGs would work if you like the non PvP aspects of MP
 
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I tried to come after gankers previously, and it's a mug's game. Their builds are pretty good usually (I've come across noob gankers that to my own surprise fell for my torps, but most of them are too experienced and it's just a waste of hardpoints, I only use them against NPCs now), you either end up facing reverski or them waking out, or worst case they're simply better combat pilots and will give you a good slap and a subsequent rebuy if you hang around.

The problem is there isn't a multipurpose ship that will hold its own against a dedicated combat ship. PvP pirates have to compromises in order to carry cargo/limpets etc so you have a chance. But unless you're patrolling around in a G5 'Vette you've generally got no hope against a griefer.

I'm quite lucky, I've not encountered many and I do mainly fly in Open tending to switch to Solo only when there are issues like pad hogging, lag in an area or a gazillion people panicking about the shard sites disappearing. Also on a Wednesday when doing a PP run - I'm sorry, but I'm only interested in the goodies during week 4!

I think players should be able to set bounties on other players who kill them, which may make it more profitable for those inclined to hunt down the bad eggs. Failing that anyone who ganks me, get an immediate block.

Any kind of interaction/roleplay I'm happy to accept, but griefing is only fun to the griefer so, IMO, we should all block them and they can grief each other.
 
It should be remembered that ED is a very impersonal game.

Very different from a game like WoW where you visually see other player avatars. You can see them put away their weapons, sit down, dance a little jig, or give you an offering. Many times in open PvP zones I would pleasantly engage with strangers. It was easier to read the intentions of other players.

Perhaps if in ED we had "gun ports" (Babylon 5 style) that open/close it would be easier to read the intentions of other players. I know this all seems urnelated to OP but its not. Players like me assume all other players want to kill me, which just isn't true. But if I got a red alarm ship warning that another ship with open gun ports fully charged weapons has targeted me... I would know I better fasten my seat belt.
 
Yea well, if equal punishment would be implemented they could remove blocking complete.
As I suggested 3-4 times already, remove rebuy option for ganker :D - lost is lost. If u killed you lost whole engineered ship.
With what they say "will be sufficient" with 1G upgrade I would deal.
I have numerous times mentioned certain solution...basic version is that gankers bounty which after all eventually comes due will include value of whatever ganker destroyed. Say kind of lore stuff, that Bank of Zaonce, issuer of player insurance would want restitution payments. Much like in irl, you intentionally break something insured and insurance company certainly tries to get its money back from you. That would make ganking very soon very unprofitable business.

Now then on balance side there should various types of insurance rate depending on security status of system. Basically idea would be that there is high risk in low sec, anarchy, so insurance payments there are from low to non-existent. Meaning ganking costs on such system are also low. On higher rated systems goal is to make ganking very very costly and risky hobby.
 
It should be remembered that ED is a very impersonal game.

Very different from a game like WoW where you visually see other player avatars. You can see them put away their weapons, sit down, dance a little jig, or give you an offering. Many times in open PvP zones I would pleasantly engage with strangers. It was easier to read the intentions of other players.

Perhaps if in ED we had "gun ports" (Babylon 5 style) that open/close it would be easier to read the intentions of other players. I know this all seems urnelated to OP but its not. Players like me assume all other players want to kill me, which just isn't true. But if I got a red alarm ship warning that another ship with open gun ports fully charged weapons has targeted me... I would know I better fasten my seat belt.
For an impersonal game way too many people take it very personal to get sent to a rebuy screen :ROFLMAO:
 
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