I'm certainly not sinking more cash into ED or Frontier's store either - 'f' them to be honest! I'm pretty angry about the whole affair- ED was such a good showcase for VR, but it's obvious to me this initial push has remained stagnant since then.I'd rather we got an update before launch, and actually the sooner the better... I'm already "voting with my wallet" and not buying from the Frontier store until this is resolved. Tim Smith has said they are aware of our sentiments and will be reviewing the feedback, if the conclusion of the review of the feedback we have given them is that they aren't going to add VR, my flight sticks go on eBay, if the decision arising from the review of the feedback is to add VR to Odessy, I'm preordering it.
I'd rather we got an update before launch, and actually the sooner the better... I'm already "voting with my wallet" and not buying from the Frontier store until this is resolved. Tim Smith has said they are aware of our sentiments and will be reviewing the feedback, if the conclusion of the review of the feedback we have given them is that they aren't going to add VR, my flight sticks go on eBay, if the decision arising from the review of the feedback is to add VR to Odessy, I'm preordering it.
I'm certainly not sinking more cash into ED or Frontier's store either - 'f' them to be honest! I'm pretty angry about the whole affair- ED was such a good showcase for VR, but it's obvious to me this initial push has remained stagnant since then.
How would the game transition from K+M/Hotas in VR to first person moving around? Vive controllers?
I'm not surprised VR in walking isn't supported, you expect to get out of your chair when your out of the ship?
EDIT: This also brings FPS combat, have you ever played a FPS in VR? Either everyone is in VR, or no one is.
How would the game transition from K+M/Hotas in VR to first person moving around? Vive controllers?
I'm not surprised VR in walking isn't supported, you expect to get out of your chair when your out of the ship?
EDIT: This also brings FPS combat, have you ever played a FPS in VR? Either everyone is in VR, or no one is.
How would the game transition from K+M/Hotas in VR to first person moving around? Vive controllers?
I'm not surprised VR in walking isn't supported, you expect to get out of your chair when your out of the ship?
EDIT: This also brings FPS combat, have you ever played a FPS in VR? Either everyone is in VR, or no one is.
VR + Elite Dangerous = love
Yeah, why not get out of the chair when you're out of the ship? Also, you don't HAVE to include room scale movement. It's just an option. BTW, it's an option ALREADY IN THE GAME. I can get out of the cockpit seat in VR anytime I want and walk around the cockpit.
Have I played an FPS in VR? (Laughs) Yeah bro. Almost every other game in VR is an FPS.
"Either everyone is in VR or no one is." Oh really? No Man's Sky says hi.
All these arguments are so silly. Why defend this?
You apparently missed most of the pages of this thread were many players are actually asking vr for the flying and driving part only (as it already is now) and would gladly accept a transition to 2d for the fps part of the gameOk, based on your reply, it's evident you have zero knowledge of development and user accessibility.
So you're expecting the player base to transition from sitting HOTAS/K+M play to standing VR play like it's no big deal?
Yes I'm aware you can do that, as I have VR, however you say you don't need room scale movement, but we both know you need to for getting out of the cockpit, so you kinda contradict yourself.
FDev is a corporation now. With the big CHINEESE STAKEHOLDER. We're just an irrelevant number to them. All they do is PR speech now, the passion is long gone, the vision is gone and the OG team is also gone.
Not sure why this seem to be a problem? For consoles that d be a non issue. For PC good old mouse and keyboard would be perfectly ok aswell.How would the game transition from K+M/Hotas in VR to first person moving around? Vive controllers?
This. I would have no issues with controlling the first person part using K+M (although I fly with a HOTAS). I see how using full motion controllers would be a hassle to switch to. I would also be fine with seated only game-play. Getting into and out of the chair when switching game modes would be a hassle as well and I think most VR users can appreciate that.Not sure why this seem to be a problem? For consoles that d be a non issue. For PC good old mouse and keyboard would be perfectly ok aswell.
Tencent have someone on the board. And all they ever do, and have ever done, is leverage the heck out of whatever influence they have. You cant pretend like they’re a non-issue.DB owns a larger share of Frontier than Tencent.. Add in his 'family' holdings and he still owns quite a serious slab of Frontier. Tencent own less than 10% of the shares and would have little input over management. I don't know why people keep making these claims, when there's plenty of evidence to refute it - unless it's purely an effort to generate racist salt?
Tencent have someone on the board. And all they ever do, and have ever done, is leverage the heck out of whatever influence they have. You cant pretend like they’re a non-issue.
Equally important to their degree of controlling interest in the company, is why Frontier allowed themselves to be partially bought out by such an entity?
Seems like one of the reasons Frontier might be open to such a partnership is because before the buyout, they already wanted to do the kinds of things that TenCent likes to do.
Not true, in NMS you have both player in VR and non-VR in the same instance.EDIT: This also brings FPS combat, have you ever played a FPS in VR? Either everyone is in VR, or no one is.
No Mans Sky aswell mixes VR and non VR players.There is actually one 'crossplay' PvP out there. Rec Room's scrubby arena shooters . (And some co-op shooters like Payday 2 etc)