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How wealthy are you and how in need of shield boosters, chaff etc etc is the ship you‘re using? I reset an Alt account recently and am using a lightly engineered Viper with just x2 utility mounts so I don’t bother with a kws on that. On my main account with a Corvette or similar there’s more space and less need for shield boosters etc in all mounts…but then he’s so loaded it’s not worth the time to switch modules.

Also, assassination and massacre missions pay pretty well so it’s another reason not to worry about it. With credits what they are it’s something I haven’t bothered with for ages, which is a shame really. Maybe it’s just a case of role playing or whether it means enough to you.

Curious to see what others think on this…
 
IMO, yes. Unless you're desperate for slot space for shield boosters, chaff or a PDT, a fast scan KWS is a nice thing to have. It gives something like 20...25% boost to the total bounties.
 
Hum... I'm not in a point to not need money anymore... and not getting problem to survive. If it stacks with Hudson bonus can be really good. ty! :geek:
 
Hum... I'm not in a point to not need money anymore... and not getting problem to survive. If it stacks with Hudson bonus can be really good. ty! :geek:
I can’t remember how much the Hudson bonus works out as (was it 20% per bounty; but it increased by up to 50% depending on his PP standing?) but if you‘re using that I’d say that alone probably answers the question for you. Lots of bounties from the massacre missions, plus kws bonus, plus Hudson multiplier and you’ve got some good money coming in. Especially if you enjoy combat:)
 
I assume extra credits from the KWS has no effect on increasing combat rank. It is purely based on the rank of the destroyed enemy. I believe the only modifier to combat rank increase is if you have a multicrew person helping out.
 
I assume extra credits from the KWS has no effect on increasing combat rank. It is purely based on the rank of the destroyed enemy. I believe the only modifier to combat rank increase is if you have a multicrew person helping out.
NPC SLF pilots affect combat rank increase when used, I have no idea if multi crew do as well.
 
How wealthy are you and how in need of shield boosters, chaff etc etc is the ship you‘re using? ....

Curious to see what others think on this…
Most ships I can't be bothered with a KWS, I rather other modules. But a large massive overkill NPC murder boat for assassinations and massacres? (ex: Federal Corvette) Sure, why not. Its way overkill anyway so might as well throw on a KWS.
 
If you're out credit farming massacre missions, the KWS is your ally. Not only will you make more money but you'll build rep with factions even outside of the system you're in. The point of doing that is to keep your farming going when the system you're in dries up and changes state.
 
I wouldnt bother with a kws... doing that for each ship will knock down your ttk drastically which is far more important when stacking these missions. For me, that's around 2 kills a minute... and if you're doing it in the mission USS, targets will disperse and flee before you get a chance to scan and kill them all.

(Fwiw, my MO is to aggro the whole room and wipe it, so that's 7 kills in 2-3 minutes, normally)
 
I wouldnt bother with a kws... doing that for each ship will knock down your ttk drastically which is far more important when stacking these missions. For me, that's around 2 kills a minute... and if you're doing it in the mission USS, targets will disperse and flee before you get a chance to scan and kill them all.

(Fwiw, my MO is to aggro the whole room and wipe it, so that's 7 kills in 2-3 minutes, normally)
On my 'Vette I put the KWS under the same trigger as my beams. Scan as you shoot. Fast scan is only 2 seconds, shorter than it takes to down the shield.
 
On my 'Vette I put the KWS under the same trigger as my beams. Scan as you shoot. Fast scan is only 2 seconds, shorter than it takes to down the shield.

Same here... A 2 second scan is normally over before the target is dead...

This is also what I do... Fast Scan modified KWS on the same fire group as lasers.

The idea is that I was going to kill the target regardless of what the KWS told me about their status anyway so there's no need to wait for the scan to complete before attacking. The scanner just adds a little extra income on top for no extra effort.
 
Was my first time doing massacre missions. KSW put 40% more reward... and Hudson doubles the total. Crew got a slice too. Really worths the spot. 🤑
 
Worths spot on a massacre session? :unsure:

If you are curious for a reasonably well-averaged impression of how much credits are the additional Kill scanner vouchers, and indeed how much is each type and rank of vessel, INIV has some data tables for those! The first two are for Live, without then with Kill scanner, and the numbers are a known minimum, average and maximum.

For example, Elite pirate Anacondas have a recorded average 927744 issued by the local faction. With a Kill scanner this becomes an average 1202134 for the local plus foreign bounty, an increase with ~30%. Pirate vessels appearing in Resource Extraction Sites will have much more data, meanwhile I have no idea who managed to record one Master pirate Beluga Liner for 81400. I have seen some higher maxima than the recorded ones, my own being over 2.6 million with Kill scanner. This will have almost no effect on the average though, for it contains many thousands of voucher examples!

One little quirk—despite the amount in Contacts and Info, individual vouchers are limited to 1 million when they enter Transactions. Normally this has no effect because the higher bounty totals with Kill scanner are divided across many factions, each with their own 1 million limit per voucher, but you can see some rare examples of a non-scanner local bounty exceeding 1.5 million which would get limited to 1 million. The effect is that the Kill scanner extra will be more than 30% at the point of claiming it, due to the non-scanner amounts getting limited more.

Finally, hunting in an arena system with Lavigny-Duval or Grom powerplay will add 20% when the voucher enters Transactions, which benefits anyone regardless of pledge. This is applied after the 1 million limit, and works independently of the claim bonus with Lavigny-Duval, Hudson or Antal, such that an original 1 million voucher can become 1.2 million in Transactions and 2.4 million with rating 5 at an applicable port.
 
On my 'Vette I put the KWS under the same trigger as my beams. Scan as you shoot. Fast scan is only 2 seconds, shorter than it takes to down the shield.
Fair enough... didn't realise the engineering was that good on it.

Though while that'd be more... a guesstimate based on the numbers talked about above, sounds like it'd be another 5-10m on top of 200-300m from stacking the missions (I'd normally come back with about 20m in bounties after that sort of session). It's something I guess.
 
Though while that'd be more... a guesstimate based on the numbers talked about above, sounds like it'd be another 5-10m on top of 200-300m from stacking the missions (I'd normally come back with about 20m in bounties after that sort of session). It's something I guess.
The last time I was out flying with one of my squad members, both of us were getting the bonus from the KWS on our ships, so a wing of 4 playing in a Haz Res could get some reasonable 'bonus' payouts along with the normal bounties - I assume this hasn't changed in the last few months.
 
The last time I was out flying with one of my squad members, both of us were getting the bonus from the KWS on our ships, so a wing of 4 playing in a Haz Res could get some reasonable 'bonus' payouts along with the normal bounties - I assume this hasn't changed in the last few months.
Oh yeah. If you're hitting Haz-res pirates and such, the bonus from KWS would be significantly higher. I don't do that for massacres though, it's too slow, thus the bounties are a much less significant deal.
 
I have fast scan KWSs on my CZ/haz RES corvette and my main mission runner Python. As others have recommended I have it on primary fire (a fixed beam in my case) so it will scan anything I fire at (even if I miss with the fixed laser the KWS is 'gimbaled') that's within 2.15km. It uses minimal power (compared to the fixed beam) and the main downside, again as others have mentioned is the minor dilemma of whether to fit the KWS or something more useful (manifest scanner, shield booster, point defence etc). On a PvE bounty farming ship imo it's a no brainer to fit one even if just for the extra cash & faction rep. Lots of what it picks up is for distant (random) systems & can be sold off next time one is at an interstellar factor or a carrier. There have been times when my territory was quiet where I went round the bubble & sold those bounty vouchers in a system the faction is present in (they are almost always from a faction that controls at least one system).

But the main use I have is for faction support, even for supporting Anarchy factions. It will let you pick up bounties for local non-controlling factions (except the anarchy of course) and some nearby controlling factions that can be sold at an IF to improve rep with that faction without increasing inf handy for getting out of hostile or locally to that faction if you want to boost them up. The local minor factions can increase their inf if you sell them locally or in another system they are present in (it's a weak source of inf but every little helps) to pull back a controlling faction, the KWS picks up some guff but some potentially useful stuff too that to me, is worthwhile.

In the last few months I have had situations where a big enemy faction has been a non-native in a system not controlled by them but by a faction I was actively engaged in pulling back. I'd go to a system that non-native controlled, grab a load of bounties for the controlling faction to sell in the system I was attacking, but I also sold any other local bounties in the system the bounties were gathered & managed to pull the other enemy back there too, a handy side benefit while I was there that took no extra time to gather.

With an anarchy controlled system stuff gathered with the KWS can be used to increase rep with the other factions in the system without increasing their inf by selling them at an IF in another system, or locally to help start conflicts between factions to evade an invasion etc. Not a big help but another option when the mission boards offer a poor selection for those factions.

For most it's probably just easy money vs tougher shields, but for me it's an essential BGS tool for pulling back a controlling faction without even leaving their system.

btw My mission runner Python has one for mission spawned pirates for the same purpose, and a KWS has no benefit in a space CZ.
 
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