war is not funny in that way.

Based on his description his modules were shut down immediately after goid interdiction, and he then he was dead.

If you were in faoff prior to entering hyperspace then you will be in faoff after interdiction and goids shut down your modules during interdiction so you will be drifting away cold.

If he jumps faon from zero speed via a boost, then after interdiction as soon as his ship 'reboots' it will throttle down to zero, I wanted to avoid that.

So I recommended jumping with faoff and a boost (after he aligned his ship faon) under the assumption he would be drifting after the interdiction at the speed he had prior to jumping.

Then I tested it and it turns out my assumption is not correct. You will be drifting in faoff after interdiction, which is good, but it seems the speed is set to the same value regardless (70m/s for my chief).

Still, I think he died because he might have been interdicted by a Basilisk so unlikely he can outrun it (unless he is hauling in a clipper or phantom or orca).

So in retrospect depending on which going interdicts you might have to respond differently. For the Basilisk, you should boost away, flip around, pop a heatsink (if you have it) or go silent running and boost towards the Basilisk. If you do it right by the time it turns around you might be able to jump in a slower ship.
 
Based on his description his modules were shut down immediately after goid interdiction, and he then he was dead.

If you were in faoff prior to entering hyperspace then you will be in faoff after interdiction and goids shut down your modules during interdiction so you will be drifting away cold.

If he jumps faon from zero speed via a boost, then after interdiction as soon as his ship 'reboots' it will throttle down to zero, I wanted to avoid that.

So I recommended jumping with faoff and a boost (after he aligned his ship faon) under the assumption he would be drifting after the interdiction at the speed he had prior to jumping.

Then I tested it and it turns out my assumption is not correct. You will be drifting in faoff after interdiction, which is good, but it seems the speed is set to the same value regardless (70m/s for my chief).

Still, I think he died because he might have been interdicted by a Basilisk so unlikely he can outrun it (unless he is hauling in a clipper or phantom or orca).

So in retrospect depending on which going interdicts you might have to respond differently. For the Basilisk, you should boost away, flip around, pop a heatsink (if you have it) or go silent running and boost towards the Basilisk. If you do it right by the time it turns around you might be able to jump in a slower ship.
I know how it works, but these new kind of interdicting and hyperdicting Interceptors don"t use their shutdown field after the 'diction, they are just aggroed from the get go. In classic hyperdiction scenarios they did use the shutdown field, but even then only after a couple of seconds of delay, so there was always enough time to switch to FAoff, boost and/or use the neutralizer, and those Interceptors were peaceful anyway.

Well maybe if you drop into an already ongoing AXCZ/station instance, then there might be a slim chance of getting hit by the shutdown field immediately if you are extremely unlucky, but definitely not after an interdiction or hyperdiction (unless there is some new bug I haven't yet seen, which is quite possible ofc).
 
The modules always "stutter" a bit after the hyperdiction, but that's not comparable to the shutdown field.

I guess OP meant this short (a second or so) time directly after the hyperdiction.
 
I can think of many words that describes the Elite Universe, and I personally have a lot of things I'd like different, but "boring" is not the first word that pop up for me.

What does boring even mean? You might think it is a trick question, but I don't work that way. I couldn't define what boring means, even if I tried. Yet you and many other humans use terms like boring and fun, as if everybody know what it means.

The obvious answer you could give, would be something like: "I cannot give you a definition of the term boring, but I know it when I feel bored". That is how most humans work, but it is neither a good explanation nor necessarily true.
This is personal perception. I am playing since it came out on PS4 and had a lot of fun. but with the time I got bored from the current activities. to continue playing I need new activities and challenges. I was expecting some on foot exploration and on foot thargoids and guardians. Some new secrets and puzzles that can keep me playing for at least one more year as odyssey did. so far I don't this coming.
 
I agree... I don't play games that are not fun either.

But I am playing the new content in ED U14 alongside my other, more normal, activities, but not to the point of boredom or fustration...

U14 was a narrative update, it provided new, theme based, content - which if it wasn't interesting beforehand isn't likely to inspire now.

Plenty of other stuff to do - and if that is boring - well the choice is your own what to do, isn't it?
Update 14 was not marketed as narrative update but an update bringing innovative and breathtaking gameplay that changes the galaxy as we know it. The previous update was narrative.
 
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