I'm fairly certain that these issues you guys are having with the Vive are the same ones that caused the huge drop in image clarity with the DK2 once the ED 2.0.7 patch was released.Nope, there is more to it. The game renders perfectly fine in the Rift and both headsets offer the same resolution, FoV notwithstanding. There are issues here, that's all there is to it.
My initial guess was that FD had changed the underlying value that the HMD Quality slider modifies. Within the Custom.fxcfg settings file, maxing the slider (all the way to the right) corresponds to the following line:
<HMDPixelsPerDisplayPixel>1.000000</HMDPixelsPerDisplayPixel>
In other words, I believe the slider determines the resolution of the image that is sent to the VR driver. At max, the output of the rendering pipeline is intended to match the HMD's native resolution; lowering the slider means the frame will be undersampled (relative to the HMD).
I suspect that prior to 2.0.7, the variable modified by HMDPixelsPerDisplayPixel was hard coded to the resolution of the DK2, and that 2.0.7 changed that to the resolution of the CV1. I don't know if that's actually the case, however, because if so the problem should be that the pixels in my DK2's display would be larger than the pixels in the rendered frame, requiring downsampling. In reality, as far as I have been able to determine, the pixels that are being rendered are much larger than the DK2 pixels. This is most evident when I look at the mirrored window on my monitor, which is actually a 55" 1080p TV: if I set the resolution to 1920x1080 in Elite, it becomes glaringly apparent that every rendered pixel is being upscaled to be made up of several smaller display pixels.
I don't know exactly what FD changed to cause this, but if Vive users who previously used DK2 are experiencing the same drop in clarity that I've seen between DK2 several months ago and DK2 post-2.0.7/1.3, and if CV1 users are NOT, there must be some change that was made by FD that was hard coded to assume a CV1 display resolution.