LTD’s a bit easier to find then in the “old days?”
Yes, although they're still quite a bit more rare than Painite and alot of the Asteroids are tied to Core Mining.
In comparison, entering a Painite or Platinum hotspot doesn't even need a Pulse Wave Scanner. Yields from classic Prospecting & Mining there seem so high that cracking up an Asteroid is merely a nice Bonus or to change the routine.
PS.
I frequently enter different Hotspot types just to see how the Pulse Wave Scanner images vary depending on different illumination in Asteroid Rings in different locations.
(I initially found it incredibly hard to properly interpret the Pulse Scans in very bright places for example... I still find it far easier to interpret Pulse Scans in near-total darkness)
So although I could enter any of my prospected Void Opals Hotspots, I typically don't even do it if their prices are the highest.
From my point mining still sucks and no credit rush will change it.
Standard fdev trying to force players into tedious content, wake up and smell it people...
As far as money sinks go, I'd be all for Squadrons being able to post CGs. No "global rewards" needed... all that happens is you pony-up some cash, and pick an activity to have it count against. For example, claim a bounty, and the squadron can sponsor a match up to credit-for-credit, to incentivise players going and getting bigger rewards than usual.
As long as these gold rushes are self regulating, then I have no issue with them.....& I am happy to take FDev at their word.
This is mostly why I don't care about this, unlike Robigo and the like which was clearly broken.
"Gold Rushes" like Robigo were never actually rushes, they were static edge-case abberations of the way missions would generate. It was a by-product of how missions and credit rewards were generated, and would *never* change, ever. It wasn't a rush, it was status quo, and would only ever happen in Robigo, for no reason other than "That's the way FD generate missions".
This state combination resulting in high prices for core minerals is temporary, and can happen anywhere. Given it's a result of Strong Economy *and* Strong Security variables, and throw in the Pirate Attack state which is clearly a risk/reward tradeoff state (Do I ignore the higher prices, and deal with the pirate threat, or do i milk it for all it's worth before it goes bust), I'm all for mechanics which can be *actively engaged* to *create* situations where there's very, very large profits to be made (thus my previous comment about Squadrons ponying up CG rewards).
I mean, can you imagine a station damaged by Thargoid attack. Some are probably never going to be repaired, but if a Squadron with the will to see stations get repaired propped up prices for it's repair, we'd actually see some player-induced change around the galaxy.