Vote for stop Relog-fest!

Do you want to stop mission update by relogs?

  • Yes! Stop it!

    Votes: 390 47.6%
  • No! Leave it.

    Votes: 429 52.4%

  • Total voters
    819
  • Poll closed .
If you multiply the number of available missions by 50 or so, perhaps.
Planets with millions, tens of millions and even hundred of millions in population generate 10 or 15 missions ?
My word, the economic activity in those places must be buzzing, huh ?
If it wasn't for the ability to stack via relogging, i suspect quite a few people would have walked away a long time ago.
 
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Let me get this right, if I log in and there are only 1-2 crap missions available in my High Tech 1M+ inhabitant station, I sit in front of the screen for 10 minutes and hope the next tic brings me something better? And this is (good) gameplay how? I'll gladly stop mode switching if FD adds a refresh button, or populates the board with a heck of a lot more mission options.

With all of the options out there, why stay dependent on the Mission Board? For every type of mission offered, a player can do that profession on their own. No Combat missions? RES. No Trade missions. Buy stock, and drag it off to another station. No Mining missions? Well, I think you get my point.

Initiative Commanders, initiative.
 
With all of the options out there, why stay dependent on the Mission Board? For every type of mission offered, a player can do that profession on their own. No Combat missions? RES. No Trade missions. Buy stock, and drag it off to another station. No Mining missions? Well, I think you get my point.

Initiative Commanders, initiative.

Oh sweet! How do I improve my reputation with the major factions so I can get a cutter or corvette without the mission board?
 
With all of the options out there, why stay dependent on the Mission Board? For every type of mission offered, a player can do that profession on their own. No Combat missions? RES. No Trade missions. Buy stock, and drag it off to another station. No Mining missions? Well, I think you get my point.

Initiative Commanders, initiative.

Not helpful if you're trying to earn naval ranks though...
 
Oh sweet! How do I improve my reputation with the major factions so I can get a cutter or corvette without the mission board?

Do the missions when they are there. I'm both a Duke, and an Admiral. I've played since release and never logged to change the mission board. I have never bought a large ship, I really don;t have the funds. One tip: When ever you dock, check the local Factions for donation missions for the Power in question. That worked a charm for me.
 
Actually, I really don't care, if people ruin their own game experience by constantly logging out and back into the game. I don't think, they actually enjoy what they are doing there, but as long as they don't come to game forums or review sites and moan "how boring this game is", it's their own life.

However, taking a step back and looking beyond this idiocy, it's just a harmful mechanic (and I deliberately don't write 'game mechanic', as it isn't a part of the actual game).

The reason was stated already by some: The game is impossible to balance with relogging.
You might believe, that earnings are too low for missions. This may or maybe not be true. It's not the point, though!
The point is, that FD has an idea, how much players should progress in a certain timeframe and relogging does screw this idea.

As Bitstorm(?) mentioned some pages above, it's the same as re-rolling your character stats when playing AD&D. Just give them 18+ everywhere right from the beginning and you have the same result, but faster. Where is the appeal of this?

And no, adding more missions doesn't really help to prevent this behaviour; Instead of searching the best of 20 missions, people would simply have to search 100 before they re-roll in order to get the optimal outcome.
Increasing the payout by the factor of 100 will not help either; people will just re-roll to get those best 1.000.000 cr missions instead of the best 10.000 cr missions.
Adding an in-game refresh button isn't the solution, as it just will speed up the process; the effect will be the same: people will chose and stack only the top-paying missions and hence screw the intended game balance.

If the log-out/in "mechanic" stays, FD might as well get rid of the whole mission variance and make each and every mission grant the maximum rewards (depending on system state, mission difficulty and player reputation).
Some might find this appealing - I would consider the game poorer for it.
But as soon as there is the slightest variance, people who are prone to min/maxing will be compelled to do the mode switching.

The only thing to prevent it, is to make the mission selection independent from server status/server system time (or whatever is used as RNG seed). Maybe use the time signal from an atomic clock?

Anyway, the relogging shenanigans should go for good - better sooner than later.

Oh, ... I voted "Yes".
 
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I sat outside the station in Tun for a while (in 2.1 when donation relog spamming was a thing). It was ridiculous how many CMDRs you would see magically appear in the station, only to dissappear a minute later.
 
Well I do get where you're coming from. And yeah naval ranks is a good example of an awful grind. I mean I don't think that it takes a long time is necessarily that bad, it's more that there's so few rewards on the way, and that it's so repititive that there's no enjoyment in the progression.

But the reality is, if naval grinds were more that your 0.5% increase per mission, people would STILL use the logof/logon thing! The low increments are a bit of an excuse really, like it wouldn't make any difference, let's be honest.

And the issue is, by NOT fixing relogs the grind is never fixed, decent balancing is prevented and everyone loses.

Frontier will be looking at stats and seeing how long it takes for people to progress, they will use *those figures* as a guide for setting the "0.5%" value. While relogging is permitted by the game, the intended balance will be off UNLESS you use the loophole.

Good words, I like your reasoned response, actually so far this thread has stayed remarkably reasonable despite the opposing opinions.

I'd be happy for the loophole to be closed if in return FD fix rank progression.

So for example: if the Credit payout on Massacre missions is scaled for higher kill requirements why not rank?

10 mil' for 100 kills sounds like that could be worth 50% rank progression etc...

But util this happens I'm doing the dirty and whipping myself with the relog stick until I get that Corvette. Believe me this is not without pain. My 'stick elbow is throbbing from RSI, my eyes are boiled and my lower-back hurts!
 
I'd really like to see it gone but I voted no because it currently serves a purpose in helping to prop up a broken system. Until the mission system is fundamentally redesigned and fixed, mission logging will always be a symptom of that inherent brokenness.
 
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Mission generation should be based on how many missions of a particular type I am willing, interested, or have to time for to do. With current mission generation, even with relogging, often I may need to leave a system underworked, simply because I am not getting missions (even when the faction in question is well over 20%, I am and have been allied with them for months, have given them millions in cash in donation missions, etc.)

For me, working the BGS and promoting chosen faction(s) provides the depth in this game for me. Mission running is an important tool in that. Like all others before me, a refresh button or a full mission board will remove the need for relogging. Until then, without it, playing the BGS is essentially impossible.

I just don't see why anyone would even call relogging for board refresh "shenanigans". I don't know what mission balancing around cash means or why that matters to anyone beyond "a reasonable amount of reward per mission for effort put in", or how it makes relogging exploitative, or whatever. If people only want to run the most lucrative missions, why not let them? For me, it's simply about the highest number of missions/hour for a BGS effect. Why not let me?
 
Oh sweet! How do I improve my reputation with the major factions so I can get a cutter or corvette without the mission board?

Combat bonds, bounties issued and cashed in by a Faction, and profitable trade at a commodity controlled by that Faction increases faction Rep, and if the Faction is aligned to a Super Power you also get a small increase in Super Power Rep and Promotion/next rank progress
 
you know I've just maxed out my missions on "expansion data couriering" from this place I'm at and all of them to exactly the same place.

I mean why can't this me a single mission with more rank reward? Everyone is different but for me all I want to see is progress. Ranking up to Elite in combat was easier than this. So right now I am looking at making the two more ranks to Rear Admiral by something like next week. Previous to this I was taking Fed missions (normally) in the bubble and was looking at ranking some time late Spring next year. Really next year, several months?

And this after 6 weeks in game play @ +/-3 hrs per night of not rank grinding. I gave in, just to play one ship.. GRRRR!

Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

<Rings Shrink>
 
Get rid of Cutters and Anacondas. People that fly those ships 'affect' my gameplay. Don't ask me how, they just do. lol.
 
I voted yes.

While I totally agree that everyone should play their own way, there are some fundamental rules that should be adhered to in order to maintain a healthy gameplay style. Not having the ability to cheat (personal opinion!) by relogging to stack missions is one of them. IMHO.

If something is widely publicized and is easily doable by any player ... and really has no downside (besides 'Mah BGS!') , I wouldn't consider it a cheat.

Game play honor, morals, and ethics are kinda funny when you think about it. :)
 
I just don't see why anyone would even call relogging for board refresh "shenanigans". I don't know what mission balancing around cash means or why that matters to anyone beyond "a reasonable amount of reward per mission for effort put in", or how it makes relogging exploitative, or whatever. If people only want to run the most lucrative missions, why not let them? For me, it's simply about the highest number of missions/hour for a BGS effect. Why not let me?

Well, this is - beside the mentioned problems for game balance - the second important issue!

I think we all can agree, that relogging isn't exactly a fun activity? That it is, in fact, terrible tedious and boring?

ED is a multiplayer game. As such, players compete in certain fields and the BGS is one of those.

Wouldn't you agree, that - in concentrating only on the most beneficial missions by re-logging - you are factually enforcing this same boring and tedious behavior on other players as well, if they want to be able to compete with you in their desire to influence the BGS?
Even if they migth loathe the constant relogging?

How can this be good in any way?
 
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I'd be all for a better solution, but I'm not interested in yet another artificial restriction or rule limiting what people can do just coz the OP doesn't like it. Come up with a better alternative and I'll vote for it.
 
Only if replaced by single missions worth what 20 missions get you now. Edit: actually worth 20 missions before the nerf....
 
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