Void Opal Mining - Broken?

Lestat

Banned
Three hours, 128 limpets, and one hot spot = total waste of time. Could have made more at a freaking Nav Beacon. I'm not looking to make 100m an hour, I'm looking for fun and a little cabbage on the side. One core. In a 'hot spot'. No fun. The opposite of fun.
Hum. Let me guess. You had the planet as the directinal indicator. Follow the same route other players would? I tend to pick the main Star as a directional indicator. That might help. Some times after the first 10 Minutes if you don't see Void Opal. Go into supercruise and maybe try the edge of Void opal location.

Good luck.
 

Lestat

Banned
I'll try it a few more times - shipping the mining vessel out to Rohini to use as a distraction when I'm passing through. I'd like to blame it on the RNG, but It's most certainly me that's g up. :)

Still, very frustrating. Makes me just want to blow stuff up; it's always the easiest way to get something done.
You can check my location on an Elite Trader way too fast. First post. I pointed out my location. Other trick that might help is using other stars, Planets, Mining Sites to set as a focus point when mining at Void Opal location. You will not fly back to the same location you already search for.
 
Three hours, 128 limpets, and one hot spot = total waste of time. Could have made more at a freaking Nav Beacon. I'm not looking to make 100m an hour, I'm looking for fun and a little cabbage on the side. One core. In a 'hot spot'. No fun. The opposite of fun.

Take a fast ship like a Cobra and set it up with the basic core mining tools, try and A/B rate the pulse scanner...
Then forget the hotspots, just drop in at any ice ring and hit the gas. I pulled tons of VO’s off that tiny little ice ring in Eravate...
Fly slightly below the ring, towards the planet and use free look to check left and right as you pulse...
 

Lestat

Banned
Take a fast ship like a Cobra and set it up with the basic core mining tools, try and A/B rate the pulse scanner...
Then forget the hotspots, just drop in at any ice ring and hit the gas. I pulled tons of VO’s off that tiny little ice ring in Eravate...
Fly slightly below the ring, towards the planet and use free look to check left and right as you pulse...
I use the Python it works just as well. I also had Tobii Eye Tracker.
 
Three hours, 128 limpets, and one hot spot = total waste of time. Could have made more at a freaking Nav Beacon. I'm not looking to make 100m an hour, I'm looking for fun and a little cabbage on the side. One core. In a 'hot spot'. No fun. The opposite of fun.

You still in Colonia?

If I was still there I'd have been happy to show you where I go hunting VOs.
I found a system where there's something like FIVE VO hotspots all overlapping and the ring is only about 100m thick, which means you can just fly straight "across" it rather than having to fly around "inside" it, which makes farming VOs a piece of cake.
 
Other trick that might help is using other stars, Planets, Mining Sites to set as a focus point when mining at Void Opal location. You will not fly back to the same location you already search for.

That's something I like about mining overlapping Painite hotspots: you set down near the middle of the overlap and work your way toward one hotspot. Then if things thin out you just move over a kilometer or so and work your way toward the other one.
 
Game mechanics and BGS aside (that's a large discussion). The money from Void Opal mining is currently spot on, it's in a very good place. People have been pushing the narrative for far too long that "players need to spends weeks / months / years to earn credits", and that notion has ultimately been very damaging for the game. The high credit earnings are a massive improvement, because they allow people to do the things they enjoy.

It's interesting to me that the only place I see complaints about "high earnings", is here on the forums. Comments on various YouTube channels, and all over Reddit as well as other communities remain in support of the high earnings from Void Opal mining.
I spent one day on Void Opal. Went from penniless to Elite trader in less than a day and made over Billion Credits and having the third party websites give you the location max selling price.

Something smells fishy here. I mean, and not to be rude, but I can't help but wonder if you're saying your fish was a bit bigger than it really was. There is a lot of time and effort needed to to acquire ships, including engineering, that have the ability to haul enough cargo tonnage and manage distances to stations that will buy at top market prices.

Lets look at the numbers. We'll say you found a station within an acceptable jump range that will buy your VO for 1,650,500 a ton. You will need to haul around 605.8 tons of VO to make 1 billion. Keep in mind at times you might only find 1 or 2 fissure VO rocks in an hour. A blue zone charge placement should yield around 16, or so, tons of refined VO from one core asteroid. You will need to find, and blue charge, 37.8 VO rocks to get to 605.8 tons. I've played for the good part of a day, in my engineered Cutter, and made around 450 million. Could I have gone 24 hours straight and more than doubled my haul? Perhaps. However that isn't happening for a new commander, in a non engineered starter ship...

If there is anything Frontier could consider regarding this issue, it's making earning trade rank more challenging...
 
Last edited:
Anyone else think rare goods deserve the void opal treatment?

It’s such a neglected feature, I’ve just done a few runs for old time’s sake and a full allocation of rares is worth between 150-200,000c.

That’s just a standard cargo mission in a Hauler these days. 🙄
 
Yeah, when the new mining was first released I was like “Wow, this is dumb.”

I was using a lumbering T9, and too many charges on the rocks. Killing the yield with explosive overkill.

Ended up switching to a Clipper, and correctly placing charges. Cash started rolling in like crazy.

Getting to rocks faster, and correctly identifying them is important I think, since I tend to get bored after an hour or so. I’ll go on a mining run with about 60-70 tons of cargo, hit a few rocks, then call it a day.
 
Fdev "Made Mining Great Again" and I'm honestly happy for it. Fdev did something that most every other space game fails at, they made mining sexy.

EDIT: Also I say this before Void Opals were a thing, I have yet to see one because I'm out in the black with DW2, but from what I did experience when it first came out was awesome. I'd love to see what these Void Opals are all about.
 
Anyone else think rare goods deserve the void opal treatment?

It’s such a neglected feature, I’ve just done a few runs for old time’s sake and a full allocation of rares is worth between 150-200,000c.

That’s just a standard cargo mission in a Hauler these days. 🙄

This is an excellent idea. IMHO every profession should have the "Money Train" route that takes a little skill and knowledge to make happen and lets players bring in cash when they need it.
 
This is an excellent idea. IMHO every profession should have the "Money Train" route that takes a little skill and knowledge to make happen and lets players bring in cash when they need it.

And it would be easy too, make void opal products like "Void Opal Jewelry" or "VO Processors" and after you trade enough of the stuff, you get an achievement (steam/console) players plus a Void Opal paint job that makes your ship look like it's crusted with Opals called "Opalescent" :D
 

Lestat

Banned
Something smells fishy here. I mean, and not to be rude, but I can't help but wonder if you're saying your fish was a bit bigger than it really was. There is a lot of time and effort needed to to acquire ships, including engineering, that have the ability to haul enough cargo tonnage and manage distances to stations that will buy at top market prices.
If you look at one of my earlier post on An Elite trader way to fast I think it called. It give a location of the system I was mining in.

Lets look at the numbers. We'll say you found a station within an acceptable jump range that will buy your VO for 1,650,500 a ton. You will need to haul around 605.8 tons of VO to make 1 billion.
I was Hauling 185 to 220 Void Opal. Per trip. The trip took around 1 or 2 hours at the most. But I did not stick to a bad area.

Keep in mind at times you might only find 1 or 2 fissure VO rocks in an hour. A blue zone charge placement should yield around 16, or so, tons of refined VO from one core asteroid. You will need to find, and blue charge, 37.8 VO rocks to get to 605.8 tons. I've played for the good part of a day, in my engineered Cutter, and made around 450 million. Could I have gone 24 hours straight and more than doubled my haul. Perhaps. However that isn't happening for a new commander, in a non engineered starter ship...
It seems you hit a bad area. Like my other suggestion try entering supercruise and then land near the Void Opal hot spot. But not the centre. Note I had a non engineered Python With a cargo hold of 224 225

If there is anything Frontier could consider regarding this issue, it's making earning trade rank more challenging...
It why I make my one topic. Elite trader way to fast. Because of I believe it was way to fast.
 

DDastardly00

D
Spent a total of 3 hours VO mining and made about 180 million when could've made 300 million hauling cargo in that same time frame. In regards to money earned per time spent, no, it absolutely does not need a buff. To those that say you earn money way too fast, you're wrong, and it takes time and skill to deep core mine.

You don't just:

Fly up to a rock
Collect underpants
?????
PROFIT!!!

It's not even close to being that easy, trading by comparison is way easier, more predictable and arguably more profitable.

That being said, I agree. Frontier should make Elite in trade alot harder to obtain, it just doesn't balance well with Combat Elite and Explorer Elite at all.
 
...
That being said, I agree. Frontier should make Elite in trade alot harder to obtain, it just doesn't balance well with Combat Elite and Explorer Elite at all.

Why though? Why does Elite rank in each of the categories need to be balanced? Other than "cause I think they should be" I don't see any reason for it.

I suspect FDev's intent is that one of the paths is relatively easy so a new person can get one elite rank relatively quickly, while still needing to commit some time for the rest.

BTW, I'm not saying I actually disagree with you, but I'm hard pressed to think of an actual reason beyond "it's my expectation of how it should work."
 
Last edited:

DDastardly00

D
Why though? Why does Elite rank in each of the categories need to be balanced? Other than "cause I think they should be" I don't see any reason for it.

I suspect FDev's intent is that one of the paths is relatively easy so a new person can get one elite rank relatively quickly, while still needing to commit some time for the rest.

BTW, I'm not saying I actually disagree with you, but I'm hard pressed to think of an actual reason beyond "it's my expectation of how it should work."

I'm fine with one path being easier than the other two, but not that easy. If people are really hitting Elite in a day (I'm skeptical about that) then I would say it's a problem of balance.
 
I was Hauling 185 to 220 Void Opal. Per trip. The trip took around 1 or 2 hours at the most. But I did not stick to a bad area.

It seems you hit a bad area. Like my other suggestion try entering supercruise and then land near the Void Opal hot spot. But not the centre. Note I had a non engineered Python With a cargo hold of 224 225

It why I make my one topic. Elite trader way to fast. Because of I believe it was way to fast.

I've spent many hours mining, and can feel quite zen doing so. I've utilized multiple techniques to increase yields, including the one you described. However, RNG is just that. Random.

When you say you did not stick to a bad area. How much time passed until you considered it a bad area? How much time do you perceive you spent traveling to a new location? Again, as I said, at times you might only find 1 or 2 fissure VO rocks in an hour

It would appear the day you tried out VO mining, was a luck filled outlier. Got to love days like that!
 
I'm fine with one path being easier than the other two, but not that easy. If people are really hitting Elite in a day (I'm skeptical about that) then I would say it's a problem of balance.
I think the people are either exaggerating with the 1-day thing, are ignoring the setup time to get to where they can earn that kind of money, or are just playing a whole lot of hours in that one day.

I mean...I got to trade elite in one day too, if I ignore all the days prior to that one day where I unlocked it....
 
Anyone else think rare goods deserve the void opal treatment?

It’s such a neglected feature, I’ve just done a few runs for old time’s sake and a full allocation of rares is worth between 150-200,000c.

Sort of, but different.

Given the small allocations of rares that are available, they're really begging to be hauled by small, fast ships.

It'd be nice if FDev could come up with something that took advantage of that potential.
Trouble is, the way the game scales NPCs, you'd just end up getting attacked by Clippers and FGSs so you'd start using a Krait or Python and then the whole thing just escalates into more of what we already have.

Said it before but what the game really needs is stations, outposts and (ideally) entire systems where only small ships can go and then we could really start seeing some gameplay that involved small ships.


Also, in general, FDev need to figure out some way to implement extended engagements with opponents.
Right now, pretty much ALL combat in ED is static - there's a location where it happens and then, after it's over, you leave.
FDev need to figure out ways of extending engagements so that there can be alternatives to the "jousting battles" we currently have.

For example, the easiest scenario would be to extend the approach to stations out to, say, 40km and then create the possibility that you might be met by everything from BHers and pirate ships to entire hostile armadas before you could finally arrive within the safe-zone of a station.

Alternatively, perhaps there could be "shipping lanes" leading to planet surfaces and then you actually have to fly across a planet surface to reach your destination, with the possibility of being intercepted by hostile ships on the way.

Or, perhaps there could be mission destinations within mining hotspots and, upon arriving at the hotspot, your actual destination might be up to 100km away and there'd be hostile ships lurking in the hotspot.
 
Back
Top Bottom