No, im not talking about Apex. In some cases i prefer to take a Taxi because i dont want to fly myself, so that i can do something else, like eat. This is not just a rant about why Odyssey is bad. I want to provide Feedback and Solutions. Anyway...
Waiting is not a good Design. You want Players to play, not wait. If i wanted to wait, i would play a Browser based Game like for example OGame or Stellaris: Galaxy Command.
Honestly, by now i stopped playing Odyssey Content entirely.
What could be done instead?
A Hacking Minigame. Look for example at how Cyberpunk or Warframe did it. There is something to do. Something to interact with. Something you can learn and Master. Back when hacking was new in Warframe, i failed the High Difficulty once multiple Times. Now i finish them in less than 3s.
Such a minigame could either speed up the process, or increase the amount of data you receive.
Just do not repeat the Bioscanner mistake.
And lets not stop at Data-Ports. Let us Hack Terminals too!
And if you really want to do it fast, just use an E-Breach on it. Terminals are then unlocked like they are now, and Dataports breach the Protection and download instantly.
You could even turn this into a Scavenger "Hacker" Rank, because yeah, that one is completely Missing. The other two Suits have cosmetic Unlocks with their Ranks. Just the Maverick does not.
Add variety to Combat, give us Weapons and Tools for more than just CZ and close Range. Add advantage Points like Watchtowers from where someone with a real ranged Weapon can provide Support Fire instead of running into close range fire. Add Drone-Strikes to mix things up a bit, like when one side dominates, the other side can call in Support once. Add tactical Objectives like "Hack this and activate Turrets", "Capture this to gain Security Access and reach something faster". There is so much that could be done to spice Combat up without the need to wait on a Spot.
Give us Tools for Stealth. Lures to manipulate AI Pathfinding. Make Sneakattack-Punches with your Fists or Weapon non-Lethal, so that you dont get a Bounty. Yes, sneaking is a lot of waiting, but also a lot of deception and manipulation. You dont just wait and hope that the AI Path leads away from where you have to go at one Point.
Reduce Material cost by a lot, remove the pointless Asset / Good separation when both are needed for Upgrades anyway. Move all Upgrade Materials into Goods, and all the Credit-Assets into Assets. Make Data tradeable. Or atleast mark the things that are needed in a Recipe. Just reduce the Grind, because Grind is just more waiting for the right RNG-Spawn.
Waiting is not a good Design. You want Players to play, not wait. If i wanted to wait, i would play a Browser based Game like for example OGame or Stellaris: Galaxy Command.
Honestly, by now i stopped playing Odyssey Content entirely.
- Combat is not fun due to CZ Balance and almost no Variety in Weapon-Choice. I cant Snipe, i cant play Non-Lethal, i cant play Melee. We have 11 Weapons. Most of them Automatic, and all of them are made for Combat at <50m. What a Choice.
The only place where the Weapons fit are Combat Zones...aaaand they are mostly about Waiting. Run to Point Alfa and wait. Now to Beta and wait. Back to Gamma and WAIT. Even the Sharpshooters run into close range combat while you wait for them. - Assassination and Theft are about wait. You cant lure Enemies away. You cant Knock them out. You have to wait for them to move or gain a Bounty and Alert the whole Base.
- Scavenging is not fun due to waiting and pure grind. Download Data and wait. Deactivate Power and wait. Open a Machine and wait. Repeat that several hundred times to buy a pointless Mod or Upgrade.
- Downloading Data. I think the longest i had to wait so far was 210s or so. 3.5minutes doing NOTHING because i am not even allowed to move away.
- Opening Material Samples. It takes how long until the Process finishes? 5minutes? Atleast here you can move away from them and come back later. And then you discover, that the Machine was empty the whole time.
- Bioscanning becomes repetetive after the first few Plants because for me, they just dont feel special. There is no Armstrong Moment to enjoy. There is no Material for Upgrades. No Lore to enjoy. Just Plants to look at. Atleast there is not much waiting here...
What could be done instead?
A Hacking Minigame. Look for example at how Cyberpunk or Warframe did it. There is something to do. Something to interact with. Something you can learn and Master. Back when hacking was new in Warframe, i failed the High Difficulty once multiple Times. Now i finish them in less than 3s.
Such a minigame could either speed up the process, or increase the amount of data you receive.
Just do not repeat the Bioscanner mistake.
And lets not stop at Data-Ports. Let us Hack Terminals too!
And if you really want to do it fast, just use an E-Breach on it. Terminals are then unlocked like they are now, and Dataports breach the Protection and download instantly.
You could even turn this into a Scavenger "Hacker" Rank, because yeah, that one is completely Missing. The other two Suits have cosmetic Unlocks with their Ranks. Just the Maverick does not.
Add variety to Combat, give us Weapons and Tools for more than just CZ and close Range. Add advantage Points like Watchtowers from where someone with a real ranged Weapon can provide Support Fire instead of running into close range fire. Add Drone-Strikes to mix things up a bit, like when one side dominates, the other side can call in Support once. Add tactical Objectives like "Hack this and activate Turrets", "Capture this to gain Security Access and reach something faster". There is so much that could be done to spice Combat up without the need to wait on a Spot.
Give us Tools for Stealth. Lures to manipulate AI Pathfinding. Make Sneakattack-Punches with your Fists or Weapon non-Lethal, so that you dont get a Bounty. Yes, sneaking is a lot of waiting, but also a lot of deception and manipulation. You dont just wait and hope that the AI Path leads away from where you have to go at one Point.
Reduce Material cost by a lot, remove the pointless Asset / Good separation when both are needed for Upgrades anyway. Move all Upgrade Materials into Goods, and all the Credit-Assets into Assets. Make Data tradeable. Or atleast mark the things that are needed in a Recipe. Just reduce the Grind, because Grind is just more waiting for the right RNG-Spawn.
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