VR support 'not at launch' for Odyssey

To be blunt - do you think the average VR user is like you, refusing to play any games that aren't VR? Or like me, plays both?

The point is VR users can still enjoy non-VR titles, even if you personally choose not to. And it is a choice, not something you are constrained by.

It's a preference, nothing more. Sorry.
Personally, I can think of dozens of non-VR games I would have more fun playing than Elite: Dangerous!
 
Personally, I can think of dozens of non-VR games I would have more fun playing than Elite: Dangerous!
Very true. If i completely lost my VR capability there lots of games i would play before Elite dangerous, like red dead redemption or a new Doom. But playing Elite in VR is as close to being in Star Trek's hollow deck as you can get, making Elite VR #1.
Steam's VR game the Lab is good fun and skyrim VR would be better if you could sit down, i get tired of always standing
 
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Personally, I can think of dozens of non-VR games I would have more fun playing than Elite: Dangerous!
I have over 2000 hours playing Elite in VR over last 4 years and it has become my #1 game of choice.
But if VR was removed from the game then Elite Dangerous would become..............Boring.
 
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Emphasis being it's only the game not necessarily the OS that's VR Only... Which was either not noticed by or deliberately misconstrued to form a strawman by Thistle:


What @Gortron meant, as I'm sure you are fully aware, was imagine windows was as per normal, but Odyssey went down the VR only route of Alyx / Boneworks...


It's not entirely inconceivable, Elite's been VR friendly for so long, David Braben commented that even the very first and undoubtedly janky Elite:VR experience on an oculus Development Kit 1/2 headset was a "magical experience", and now VR "is coming of age" with 2160x2160 per eye resolution in the Reverb G2, a developer who had been as won over by the early VR tech could possibly say it was time to go "all in" on VR. Obviously no matter how many pixels you throw at a headset, it's still going to be relatively sucky at word/excel/browser duties, so windows would be monitor based, and VR would remain an optional peripheral, but it could, and has become a mandatory peripheral for certain games, now imagine the ball was on the other foot, and the 2d brigade were getting left behind?

That is exactly what I meant thanks 👍
 
Actually Civilisation could be very cool in VR, look at tabletop simulator or skyworld.
I bought defense grid 2 VR which is absolutely not a game or a genre you would instantly think.... "There is a game begging for VR, Tower Defence" ..... However it is really cool looking around the 3d models seeing the action from all sorts of angles. I also like how the Devs hid little orbs for you to find which actually gives you a reason to get on your hands and knees and crawl around the floor. My wife thinks it is hilarious.
Not as bad as when she videoed me (without my knowledge of course) playing super hot VR in nothing but my pants (we were in a heat wave).
That got deleted sharpish with serious threats of revenge if such a vid ever got out.
 
It's at times like this I wonder what side you are on or are you taking your pragmatic devils advocation a little too seriously? It's less than 24hrs since I was "forum PvP" sparring with Stig Bob and Thistle, and we all sort of agree that Elite is niche if not superniche, like niche cubed. It is primarily a spaceship game, Fand it's never going to be the next COD/BFx/GTA, it's always going to be a flight sim with some FPS/RPG elements. As such it needs to stick true to its identity, which is something it's rather good at being, rather than try to become something that it is not. Elite tried/tries to be a MMOesque Multiplayer game, so it grew "guilds" , in the form of squadrons, as they "guilds" an MMO "norm", and we seen how good that worked out, oh wait!

Ah! Here we go again, #Elite:Alyx - have you been drinking with Obsidian Ant again? ED is a mildly arcadey space flight "sim" / "rpg" (using those terms loosely) that will now have some first person perspective elements, and hopefully all of which will be viewable in VR. It is for the most part not expected to be a pure balls to the wall full on VR title like Alyx or Boneworks.

For a dude advocating a relatively Janky "experimental" VR mode, you seem awfully intent on setting the team unrealistic/unreasonable expectations of what an "official" VR implementation should be like.

How many times do I have to say I'd be delighted to play VR "Legs" with my hands still on my twinsticks, rather than leave the pilots seat, hands off twinsticks, grope about desk to try and find hand controllers, find them, don them blindfolded, play the FPS element without stubbing my toe on the swivel chair, punching the 65" "monitor" screen on my desk etc.... And I don't even want to think about trying to get back "into the pilots seat" blindfolded by the VR headset.

Elite is a flying game with an element of First Person gameplay - Just gimme VR headlook on foot, with the usual bindings options, and let me work it out for myself. Almost by virtue of playing Elite, I am not a "standard" gamer, and as such I don't/won't hold Frontier to "standard expectations" for a VR FPS ELEMENT to the game.

+


Ah! you're in THAT mode, I cannae be fracked with THAT mode of golgot tonight, bye now!

PS: shooting down @rlsg like that was IMHO tantamount to 5th columning the VR campaign, FYI: points scored off friendlies are allocated to the opposition.
Using VR controllers is not necessarily HL:Alyx style gameplay.
 
It is primarily a spaceship game, Fand it's never going to be the next COD/BFx/GTA, it's always going to be a flight sim with some FPS/RPG elements. As such it needs to stick true to its identity, which is something it's rather good at being, rather than try to become something that it is not. Elite tried/tries to be a MMOesque Multiplayer game, so it grew "guilds" , in the form of squadrons, as they "guilds" an MMO "norm", and we seen how good that worked out, oh wait!


None of the above changes the fact that they're marketing a large new product which is adding a completely different genre to the game. And which will have to sell itself on those merits.

You can rain dance all you like about it being a bad idea. But it's what they appear to be doing.

Ah! Here we go again, #Elite:Alyx


Nope. That's taking it to daft 'black or white' extremes. Matching industry norms (motion controllers) wouldn't mean matching the best games on offer. That's not the same thing.

How many times do I have to say I'd be delighted to play VR "Legs" with my hands still on my twinsticks


Our own individual preferences are relatively immaterial when it comes to these areas.

FDev are trying to reach a new market with EDO (as they've said explicitly in their RNS updates). VR is trying to reach new players in the sense that it's aiming to grow. The latter means VR games are targeting systems which mitigate nausea. The desires of individual veteran EDVR players have zero impact on those particular aspects, as they are not the target of them.

Ah! you're in THAT mode


This is like chance number five to provide examples of successful character games which don't support motion controllers. You still can't. And there's a reason for that. Nobody has made any in recent years.

Thrash around all you like, but every time you and others suggest that classic control scheme variants are a no-brainer for a launch candidate, and that FDev should just do that, you're ignoring a mountain of evidence that says otherwise.


PS: shooting down @rlsg like that was IMHO tantamount to 5th columning the VR campaign


Lol. The VR community, as with all communites, isn't all of one mind. And any individual is capable of being wrong ;)
 
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Very true. If i completely lost my VR capability there lots of games i would play before Elite dangerous, like red dead redemption or a new Doom.
I wouldn't play those, because they, like Elite, would just remind me of how much better they'd be in VR. (I tried with Witcher 3, no dice.) Though frankly, they'd probably still be better than non-VR ED. Games like Crusader Kings 3, on the other hand...

Weirdly, VR has made me understand EVE players more. I used to hate that game and its unimmersive approach to spaceflight, but hey, if I'm not going to feel immersed anyway, might as well just click around and get straight to the 2D menus the game is actually about.

Games that try to peddle some kind of an illusion of an "immersive" 3D world through a 2D rectangle are just ruined for me, it's like playing one of those old 2.5D games like Pole Position and Space Harrier now. They try to be 3D even though it's not really possible with that technology. Don't care how much "depth" or hundreds of hours of grinding and side quests they have, I feel more immersed bouncing around for 40 minutes in Sairento and I'm sated for that kind of experience. And it's low key a workout, so there's double the reason to play.

2D interface for games that are proudly 2D, that still works fine, and VR wouldn't add much to those kinds of games.

(For people who are still capable of playing first person space flying sims without VR: Let me use this space to remind you Infinity: Battlescape exists. If you're thinking of getting into a game like that, that's what you should be buying.)
 
(For people who are still capable of playing first person space flying sims without VR: Let me use this space to remind you Infinity: Battlescape exists. If you're thinking of getting into a game like that, that's what you should be buying.)

I do hope you're not suggesting that non VR users should be playing another game instead of this one, because that's how it reads. :unsure:
 
Your reading skills are astute. It's exactly what I'm suggesting and it's what I would do.

One could easily flip that around and say that VR players should be looking elsewhere, but I'm not sure you'd agree with that. By the way, what percentage of this game's players are using VR? I'd love to see some actual numbers.
 
I don't disagree with that. I am looking elsewhere. Did you know you can already land on planets and disembark on foot in VR in No Man's Sky? It even supports motion controls.

Elite has lots of catching up to do, on many fronts.
 
I don't disagree with that. I am looking elsewhere. Did you know you can already land on planets and disembark on foot in VR in No Man's Sky? It even supports motion controls.

Elite has lots of catching up to do, on many fronts.

No Man's Sky certainly has a lot going for it these days, but it's also a very different game from Elite.
 
Yeah.. but.. that acid induced colour scheme, the 90’s console characterisation and the Bejewelled-inspired gameplay...

It reminds me of those sci-fi books from the 1980s, which I believe may have been part of the inspiration. I don't mind it, but I can certainly see why others are less keen.
 
I suppose not, if you want to play VR and VR only. It's not exactly a crowded genre these days.

I’d say it never has been - because getting expanse and depth requires many many hours of dev and content creation.. and that’s expensive...

You can either have depth and linear or expanse and less depth on normal game budgets.

If only that government NHS IT project money had been spent on ED rather than canned after 3 years - we’d have VR fully populated Earth like worlds with 1bn different alien species :)
 
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