Void Opal prices crashed?

the nerfs are crazy across all commodities now. eddb is now unreliable as a source and what a way to kill this game mechanic again. I just picked it up post nerf and found that selling them now is just hard as hell and spend so much time jumping from one system to another to find oh wait the price here has now crashed also. I swear the developers don't do mining at all as they would see the changes make it now not worth doing which is sad as the gameplay in cracking asteroids etc.. is now very well done!
 

Deleted member 38366

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IMHO their big mistake was to add a new. special bulk trade tax to carried rare ores (unless it extends to all Commodities now, I don't know that).

The bulk trade tax already didn't make sense anymore with normal Commodities - and even less with the (seemingly) far more granular and punishing new rare ores one that punishes your Cargo size basically.

I think they should have sticked with the Demand levels dictating the price alone and leave large Cargo holds entirely out of the calculation.

Should be : you sell 1t of {anything} = Price X. You sell 390t of {anything} = still Price X.
Just after selling it, the price should then drop according to a reduced Demand until it recovers.
 
today will be my last painite run for a while
I looked for a couple hours after I'd finished mining this morning and a 2 hour break. It was bad. I had 185 units of pain that I sold off gradually across 3 or 4 stations I landed at for anything from 160k to 199k/unit (Inara and the in-game tools can't keep up I suppose; I would consistenly get 50-100k less than advertise). Next time I get the itch to mine I'll do VO/LTDs. ... I'll see how that goes
GL HF
 
Void Opals were seriously broken with LTDs and painite close behind. There wasn't any point in doing anything other than mining if you wanted cash. It's sad to see the cash cow go, but it's not detrimental to the game.

I've not experienced the new market myself, but it makes sense that if there is a demand for 1,000 tonnes that the price would decrease if you tried to sell them half of that. Especially so if that 1,000 tonnes is an annual demand; that's less than 100 tonnes per month.

I'm a little concerned that Frontier don't appear to have implemented it in quite that way. If what you are all saying is correct, then they've sort of fudged up a system that sort of emulates it for all intents and purposes. Right now, that's good enough. But if we get commodity markets in Fleet Carriers, then they must never accept more goods than they have a demand for. If they do then a player can be bankrupted. There's nothing that says FCs have commodity markets or that the player gets the profits from them. I'm just crossing my fingers.
 
What is wrong with having a way (or ways) to earn lots and lots and lots and lots of credits very quickly.
Does it really affect other players that directly and significantly.
Other than clash with their vision of the game - and seemingly what others should be allowed to do.
I like combat which is perhaps the worst paid and most lossy of all activities. So being able to do a few hours mining, or previous passenger trucking, to subsidise it is very welcome.
There is also something inately satisfying about the size of the credit number earned. Or perhaps that is just me.
 
I wish more people had this attitude.

I made my fortune deep coring. Grandidierite, void opals, diamonds. Really, anything of value that I came across. I was absurdly rich in like 3 days. The fact that this game allowed me to make enough credits to purchase a stock Anaconda in 180-240 minutes was stupid.
I am so glad you enjoyed it, now call for it to be denied to other people.. EXACTLY the kind of people I call out to be exposed on these forums.. Just not many people do ADMIT they made their billions mining and now call out for others to be stopped... OMG.
 
I am so glad you enjoyed it, now call for it to be denied to other people.. EXACTLY the kind of people I call out to be exposed on these forums.. Just not many people do ADMIT they made their billions mining and now call out for others to be stopped... OMG.
So what is your issue with people who did not make their fortune on mining and still wanted the mining changes to be implemented?

Or are we saying that some people doing an activity in the game invalidates their opinion on that exact activity?
 
I am so glad you enjoyed it, now call for it to be denied to other people.. EXACTLY the kind of people I call out to be exposed on these forums.. Just not many people do ADMIT they made their billions mining and now call out for others to be stopped... OMG.

I didn't see where he'd called for it to be nerfed? I also made billions mining. I also think that the new system makes more sense. That people missed out on the gold rush is neither here nor there. There'll be another one along in a bit anyway.
 
I didn't see where he'd called for it to be nerfed? I also made billions mining. I also think that the new system makes more sense. That people missed out on the gold rush is neither here nor there. There'll be another one along in a bit anyway.
Hopefully the next gold rush will pay in ... arsenic, improvised components, datamined wake excpetions etc........
Barter currency is the 'new' credits.
 
I didn't see where he'd called for it to be nerfed? I also made billions mining. I also think that the new system makes more sense. That people missed out on the gold rush is neither here nor there. There'll be another one along in a bit anyway.
It's not even as if peak mining profits were significantly reduced by this patch. Exactly what needs doing to get them has changed and been made a little more difficult, but that's all.

What is wrong with having a way (or ways) to earn lots and lots and lots and lots of credits very quickly.
I guess it depends how you define "lots". If you want 50M/hour there are plenty of pretty easy ways to get that, some of which actually got better in 3.6

I did suggest somewhere ages ago that there should be a 25% discount on all prices for each Elite rank you get (perhaps lesser discounts for Deadly, Dangerous, etc) - that way players get to experience progression and building things up on the way up, but once they're at the top cash is irrelevant because people are giving them stuff almost for free as part of sponsorship deals "as flown by CMDR HouseholdName28"
 
The basic idea is if everyone sells the same thing the price does go down just like real life if there is loads of things the same made the market gets saturated with them. If you want to make money mine items that arent done by everybody else and are worth something then its a sure win.
 
The T-9 has been around for years and far from being obsolete, it's just as efficient a large cargo hauler as it ever was. I mean you do realise there is cargo other than void opals in the game, right?
Pretty sure the T9 was in the Premium Beta, so it's far from a new ship.
 
It would seem that people weren't satisfied with the present level of grind in the game and required further grinding for credits. Apparently people cannot be satisfied with investing less effort on one aspect of the game to invest that time in other parts of it. Now we all get to enjoy spending more time and grind to earn credits instead of doing literally anything else with that time. I think it is difficult for people to comprehend the many different reasons people enjoy playing this game - instead they seek to homogenize things to suit their perception of how the game should be played.
 
It would seem that people weren't satisfied with the present level of grind in the game and required further grinding for credits. Apparently people cannot be satisfied with investing less effort on one aspect of the game to invest that time in other parts of it. Now we all get to enjoy spending more time and grind to earn credits instead of doing literally anything else with that time. I think it is difficult for people to comprehend the many different reasons people enjoy playing this game - instead they seek to homogenize things to suit their perception of how the game should be played.
I think most of us disagree. As someone who literally rolled out of a Sidewinder and into a Keelback that made me 900 million credits in less than a week, I can honestly say that what we had before was the opposite of a balanced activity. It was a complete joke. I could purchase and A-rate a Cutter in 7 days.
 
I think most of us disagree. As someone who literally rolled out of a Sidewinder and into a Keelback that made me 900 million credits in less than a week, I can honestly say that what we had before was the opposite of a balanced activity. It was a complete joke. I could purchase and A-rate a Cutter in 7 days.

I see you certainly fit into the group that lacks the comprehension of enjoying a game for different reasons. While this may have been a joke for you it was a tremendous time saver for others. Perhaps you should broaden your vision for what the game could mean to different people? It appears to me that you merely want the game to conform to how you think it should be played.
 
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