Are the rift and vive capable of displaying 120fps?
Hi,
VR headsets usually render in a higher resolution than the actual panels inside.The 1920x1080 DK2 actually renders in ~2300x1450.
Source: https://www.reddit.com/r/oculus/comments/2ddpqx/whats_with_the_2364x1461_resolution_in_some_demos/
And the Vive runs at 3024x1680 @90 hz. (457 million pixels per second) (it has 2160x1200 physical resolution, just like consumer rift)
Source (4th slide): http://media.steampowered.com/apps/valve/2015/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
Which kinda lies in line with the consumer rift's ~400 million pixels per second.
quote
"On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering."
Source: https://www.oculus.com/en-us/blog/powering-the-rift/
This is because of the distorion, why is explained here, especially from 5:02 to 8:45
Youtube: https://www.youtube.com/watch?v=B7qrgrrHry0
You said ED doesn't have to calculate everything twice... mayybe for the CPU but the GPU certainly needs to render everything twice! Kinda like splitscreen. Which reduces performance slightly. And the FoV is larger than on a monitor, which puts more stuff on your screen, which also reduces performance slightly.
So hopefully now you know why VR is a pig to run, considering you also want higher framerates vs a monitor.
Personally from my own understanding and experience with VR I already assumed for a long time a 970 would not cut it for Elite in consumer VR.
And then Eve Valkyrie... well that game is 'just' dogfighting and doesn't have space sim stuff going on in the background unlike elite, which must help with performance for sure.
And my thoughts about Elite on PSVR, until proven otherwise, I'm convinced that won't happen : p sorry Beachlight7
It's 30 fps on xbox, I don't see them getting a solid 60fps (extrapolated to 120) with both a larger FoV and resolution... unless they really scale down graphics but I just don't expect it.
Personally I sometimes play Elite in my rift DK2. Haven't played Horizons though : p
2600K @ 4.5 ghz
8 GB RAM
SLI GTX 780 @ 1110 mhz
Enough to play with the ingame 1.5 supersampling with a pretty good 75 fps
I have yet to try Horizons, maybe ram will suddenly be an issue for me? : O and how much performance do planets eat? : o
I can go on still.... xD
However people (nvidia? sony?) might implement stuff like rendering just the edges in a lower resolution, to help reduce the amount of pixels. Might also require effort on the dev's side??
And until VR SLI is implemented SLI works (yay!) but is not perfect. I'm not sure but since SLI alternates the frame rendering? I THINK that means when you get 90 fps, each card generates 45, which does leave you with 90fps smooth gameplay (yay!) but with the latency of 45 fps (single gpu) gameplay. perhaps? I think VR SLI will fix thatMight also require effort on the dev's side??
Not that I can actually tell the latency is higher... nope not really.
And just wanted to mention I'm also exited about Star Citizen! But SC in VR, yeahhh... that's long term, right now you might need 980ti sli for that in offline mode or something xD
Cheers
Thanks Zac!
Is this the absolute minimum? isn't it possible to do VR with lower levers of ingame details?
For which level of details is this recommended?
If this is the minimum, what is the recommended configuration?
Could it work with a GTX 970 with low or medium settings? As it's the minimum requirement for the Oculus Rift, I guess many people bought this card for that purpose.
Also what is the AMD/ATI equivalent video requirement? Radeon Fury X?
Sorry to ask, i thought this was the most appropriate place. Anyway, i'm running on:
Core i7-2600K (3.4Ghz)
8GB RAM
A shinny new ATI RAdeon 390X with latest drivers
Comparing with the minimum requirements, i'm a little worried about the CPU and RAM. I never tried anything like VR, but i'm very tempted to buy an Occulus Rift when the consumer version is available. Is my hardware not enough for VR? I can play any game maxed out. :S
So my machine exceeds the minimum requirements, yet even with everything set to the lowest setting, I only get smooth FPS in space. Anywhere in stations, on planets, or even approaching planets it all falls to crapAnd this is with a DK2, which has lower performance requirements than what final consumer headsets will have.
So I am confused. Were these minimum specs just guessed at or are these actual tested specs? Not accusing, just asking.
I7-4770K @ 4.2, 16gb RAM, GTX 980ti 6gb VRAM
Windows 10x64, DK2 and SteamVR
You are running almost the same specs as myself even better with that GPU there is no way you should be having those problems something isn't set right as mine is running awesome. Quick question you are not launching then running the game on Steam are you? If so don't launch it directly from the FD launcher makes a huge difference at least in my case and have seen several other mentions of this on here.
Well I am not sure how to answer that. I am running the ED Launcher from steam, and then the game from the launcher. Since the launcher exe is running the game exe, I am not *really* running the game from steam.
There are 2 different launchers the other is the FD launcher. Use the FD launcher. When I run this game off the Steam launcher it is literally unplayable cannot even turn my head without it skipping across the screen. The FD launcher runs smooth as silk. I am running everything on high except shadows and in game ss at 1.5 also using reshade.
I7-4790K at 4.0 ghz oc'd to 4.8, ge force 980, 0.8 runtime, win 10
What about VR SLI? I have 2x 970GTX and i plan to get OR CV. I think that it should run even better than than without OR since every card can render one eye and it is lower resolution than my 1600p display so even memory use could be lower. Am I right?