TL;DR
I believe FDev CAN provide a quality VR experience with existing controls (keyboard+mouse, hotas, controller) in Odyssey with minimal development effort and I strongly encourage them to do so.
Protonwar has a non-motion controller mode.
I just tried the free demo. It's PERFECT!
(ok, the game isn't really my thing and could use a bit of polish but...)
This proves 100% that VR is much better with keyboard+mouse. I just popped right in and played it in VR just like I would on screen. Zero motion sickness whatsoever. WASD movement, crouch, jump and mouselook including up and down. It was WONDERFUL.
Thank you for bringing this to my attention.
The main issue is that FDev would have to include motion controller support as well, for all the reasons harped on about (IE nausea reduction, broad popularity for immersion / interaction etc, making them the current industry norm etc).
No. They don't "have to" include motion controller nonsense. Especially not for release. I certainly have no desire for it.
As far as nausea, that's caused by needing to turn your head every which way to look around. Mouselook removes that problem because you are "grounded" in your chair. It's by far a much better experience.
One thing we can be fairly certain of though, is that VR is no longer a decent point feature on the box if it turns out to be a bad VR implementation.
Keyboard+mouse in VR is an EXCELLENT implementation.
There are some basic market expectations out there now for first-person character gameplay in VR, and motion controller support is amongst them. And it brings extra downstream considerations / extra dev. They have to at least hit that level of 'good' to not be slammed by the market. It's a baseline.
... and the "market" has been putting out gimmicky VR games that aren't very good. No thanks.
I do not care one bit what some mainstream game reviewer says. Even if FDev does, they shouldn't. They should cater to their own player base.
Elite has been fairly constant on the list of top VR games without any motion controller support so far. It doesn't need them to have a good VR experience now, and it doesn't need them for Odyssey.
Ah, your reference to changing modes in the menu confused me. You can't actually flip between VR mode and flatscreen mode in most games. You have to restart.
Elite lets you do it.
... as long as you start the launcher directly and not through steam. Just modify graphics options and you can enter and leave VR as you please. Great job FDev! I really appreciate this feature!
VR does require alternate locomotion solutions for character gameplay. The aspects you are calling 'weird' & 'leftfield' (the controller-relative, HMD-relative systems mentioned) are absolutely industry staples now for character gameplay.
This can be demonstrated by every single top-selling game which features first-person character gameplay. They all support motion controllers. They all have some of the above nausea-reducing locomotion techniques. (And even on the PS4, where motion controllers are not even bundled as standard, the top selling 'character' games are still dominated by games that support them).
To argue otherwise is to ignore the very obvious facts on the ground.
And they are AWFUL.
And yes, Half-Life Alyx suffers from the same terrible movement controls... and this is supposed to be one of "the best" in the VR industry? Ha! Even if it's a polished "VR" experience, the movement is still terrible. It's only good while you are standing still. These "industry staples" are still failures in movement control.
I still think, given the fairly obvious hills that FDev need pushing up, some kind of coherent lines of attack would be helpful.
I agree. That's why VR support with the existing controls (controller, HOTAS, keyboard+mouse) should be fully encouraged by us, the players.
But your posts seem to argue that they should not release without motion controller support? That is way too much. It's not going to happen any time soon or not at all and I hope FDev doesn't waste their time with it.
But you've been talking about keeping that VR tick on the box. And that's just dreamland. It's abundantly clear that FDev couldn't launch a majorly Legs-based update, with VR on the box, that doesn't include industry-standard VR support for said Legs...
"Industry standard" sucks though. FDev would immediately have the best VR FPS on the market just by allowing VR with keyboard+mouse/controller/hotas/whatever-we-configure. It boggles my mind why the "industry" can't seem to figure this out.
Hilariously snap turning makes feel nauseous real quick whereas smooth turning, provided I have consistently high frame rates, is far less of an issue.
I agree. Snap-turning is not good experience.
I recommend every VR player here give the Protonwar demo a try. If we can get enough people to first-hand confirm that keyboard+mouse is not half-baked or "sufficient", but actually "good" then maybe, just maybe FDev will consider doing it for launch.
It really probably is only a week of work for them to do it, or at least as minimal as it gets. I believe they "can" do it, but they may be afraid to do it. We need to convince them otherwise.