Greetings,
I started with the Hadad Malestrom because, well, I have a knack for always picking the hardest thing to do. As I had all my AX ships, weapons and modules 2 jumps away in a safe staging system I didn't want to move all that across the bubble to another Malestrom.
I dock at HIP 29596 De Kamp Vision to stock up on limpets and my return base if killed. Getting to the Malestrom always starts with the Thargoid hyperdiction doubling my fuel consumption to get to HIP 30377. Then lots of Thargoid interdictions with the 39,000LS using this Clipper
build for collecting tissue samples. It's a little different when blowing up caustic generators. On the way there are several gravity wells so I at full throttle watch the timer go backwards. The extra minutes to get there gives me time to read the current threads on the Forum!
Arriving at the Malestrom it is in the middle of an asteroid field dropping my ship 750km away no matter how I approach. Through the field, a local jump then drop out at 100km. More fuel used. Around 85-90km the Pulse Wave Analyser lights up all the caustic generators and interceptors. Pick one and off I go into the caustic field. I work one caustic generator, get the tissue then if still OK another. Getting too much caustic damage or hull dropping leave the caustic field to decon and repair back to 100 percent hull. When fuel left is about 40 precent it's time to return to De Kamp Vision. A Thargoid hyperdiction can sometimes occur on the return doubling the fuel consumption. Best I've done moving quickly without making a mistake is 4 tissue samples. Too much damage I'm lucky to get two or go boom.
Back to De Kamp Vision, refuel and sell the limpets. Two jumps to my staging system. Swap the Clipper with a 60LY jump Asp Explorer with a 4E corrosion resistant cargo rack then 2 jumps to my fleet carrier to store the tissue samples. I like where my fleet carrier is parked and the break in the Malestrom action.
The Clipper runs cool, is fast and can boost away from interdictions taking little or no damage. The fuel doesn't last long in a Clipper. I tried a 2C fuel tank but didn't make that much difference. Note the build shows the data for the heat snd caustic sink launchers. Now I have 5 engineered caustic sink launchers. Let's see later if it was all worth it.
Hope this info helps Others