Void Opal Bonanza: Part of a plan?

sollisb

Banned
I see a huge credit requirement in the next update/release.

Use it or lose it. I'm filling my boots. But not with void opals :). Hint; Play the market.
 
I've been quite happily selling LTDs for 1mil/t. I found VOs were out of demand so I was only getting 750k/t

Loving it.
I'm guessing FD will fix the multiple fragments from multiple ABs bug, but the rest is very dependent on the BGS, and your ability to find crackable rocks.
 

Deleted member 38366

D
LTD’s a bit easier to find then in the “old days?”

Yes, although they're still quite a bit more rare than Painite and alot of the Asteroids are tied to Core Mining.

In comparison, entering a Painite or Platinum hotspot doesn't even need a Pulse Wave Scanner. Yields from classic Prospecting & Mining there seem so high that cracking up an Asteroid is merely a nice Bonus or to change the routine.

PS.
I frequently enter different Hotspot types just to see how the Pulse Wave Scanner images vary depending on different illumination in Asteroid Rings in different locations.
(I initially found it incredibly hard to properly interpret the Pulse Scans in very bright places for example... I still find it far easier to interpret Pulse Scans in near-total darkness)

So although I could enter any of my prospected Void Opals Hotspots, I typically don't even do it if their prices are the highest.
 
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Yes, although they're still quite a bit more rare than Painite and alot of the Asteroids are tied to Core Mining.

In comparison, entering a Painite or Platinum hotspot doesn't even need a Pulse Wave Scanner. Yields from classic Prospecting & Mining there seem so high that cracking up an Asteroid is merely a nice Bonus or to change the routine.

PS.
I frequently enter different Hotspot types just to see how the Pulse Wave Scanner images vary depending on different illumination in Asteroid Rings in different locations.
(I initially found it incredibly hard to properly interpret the Pulse Scans in very bright places for example... I still find it far easier to interpret Pulse Scans in near-total darkness)

So although I could enter any of my prospected Void Opals Hotspots, I typically don't even do it if their prices are the highest.

Have you seen THIS technique yet ?
It works really well !
 
From my point mining still sucks and no credit rush will change it.

Standard fdev trying to force players into tedious content, wake up and smell it people...
 
I'd say it's intentional with long term gameplay in mind. Not sure how these valuables are seeded but assuming they are not too common in the bubble, it will encourage players to go far outside the bubble to look for the stuff. This can tie in well with squads that have carriers (assuming carriers can hold tons of cargo) in which case, groups of players can mine tons of stuff and offload it in the carrier to head back into the bubble to cash it in. It could a real team effort. The explorers of the squad actively look for the wanted hotspots, the carrier group with the miners mine it and another group that is combat ready to fight off anything that may pop up (assuming thargoids are made to have some sort of interest in the stuff you mine which would make for more interesting gameplay) For the hardcore players i can see groups fighting over hotspots Although personally i never play open, i would think most would do the same at least while they are mining.
 
From my point mining still sucks and no credit rush will change it.

Standard fdev trying to force players into tedious content, wake up and smell it people...

Wow. Guess only you are insightful and clever enough to see how stupid everyone is falling for the old “get money” trick.
 
Well I'm not sure if the prices were intentional or the BGS and economies doing their thing.

One thing I would say is that unlike any of the "exploits" that have been before where you exploit a loophole like passenger missions where you take them to one spot instead of three right outside the station to complete the mission, rinse repeat for millions....this actually takes some work.

You have to find the rings, then find the hotspots, then find the right roids (tricky) then you need to crack them and extract all that stuff, then you need to find a station to sell them to get the best prices.

In other words this is intended gameplay and it takes a fair amount of time & effort to do it.

Whether the BGS or economy "normalises" the prices or FDEV step in to do it...not sure...I hope not but you never know.
 
As far as money sinks go, I'd be all for Squadrons being able to post CGs. No "global rewards" needed... all that happens is you pony-up some cash, and pick an activity to have it count against. For example, claim a bounty, and the squadron can sponsor a match up to credit-for-credit, to incentivise players going and getting bigger rewards than usual.

Was gonna read the whole thread and post on topic, and I just had to stop here. This is brilliant.

One of the few game features to stand the test of time, which FDEV failed to expand upon, or even automate properly. It's probably still done by the office intern, sometimes with hilarious results. Outsourcing this task to the inexhaustible resource which is the playerbase would be a great move. It's even in the name, a mission system of the community, by the community, for the community.

FDEV, do it.



Edit: on topic, no, I don't think it's part of any plan. It's just FDEV's way of advertising new features. Whenever they bring out something which has flaws (don't get me wrong, the new mining is great, but not without flaws) they compensate with credits or other goodies. I remember when multipew came, and we were all eager for that Han-and-Chewie gameplay, but because it wasn't quite that, they compensated with magical free pips, magical reduced rebuys, magical duplicated vouchers, but bounties which you can just discard. 10 points to Gryffindor!

In this case I think it's more like they compensated with easy to find, abundant resources. So that all players got the chance to pick up the recipe from YouTube, try out the new feature, feel rewarded, and put a checkmark in their minds: "yes, FDEV gave us such a great feature!". Those gold rushes should have been over in 2-3 days if you ask me.
 
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I mostly did my homework but I couldn’t find it but hey that’s a good Hull congrats! So far I’m just chillin with my diamonds. Though right now I’m hanging in the Pleiades it’s awesome out here and the systems look great I’m going to explore them all today!
 
A lot of the people who are regular moaners about [insert flavour of the month mission type] allowing players to make millions tend to say that they would prefer some kind of self-regulating 'gold rush' gameplay. My assumption was that FDev decided to create some.
 
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I remember Sandro talking about Goldrushes associated with new mining mechanic.

Will’srecent post on the forum did state that certain systems would find certain mined commodities highly desirable at certain times as well.

So its planned, I am awaiting the ragequit posts when Void Opals cease to be the flavour of the month!
 
Frontier gave up on the pretence of their being a credit economy a long time ago.

Indeed, the last time I can really see evidence of more than a token effort to maintain the integrity of the game's money supply system was back in early 2015 when they reversed a decision to allow a group of credit exploiting CMDRs to keep the gains they made from a bug (the one that let them buy discount modules and then sell them at full price a jump away). Every fix after that, from seeking luxuries to long range 'smuggling', has been grudging and substantially delayed...fixed when they got around to it, and virtually never docking ill-gained assets (certainly not credits) from any account.

Anyway, these theories of Frontier prepping the game by giving handouts before some event is completely absurd. Even if they had some event or change planned, why would you trivialize it's impact by padding everyone's balances beforehand?
 
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I think it's a christmas (hanuka, solstice, wild hunt, ...) gift to us, the players.

I further think it will all get nerved soon.

Also I got driven away from my mining ring in my mining asp by a duet of NPC pirates in a phantom and another krait.
 
As long as these gold rushes are self regulating, then I have no issue with them.....& I am happy to take FDev at their word.
 
As long as these gold rushes are self regulating, then I have no issue with them.....& I am happy to take FDev at their word.

This is mostly why I don't care about this, unlike Robigo and the like which was clearly broken.

"Gold Rushes" like Robigo were never actually rushes, they were static edge-case abberations of the way missions would generate. It was a by-product of how missions and credit rewards were generated, and would *never* change, ever. It wasn't a rush, it was status quo, and would only ever happen in Robigo, for no reason other than "That's the way FD generate missions".

This state combination resulting in high prices for core minerals is temporary, and can happen anywhere. Given it's a result of Strong Economy *and* Strong Security variables, and throw in the Pirate Attack state which is clearly a risk/reward tradeoff state (Do I ignore the higher prices, and deal with the pirate threat, or do i milk it for all it's worth before it goes bust), I'm all for mechanics which can be *actively engaged* to *create* situations where there's very, very large profits to be made (thus my previous comment about Squadrons ponying up CG rewards).

I mean, can you imagine a station damaged by Thargoid attack. Some are probably never going to be repaired, but if a Squadron with the will to see stations get repaired propped up prices for it's repair, we'd actually see some player-induced change around the galaxy.
 
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This is mostly why I don't care about this, unlike Robigo and the like which was clearly broken.

"Gold Rushes" like Robigo were never actually rushes, they were static edge-case abberations of the way missions would generate. It was a by-product of how missions and credit rewards were generated, and would *never* change, ever. It wasn't a rush, it was status quo, and would only ever happen in Robigo, for no reason other than "That's the way FD generate missions".

This state combination resulting in high prices for core minerals is temporary, and can happen anywhere. Given it's a result of Strong Economy *and* Strong Security variables, and throw in the Pirate Attack state which is clearly a risk/reward tradeoff state (Do I ignore the higher prices, and deal with the pirate threat, or do i milk it for all it's worth before it goes bust), I'm all for mechanics which can be *actively engaged* to *create* situations where there's very, very large profits to be made (thus my previous comment about Squadrons ponying up CG rewards).

I mean, can you imagine a station damaged by Thargoid attack. Some are probably never going to be repaired, but if a Squadron with the will to see stations get repaired propped up prices for it's repair, we'd actually see some player-induced change around the galaxy.

Also, to be honest, I feel like much more skill is required to locate & extract Void Opals than was required to do Robigo Runs. Smuggling still remains the least developed part of the game IMHO, next to true Bounty Hunting, in terms of skill based game-play.
 
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