VR support 'not at launch' for Odyssey

Braben was merrily telling an investor just the other day that the delay was a matter of 'weekends'. He wouldn’t be putting that message out if he thought they were going to miss Q1. Given the hit to investor confidence and share pricing if they were to repeatedly miscast the launch window for a major product, 'realistically' they’re going to launch in Q1 if at all possible.
Source: https://youtu.be/UiH0UUned4I?t=2953
 
Sounds more like generic cynicism to me ;)

Braben was merrily telling an investor just the other day that the delay was a matter of 'weekends'. He wouldn’t be putting that message out if he thought they were going to miss Q1. Given the hit to investor confidence and share pricing if they were to repeatedly miscast the launch window for a major product, 'realistically' they’re going to launch in Q1 if at all possible.

I'd say its more pragmatism than cynicism, looking at it objectively, they delayed the games release, which was inferred as being due to covid restrictions on working practices, roughly around half way through lockdown, and nobody knew how long it would last for, and I'm not 100% sure Frontier are back in their office yes. (not meaning they aren't doing any work, just that they are probably still at home so corona will still be impacting progress. In light of those facts I'd say a delay is almost inevitable, even if they went 100% back to work on Monday morning and were working 6day weeks, they'd be in a ramp up phase, not at peak productivity for a while to come, so even when back at work they will still be falling behind the original precovid plans. That's practicality, speaking.

Cynacism speaking would say than as the deadline looms, and they are even further behind than they want to admit to being, and between a rock and a hard place with the voice to annoy the customers by curling out a substandard unfinished update with limited functionality and not In crisis management taking pressure from the board to deliver what was promised to the shareholders, this update in this financial year, it's not inconceivable that they'd start playing jenga/kerplunk with the features / items on the todo lists to meet that deadline. And for the ensuing uproar and flack, well, they can't blame big bad bully bug for everything, that just looks week, and blaming pulling features because big bad bully bug told them to do it isn't going to fly with the community, and blaming themselves, whoever does that? Besides what would the board say if they blamed themselves publicly, thus devaluing others investment in the company. So how to mitigate it? I can almost hear some evil plans

"Greg - be a good lad, go and copy pasta that code for those games goggley thingumies that you did back in the original alpha into Odyssey and tell the rest of the team the official line is it took half of you six months."
 
I find it a bit hard to believe that all of a sudden Frontier can predict the future. We've seen quite a few delays over the last couple of years. How could they with certainty say that some setbacks that started in March will result in a delay of one or two weeks almost a year later?

The new release time frame won't be special and could be changed just as easily.


They’re not saying with certainty. I’m not either. I’m just saying they’re signalling again to the market that Q1 is still on. That suggests they’re reasonably comfortable that they’ll hit it. (I’m also saying that paid releases have a greater incentive to hit their launch window than standard ones, and that CEO messaging to the market is tied in to that.)

With that backdrop assuming they’ll most likely miss their launch window seems excessive to me.

But of course they might ;)
 
They’re not saying with certainty. I’m not either. I’m just saying they’re signalling again to the market that Q1 is still on. That suggests they’re reasonably comfortable that they’ll hit it. (I’m also saying that paid releases have a greater incentive to hit their launch window than standard ones, and that CEO messaging to the market is tied in to that.)

With that backdrop assuming they’ll most likely miss their launch window seems excessive to me.

But of course they might ;)
We have a limited number of individuals who, if told today was Thursday by a Frontier employee, would require independent verification of the the fact - then probably ask the Frontier employee which month & year he was talking about... 🤷‍♂️
 
Sounds more like generic cynicism to me ;)

Braben was merrily telling an investor just the other day that the delay was a matter of 'weekends'. He wouldn’t be putting that message out if he thought they were going to miss Q1. Given the hit to investor confidence and share pricing if they were to repeatedly miscast the launch window for a major product, 'realistically' they’re going to launch in Q1 if at all possible.
Cynicism? No. It's being realistic based on their history.
 
Cynicism? No. It's being realistic based on their history.


I suspect you’re referencing delays for free content. Paid content (which has an impact on their share pricing, and has been announced to the market repeatedly for this financial year) is somewhat distinct, and less likely to slip further. Because it’d cost them more than fan displeasure ;)
 
I suspect you’re referencing delays for free content. Paid content (which has an impact on their share pricing, and has been announced to the market repeatedly for this financial year) is somewhat distinct, and less likely to slip further. Because it’d cost them more than fan displeasure ;)
Paid content was delayed by over a year. Horizons was supposed to be released within one year, with 1 patch per quarter. It dragged out for 2 years, and then even further than that with numerous fixes and numerous engineering revamps.

"Beyond" was not free. Much of it required Horizons.
 

Viajero

Volunteer Moderator
Paid content was delayed by over a year. Horizons was supposed to be released within one year, with 1 patch per quarter. It dragged out for 2 years, and then even further than that with numerous fixes and numerous engineering revamps.

This is actually incorrect. Horizons did not have a planned duration of 1 year (that we are aware of), it did not even have a date for 2.4.

But even if FDEV had announced in the original roadmap a 2.4 for "Winter", ending in March 2017, which they had not, the plan would have been for 15 months (16 months if you include December 2015, the month for release for 2.0), and not 1 year.
  • 2.0 announced in August 2015 for December 2015, released on December 2015: On target
  • 2.1 announced for Spring 2016, released on May 2016: On target
  • 2.2 announced for Summer 2016 (ends 21 September), released on October 2016: 1 month gap (1.5 month as a compromise if you use methereological calendar)
  • 2.3 announced for Fall 2016 (ends in 21st December), released April: 4 months gap (4.5 month as a compromise if you use methereological calendar)
  • 2.4 no release date announced in original roadmap. Was actually announced on June 2017 for Q3 release that year: On target. Even if FDEV had announced in the original roadmap a 2.4 for "Winter", ending in March, which it had not, the gap would have been at most 6 months, or 6.5.

"Beyond" was not free. Much of it required Horizons.

Much of it required the base game too which itself is not free either much like Horizons. We can call it "at no added cost" if you prefer.
 
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This is actually incorrect. Horizons did not have a planned duration of 1 year (that we are aware of), it did not even have a date for 2.4.

But even if FDEV had announced in the original roadmap a 2.4 for "Winter", ending in March 2017, which they had not, the plan would have been for 15 months (16 months if you include December 2015, the month for release for 2.0), and not 1 year.
  • 2.0 announced in August 2015 for December 2015, released on December 2015: On target
  • 2.1 announced for Spring 2016, released on May 2016: On target
  • 2.2 announced for Summer 2016 (ends 21 September), released on October 2016: 1 month gap (1.5 month as a compromise if you use methereological calendar)
  • 2.3 announced for Fall 2016 (ends in 21st December), released April: 4 months gap (4.5 month as a compromise if you use methereological calendar)
  • 2.4 no release date announced in original roadmap. Was actually announced on June 2017 for Q3 release that year: On target. Even if FDEV had announced in the original roadmap a 2.4 for "Winter", ending in March, which it had not, the gap would have been at most 6 months, or 6.5.



Much of it required the base game too which itself is not free either much like Horizons. We can call it "at no added cost" if you prefer.


Beyond was more like horizons+. It required an additional cost.
 
It really didnt. Was offered to all players (vanilla game players and Horizons ones) at no added cost.
No, it wasn't. Certain features require horizons. Material traders, tech brokers, Chieftain, Challenger, Mamba, guardian beacons, and guardian fighters all required horizons.
 

Viajero

Volunteer Moderator
No, it wasn't. Certain features require horizons. Material traders, tech brokers, Chieftain, Challenger, Mamba, guardian beacons, and guardian fighters all required horizons.

And many features also impacted the base game (which is not free either) players. The point is it was offered at no additional cost to any player, weather base game player or Horizons one.
 
And many other fetaures also impacted the base game (which is not free either) players. The point is it was offered at no additional cost to any player, weather base game player or Horizons one.
You still had to pay for horizons to get all of the features. Saying no additional cost is misleading.

A lot of the updates during horizons impacted the base game, as well. If you didn't pay for horizons, however, you didn't get all of the features of the patch.
 

Viajero

Volunteer Moderator
You still had to pay for horizons to get all of the features. Saying no additional cost is misleading.

Not at all, you still had to pay for the base game aswell if you wanted to get the related Beyond features too. Beyond was free content for those who had already either base game or Horizons. The point is no player (base game or Horizons) had to pay any additional costs to access the Beyond related contents.
 
Not at all you still had to pay for the base game if you wanted to get the related Beyond features too. Again, the point is no player (base game or Horizons) had to pay anya dditional costs to access the Betyond related contents.
The game itself isn't free. Free update implies owning the base game. A free update would be no additional cost.

You do have to pay additional cost beyond the purchase of the game itself. You can't access all of the content of beyond without buying a season pass. That means the expansion is not free. It requires a season pass.
 
The game itself isn't free. Free update implies owning the base game. A free update would be no additional cost.

You do have to pay additional cost beyond the purchase of the game itself. You can't access all of the content of beyond without buying a season pass. That means the expansion is not free. It requires a season pass.
The updates that it provided for horizon owners wouldnt effect anything if you didnt own horizons. I'm not understanding how this is an issue? It was an update that effect the whole game, base and horizons. If you had the base game you get those updates, if you had horizons also, you also got those updates. What's confusing about this?
 
The updates that it provided for horizon owners wouldnt effect anything if you didnt own horizons. I'm not understanding how this is an issue? It was an update that effect the whole game, base and horizons. If you had the base game you get those updates, if you had horizons also, you also got those updates. What's confusing about this?
It isn't confusing. I'm simply stating that beyond is not fully accessible without the purchase of a season pass. Calling that free is misleading.
 
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