TLDR but here's a gif of a cat

I'm gonna watch this for the next 80 seconds of another batch of data downloads at dial-up speeds in the same settlement (in Sol fwiw).TLDR but here's a gif of a cat
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Just 300? Those are rookie numbers.Waiting 300seconds doing nothing whatsoever is not gameplay. This is the kind of stuff we have in EDO. My max was 200+s, but someone had 300s. Doing nothing because you need to stay very close the data port.
I don't care if they remove it or replace it, but I'd like it gone.
Atmosphere or World Building...nothing of which is in Odyssey. We are not forced to stop to enjoy the environment. Most of the Rooms looks the same, the same few Lockers, the same positioning of Items, the same NPC Pathing, no way to interect with them, the same Audiolines over and over again...hell, even whole bases are just copy and paste, including the Terrain they are on! There is no "Atmosphere" to enjoy. You can see everything in just a few hoursSome of what you describe as 'waiting' are simply dynamics.
If everything was go-go-go - like most new games and media in general - with about 3 seconds at most of 'rest', then there'd be a lack of dynamics. Constant loudness is just as boring as constant silence.
Waiting to download things or scannings often can reduce monotony as fast move-click-move-click, or worse scanning things with one click while moving I'd argue are more tedious because games aren't in fact all exercises in pure efficiency and end-goal objectives. There is an important element to games called atmosphere or world building, and a crucial way of doing that is forcing the player to actully stop now and again to take a breath and take in the environment.
Now that's not true in something like Counterstrike or Fortnite. What irks me is how everyone seemingly thinks this kind of purely 'game' approach should extend to every genre.
The point about twitch gaming was a reversal of your point about waiting. It doesnt matter whether you've said anything about it, it was an analogy.I have never said anything about Twitch-Reaction. In fact, i said that there should not be the same mistake as there was with the Bioscanner. That Minigame was simply bad and not fun at all.
And no, i dont want instant gratification. But things like this:
Where you can boot up another Game and finish a whole Mission...thats simply bad design. This is not Gameplay, this is not a feature, and it is not even subjective. Most of that Data is not even particularly valuable. Forcing players to wait for no apparent reason is a big no-go in Gaming.
And if you dont want a minigame, thats fine, there are so many other way to fix this problem. Here is one that wasnt named yet: Access Level.
Hacking a Port with Access 0 only gives you access to the slowest speed and the lowest of Data.
Access 1 gives you a bit more Speed.
Access 2 gives you even more speed and increased Data amount
Access 3 gives you the high-speed connection and one guaranteed rare file.
What? Delay my gratification?!? Crazy talk.Some of what you describe as 'waiting' are simply dynamics.
If everything was go-go-go - like most new games and media in general - with about 3 seconds at most of 'rest', then there'd be a lack of dynamics. Constant loudness is just as boring as constant silence.
Waiting to download things or scannings often can reduce monotony as fast move-click-move-click, or worse scanning things with one click while moving I'd argue are more tedious because games aren't in fact all exercises in pure efficiency and end-goal objectives. There is an important element to games called atmosphere or world building, and a crucial way of doing that is forcing the player to actully stop now and again to take a breath and take in the environment.
Now that's not true in something like Counterstrike or Fortnite. What irks me is how everyone seemingly thinks this kind of purely 'game' approach should extend to every genre.
It's hardly surprising in a world entirely obsessed with mobile phone games and Twitter.What? Delay my gratification?!? Crazy talk.
It's extremely interesting that many people, presumably mostly young people, literally cannot see this even as it's pointed out to them. Like a blind spot they cannot comprehend the existence of.
I finally know what okay Boomer means.
You can hack terminals, use the E-BreechLet us Hack Terminals too!
i meant without that. Turn e-breach into the lazy mode and allow us to manually hack stuff.You can hack terminals, use the E-Breech
Ahh, yeah that mechanic is not in the game.i meant without that. Turn e-breach into the lazy mode and allow us to manually hack stuff.
or simply shooting things until they explode.Tbh I agree with most of this.
I feel like Frontier have really struggled with padding out gameplay related timers with actual game content.
I was pretty disappointed where I figured there was no hacking, or even semi-animated interactions like pulling a power regulator.
It would've been nice to have that kind of thing and have a small minigame to justify a dangerous, but faster way of getting data, for example.
Or forcefully pulling the power regulator at the cost of massive damage to your and the buildings.
The engagement range is horrifically small consideirng the size of the game...
Projects despawn at the length of a cutter...
Ok, uh, in CZ i just kill everything. I don't even bother with the objective, you get more credits for kills than you do for actually winning (in the high intensity at least). In fact, it's better cash flow to lose the CZ because then you can get more kills. If you kill enough of them you win anyway. Going for objectives is objectively (hah!) a bad strategy.The only place where the Weapons fit are Combat Zones...aaaand they are mostly about Waiting. Run to Point Alfa and wait. Now to Beta and wait. Back to Gamma and WAIT. Even the Sharpshooters run into close range combat while you wait for them.
That's kinda true. If you chuck a grenade sometimes they'll go to see what's going on where the boom was. Overcharge is silent and OK as long as you don't have a 'nonlethal' mission. You can turn off the alarms, you can overcharge / ebreach doors and walk in. it isn't well explained and this doesn't really detract from your main point about waiting.
- Assassination and Theft are about wait. You cant lure Enemies away. You cant Knock them out. You have to wait for them to move or gain a Bounty and Alert the whole Base.
agree about the wait times on the reactor and data download. Like, if you had to defend the terminal or reactor from enemies while it downloaded or shut down, that would be some engaging gameplay. But I'm just standing around / watching tv on my other screen at this point. It is pointless.
- Scavenging is not fun due to waiting and pure grind. Download Data and wait. Deactivate Power and wait. Open a Machine and wait. Repeat that several hundred times to buy a pointless Mod or Upgrade.
I've definitely seen 5 minute waits. 90s is pretty typical and still too long.
- Downloading Data. I think the longest i had to wait so far was 210s or so. 3.5minutes doing NOTHING because i am not even allowed to move away.
basically forever, I don't even take these missions as they're too boring.
- Opening Material Samples. It takes how long until the Process finishes? 5minutes? Atleast here you can move away from them and come back later. And then you discover, that the Machine was empty the whole time.
agree, boring. give me some usable mats at least if that's what the entire game is based on.
- Bioscanning becomes repetetive after the first few Plants because for me, they just dont feel special. There is no Armstrong Moment to enjoy. There is no Material for Upgrades. No Lore to enjoy. Just Plants to look at. Atleast there is not much waiting here...
Yes, Yes, Yes, yes to all this. Make it more fun, add the depth. I've been playing other games lately.What could be done instead?
A Hacking Minigame. Look for example at how Cyberpunk or Warframe did it. There is something to do. Something to interact with. Something you can learn and Master. Back when hacking was new in Warframe, i failed the High Difficulty once multiple Times. Now i finish them in less than 3s.
Such a minigame could either speed up the process, or increase the amount of data you receive.
Just do not repeat the Bioscanner mistake.
And lets not stop at Data-Ports. Let us Hack Terminals too!
And if you really want to do it fast, just use an E-Breach on it. Terminals are then unlocked like they are now, and Dataports breach the Protection and download instantly.
You could even turn this into a Scavenger "Hacker" Rank, because yeah, that one is completely Missing. The other two Suits have cosmetic Unlocks with their Ranks. Just the Maverick does not.
Add variety to Combat, give us Weapons and Tools for more than just CZ and close Range. Add advantage Points like Watchtowers from where someone with a real ranged Weapon can provide Support Fire instead of running into close range fire. Add Drone-Strikes to mix things up a bit, like when one side dominates, the other side can call in Support once. Add tactical Objectives like "Hack this and activate Turrets", "Capture this to gain Security Access and reach something faster". There is so much that could be done to spice Combat up without the need to wait on a Spot.
Give us Tools for Stealth. Lures to manipulate AI Pathfinding. Make Sneakattack-Punches with your Fists or Weapon non-Lethal, so that you dont get a Bounty. Yes, sneaking is a lot of waiting, but also a lot of deception and manipulation. You dont just wait and hope that the AI Path leads away from where you have to go at one Point.
Reduce Material cost by a lot, remove the pointless Asset / Good separation when both are needed for Upgrades anyway. Move all Upgrade Materials into Goods, and all the Credit-Assets into Assets. Make Data tradeable. Or atleast mark the things that are needed in a Recipe. Just reduce the Grind, because Grind is just more waiting for the right RNG-Spawn.
Ok, uh, in CZ i just kill everything. I don't even bother with the objective, you get more credits for kills than you do for actually winning (in the high intensity at least). In fact, it's better cash flow to lose the CZ because then you can get more kills. If you kill enough of them you win anyway. Going for objectives is objectively (hah!) a bad strategy.
That's kinda true. If you chuck a grenade sometimes they'll go to see what's going on where the boom was. Overcharge is silent and OK as long as you don't have a 'nonlethal' mission. You can turn off the alarms, you can overcharge / ebreach doors and walk in. it isn't well explained and this doesn't really detract from your main point about waiting.
agree about the wait times on the reactor and data download. Like, if you had to defend the terminal or reactor from enemies while it downloaded or shut down, that would be some engaging gameplay. But I'm just standing around / watching tv on my other screen at this point. It is pointless.
I've definitely seen 5 minute waits. 90s is pretty typical and still too long.
basically forever, I don't even take these missions as they're too boring.
agree, boring. give me some usable mats at least if that's what the entire game is based on.
Yes, Yes, Yes, yes to all this. Make it more fun, add the depth. I've been playing other games lately.
E-braches are not good gameplay and do not fit well into the game.You can hack terminals, use the E-Breech
thats what i meant with "tactical objectives". enable turrets to create no-go zones, activate temporary AA to prevent respawns, gain Access-Codes to walk through buildings for shortcuts, activate Drone-Defense (in a way where you cant shoot them down with your pew pew Pistols but need something Heavy like Rockets or the Executioner).I do feel some of the way the settlements work is too rigid.
ie bases being "disabled" during a CZ... Like... what if I want to turn on the base defenses to stop reinforcements?
It annoys me that NPCs don't react to the atmosphere being vented, even when they don't have a backpack capable of supporting life for more than a few minutes.
I can accept glass being bullet-proof...
I can't accept trying to get around flechette launcher attacks and friendly fire on CZ teammates by doing janky things like nerfing their range and disabling
friendly fire.
Give us an actual punishment for abusing things, like causing the settlement to go up in flames and giving us an inflated warcrime bounty for recklessly killing
teammates for no good reason.
E-braches are not good gameplay and do not fit well into the game.
They work, good fine.
But offering a hand full of e-breaches do deal with sometimes an entire base, and using fully consumable thigns with no way to re-create them
in 3307 is... laughable... really..
Obsidian Ant even made a video about how long travel times and other "countdown timer" pointless waiting was NOT good game design.No, im not talking about Apex. In some cases i prefer to take a Taxi because i dont want to fly myself, so that i can do something else, like eat. This is not just a rant about why Odyssey is bad. I want to provide Feedback and Solutions. Anyway...
Waiting is not a good Design. You want Players to play, not wait. If i wanted to wait, i would play a Browser based Game like for example OGame or Stellaris: Galaxy Command.
Honestly, by now i stopped playing Odyssey Content entirely.
- Combat is not fun due to CZ Balance and almost no Variety in Weapon-Choice. I cant Snipe, i cant play Non-Lethal, i cant play Melee. We have 11 Weapons. Most of them Automatic, and all of them are made for Combat at <50m. What a Choice.
The only place where the Weapons fit are Combat Zones...aaaand they are mostly about Waiting. Run to Point Alfa and wait. Now to Beta and wait. Back to Gamma and WAIT. Even the Sharpshooters run into close range combat while you wait for them.- Assassination and Theft are about wait. You cant lure Enemies away. You cant Knock them out. You have to wait for them to move or gain a Bounty and Alert the whole Base.
- Scavenging is not fun due to waiting and pure grind. Download Data and wait. Deactivate Power and wait. Open a Machine and wait. Repeat that several hundred times to buy a pointless Mod or Upgrade.
- Downloading Data. I think the longest i had to wait so far was 210s or so. 3.5minutes doing NOTHING because i am not even allowed to move away.
- Opening Material Samples. It takes how long until the Process finishes? 5minutes? Atleast here you can move away from them and come back later. And then you discover, that the Machine was empty the whole time.
- Bioscanning becomes repetetive after the first few Plants because for me, they just dont feel special. There is no Armstrong Moment to enjoy. There is no Material for Upgrades. No Lore to enjoy. Just Plants to look at. Atleast there is not much waiting here...
What could be done instead?
A Hacking Minigame. Look for example at how Cyberpunk or Warframe did it. There is something to do. Something to interact with. Something you can learn and Master. Back when hacking was new in Warframe, i failed the High Difficulty once multiple Times. Now i finish them in less than 3s.
Such a minigame could either speed up the process, or increase the amount of data you receive.
Just do not repeat the Bioscanner mistake.
And lets not stop at Data-Ports. Let us Hack Terminals too!
And if you really want to do it fast, just use an E-Breach on it. Terminals are then unlocked like they are now, and Dataports breach the Protection and download instantly.
You could even turn this into a Scavenger "Hacker" Rank, because yeah, that one is completely Missing. The other two Suits have cosmetic Unlocks with their Ranks. Just the Maverick does not.
Add variety to Combat, give us Weapons and Tools for more than just CZ and close Range. Add advantage Points like Watchtowers from where someone with a real ranged Weapon can provide Support Fire instead of running into close range fire. Add Drone-Strikes to mix things up a bit, like when one side dominates, the other side can call in Support once. Add tactical Objectives like "Hack this and activate Turrets", "Capture this to gain Security Access and reach something faster". There is so much that could be done to spice Combat up without the need to wait on a Spot.
Give us Tools for Stealth. Lures to manipulate AI Pathfinding. Make Sneakattack-Punches with your Fists or Weapon non-Lethal, so that you dont get a Bounty. Yes, sneaking is a lot of waiting, but also a lot of deception and manipulation. You dont just wait and hope that the AI Path leads away from where you have to go at one Point.
Reduce Material cost by a lot, remove the pointless Asset / Good separation when both are needed for Upgrades anyway. Move all Upgrade Materials into Goods, and all the Credit-Assets into Assets. Make Data tradeable. Or atleast mark the things that are needed in a Recipe. Just reduce the Grind, because Grind is just more waiting for the right RNG-Spawn.