Horizons ** WARNING ** Explorers beware

Oh man... that is horrible. 8 months of data lost is a real pain.

During beta i had a similar situation, but it was definitely the lack of adequate thrusters. I had class 3D thrusters installed in my Asp explorer and they weren´t able to counter the gravity after giving the ship a downward impulse. I slammed into the ground which took my shields down and crushed the hull to 7%... i barely limped home in the crippled ship...
Fitting the Asp with class 4D thrusters immediately felt much safer and responsive during planetary flight, especially on worlds close to 2.0 g. Since that day, i learned to check the planets informations in the local map and keep an eye on the g-indicator when entering orbital flight. I have never encountered this problem again.

As bitter as your situation is... get a new ship and head back out! Mankind needs eyes in the void :)

Fly safe, CMDR!
 
Interesting thread for some like me planning a long term exploration jaunt in the near future. I have tried landing my Cobra MkIV on a couple of planets in my home system just to set the binds for the buggy etc, but these were low G planets of 0.6 & 0.7G. Now I remember seeing the gravity as a readout in the control screen head view that appears when you approach a planet but is there any way to know that before even attempting an approach when it might already be too late in the event of a really high G world. I can't remember if it shows in the system map or not and would it show at all if it was an unexplored system?.

Hi salty, if the objects information is available via the systems map, it does show you its value in earth atmospheres. i would imagine even a basic surface scanner should be able to unlock that information for us too.
 
Haha haha haha

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Explorers beware.Take great care with planetary landings. Like everyone else I was looking forward to Elite Dangerous Horizons since its announcement and handed over the money there and then even though I was nearing the ETA Carina Nebula and therefore unable to purchase the hanger for the moon buggy thingy, I enjoyed flying around a few planet surfaces and landing in creators but today my ship went into free-fall during the glide stage for no reason and I hit the surface which destroyed my ship, taking with it 8 very lonely months worth of exploration data. Nose up, full power failed to stop the free-fall.

I had scanned all worth while systems from SOL to the Soul Nebula, then passing between the Seagull and Rosette Nebula's, then on to the outer edge of the galaxy and finally all the way to ETA Carina Nebula. LOST ALL DATA! Hundreds maybe a thousands of water, terraforming terrestrial, ammonia life based worlds all gone and a handful of outdoor Earth like worlds never to be seen again. : (
I'm more upset about the data than the credits believe it or not. I was on a mission to explore far and beyond. I can't go on, I can't start over. I haven't the will. I now give up with Elite. Its been great. Take care out there guys.
sounds like your own fault, no point to cry here about it. Just get out there again. I've never played a game with so many people crying and they are usually grown men to!!! Pretty sad. It's just a game
 
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Originally Posted by CaptainKremmen
... Test out high-gee landings on Achenar 3. Over 6G, and quite a challenge. You need to use the nose pitch to fly gently down to where you want to land - no verticals!

+ Rep for recommending this. :D

Driving around in the buggy is extra fun. Fighting Sentinels from the ship is hairy fun. :cool:
 
Interesting thread for some like me planning a long term exploration jaunt in the near future. I have tried landing my Cobra MkIV on a couple of planets in my home system just to set the binds for the buggy etc, but these were low G planets of 0.06 & 0.07G. Now I remember seeing the gravity as a readout in the control screen head view that appears when you approach a planet but is there any way to know that before even attempting an approach when it might already be too late in the event of a really high G world. I can't remember if it shows in the system map or not and would it show at all if it was an unexplored system?.

Hi yes there is as long as the planet has been scanned go to the system map and click on the planet it will give details of the planet and it's gravity.
 
Sorry for your loss CMDR. I just lost a DBE in a similar fashion on a relatively high G world. It was a 2.5 G planet.

I didn't think too much of it first. The approach and glide went perfectly and I made sure I could keep 0 pitch on the horizon and started boosting at about 3km altitude. Then a POI appeared to the left of me. I turned towards it, pitched nose down about 7 degrees and boosted a one last time.

I'm sure you can guess the rest. No matter what I did (including a 180 and boosting in the opposite direction), I couldn't overcome the momentum the ship gained on the boost towards the mountain. To say the least, I'm much more careful with my descents now.
 
I hope you don't leave but I could quite well understand your feelings right now. Personally I've not had any problems with landings but they've only been low g rocks so far. It's possible you just encountered two high g planets with low grade and/or class thrusters. Chin up cmdr!
 
Sorry to her about your loss, Op - especially after 8 months (which is just shot of the 9 months I spent out in the black). I know I'd be feeling pretty miserable if it went down like that for me...

There is a thread about landing on high G planets, though, I think 9.7g is currently the record, though landing unscathed on archer 3 (6.7g) with just about any ship is a good effort. There is a trick to high G worlds, and not touching the up/down thrusters is on of them.

I hope this doesn't kill exploration or you - but perhaps you could take the opportunity to joint he Distant Worlds expedition?

Z...
 
Can anyone with analogue vertical thrusters report back as to whether they are usable close to the ground on high G worlds?

I'm wondering if the binary ON/OFF style vertical controls are now a liability in this one specific situation... and whether an infinitely variable vert input would allow a pilot to "feather" the input, and actually use them to land.


What I think is happening now is that the ship's "FA On" system is using vertical thrusters all the time to stabilise the ship, ie. tending towards "hover". But when we flick a binary UP or (God help us) DOWN thrust control, it's taking that delicate balance and basically throwing it out the window.
 
Explorers beware.Take great care with planetary landings. Like everyone else I was looking forward to Elite Dangerous Horizons since its announcement and handed over the money there and then even though I was nearing the ETA Carina Nebula and therefore unable to purchase the hanger for the moon buggy thingy, I enjoyed flying around a few planet surfaces and landing in creators but today my ship went into free-fall during the glide stage for no reason and I hit the surface which destroyed my ship, taking with it 8 very lonely months worth of exploration data. Nose up, full power failed to stop the free-fall.

I had scanned all worth while systems from SOL to the Soul Nebula, then passing between the Seagull and Rosette Nebula's, then on to the outer edge of the galaxy and finally all the way to ETA Carina Nebula. LOST ALL DATA! Hundreds maybe a thousands of water, terraforming terrestrial, ammonia life based worlds all gone and a handful of outdoor Earth like worlds never to be seen again. : (
I'm more upset about the data than the credits believe it or not. I was on a mission to explore far and beyond. I can't go on, I can't start over. I haven't the will. I now give up with Elite. Its been great. Take care out there guys.

I would strongly recommend you contact Support and ask that they restore your data. It's not like you were reckless and you didn't really have any warnings this might happen. I've seen reports in threads that they have been sympathetic in special cases. Worth a try :)
 
Haha haha haha

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sounds like your own fault, no point to cry here about it. Just get out there again. I've never played a game with so many people crying and they are usually grown men to!!! Pretty sad. It's just a game

Go spend 8 months of your life and effort on any task, trivial or not, then watch its fruits be destroyed in a matter of seconds for one error and see how it feels. The OP's frustration is entirely understandable.
 
I would strongly recommend you contact Support and ask that they restore your data. It's not like you were reckless and you didn't really have any warnings this might happen. I've seen reports in threads that they have been sympathetic in special cases. Worth a try :)

Might get the "credit value" back, but I've never heard of a case where the data itself has been recoverable.
 
Thanks man. I was flying the Cobra MkIII. You mention gravity, ah. Do you think the gravity was too much ? I had no idea that gravity was a thing when landing. That might explain the sudden fall.

I am flying an Adder now, and even on planets with 1.3G to 1.5G, it can catch me by surprise. Flying down toward my assigned landing pad at a surface base, and when I begin leveling out, my ship keeps falling due to the higher gravity. So far no disasters (which would not be anything near a disaster, compared to your accident), but I've had to point the nose straight up and throttle up to save it.

Problem for me is, being new to planet landings, I need to add "checking the G forces" to my list of things to do on early approach. It appears under the HUD pitch ladder on the right hand side. Anything greater than 1G needs increasing caution.

As others mentioned above, if I were flying a heavier ship, especially an Asp or Anaconda with light weight D rated thrusters for exploration... I might decide on an upper limit, like maybe 2G or something, above which I would know my ship would struggle.

Anyway, I hope you decide to head back out there. Sometimes dangerous, but lots of enjoyment to be had.
 
Hi salty, if the objects information is available via the systems map, it does show you its value in earth atmospheres. i would imagine even a basic surface scanner should be able to unlock that information for us too.

I experimented with this a bit, and Gravity was only available after scanning if a DSS was equipped.
 
That's a really good idea

Try out new game mechanics as far out in the galaxy as you can.

Why bother coming back in and refitting so you can do some testing when you can just crash and be back at your take off point?

Great strategy OP
 
My ASP Explorer is fully D fitted, including thrusters, and a 1.8G world already is a freaking challenge to land on! Anything above it, and there are tons of world that have higher G's, are basically a no-go for my ASP. For my next trip I'll have to consider A thruster... But yes, looks like you tried to land on a high G world...

Seem like wrong coding if ships cant handle 2g worlds without trouble.
 
I thought you had to visit a station to get the Planetary Landing Suite installed? In which case it would have made sense to turn in your data then and you would have only lost a couple of weeks worth.
 
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