Dear Frontier Developers;
here are two visualized concepts to balance the engineering roll mechanics.
They allow for a good compromise between RNG based improvements but also player selected improvements and should also make it possible that "every consecutice roll will improve the result".
https://imgur.com/rz9f44G
https://imgur.com/Hube41A
Much of these ideas (sliders, selectors) have been floating around for some time. I took the liberty to put them into a graphic.
I hope you find these suggestions helpful.
o7
CMDR deZpe
here are two visualized concepts to balance the engineering roll mechanics.
They allow for a good compromise between RNG based improvements but also player selected improvements and should also make it possible that "every consecutice roll will improve the result".
https://imgur.com/rz9f44G
https://imgur.com/Hube41A
Much of these ideas (sliders, selectors) have been floating around for some time. I took the liberty to put them into a graphic.
I hope you find these suggestions helpful.
o7
CMDR deZpe
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