Was graphics quality stealth-nerfed in the last update?

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Can someone please post comparison shots from the Xboned and PC? I bet they're pretty close now, hahaha. Go figure. Can't wait for Star Citizen! FYI, a coworker of mine downloaded Elite: Dangerous and he was scared his console was going to explode, he never heard the fans spin so much before. But nope, no way did FD lower the PC's graphics for the Xbox, that is just impossible!

But yes, someone please post comparisons for the two.

As has been posted above, Frontier have acknowledged there is an issue with the ring systems. However we don't know to what extent that is at the moment. For what it's worth here is a comparison shot anyway (using PC shots from CaptainKremmen).

O3hbPx8.jpg
 
Yes there is an issue I'm sure of that. When I get time I will post some more screenshots for what I have seen. But basically it seems that the dust issue is a bug, when on the light side of a ring, the dust is present, but on the darker side the dust is absent. So that certainly appears to be a bug / glitch.

I'm starting to suspect the downgrade in the quality of the rocks themselves though (including the shadow changes) might be deliberate.

It's not only the dust being reduced; there's an issue (or maybe it's intentionnal) with the asteroids LOD distance - only those in your immediate vicinity are completely rendered.
Flying above a ring has never been so ugly...
 

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It's not only the dust being reduced; there's an issue (or maybe it's intentionnal) with the asteroids LOD distance - only those in your immediate vicinity are completely rendered.
Flying above a ring has never been so ugly...

I'm of the opinion that the LOD change is intentional, where as the dust is a glitch (although the quality of the dust has been changed and looks worse which I also think is a deliberate downgrade).
 
Then again, approaching planets in SC has never been smoother. Optimising a game is not 'insert +5 FPS code here', it often includes a completely rewrite of function X or Y so you get the same results with better performance. Sometimes this doesn't work well at first, or not well for everyone, after which you have to adjust/fix things again. Graphic options in the menu are only a solution when you are satisfied with how it works at the foundation. if you change that, you need to go back a few steps until it works as it should, than you can increase the quality again.

Lets wait with the conspiracy theories and anger until 1.4...
 
Then again, approaching planets in SC has never been smoother. <snip>.

Not for me and others. I never had bad stutter until 1.3, now the game stutters in supercruise and around stations/RES to the point where things get difficult, (hitting asteroids/stations when things 'jump' can be expensive.)

Disabling ED's shader loader actually reduced my stutter but it's still worse than before.
 
Then again, approaching planets in SC has never been smoother. Optimising a game is not 'insert +5 FPS code here', it often includes a completely rewrite of function X or Y so you get the same results with better performance. Sometimes this doesn't work well at first, or not well for everyone, after which you have to adjust/fix things again. Graphic options in the menu are only a solution when you are satisfied with how it works at the foundation. if you change that, you need to go back a few steps until it works as it should, than you can increase the quality again.

Lets wait with the conspiracy theories and anger until 1.4...

I am well aware of that, that is why all studios have a QA department, whose job is to test all the new features, code changes and bug fixes.
But with FD it feels like customers bought a game to beta-test it...
 
I had a suspicion that graphics had been downgraded in certain areas but the screenshots here prove that is definitely the case. Has anyone logged it as a bug? Perhaps that will result in a response? I must admit I'm one of those that has a preference for graphics over frame rate - to a point of course.
 
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I had a suspicion that graphics had been downloaded in certain areas but the screenshots here prove that is definitely the case. Has anyone logged it as a bug? Perhaps that will result in a response? I must admit I'm one of those that has a preference for graphics over frame rate - to a point of course.

Or until an "official" explanation for the numerous "graphics were nerfed" arguments...

To both: Yes, it has been logged. And yes, FD has responded that they are aware of the problem and are looking for a fix. They request people who noticed it to report the bug with a full DXDIAG report and such.

I am well aware of that, that is why all studios have a QA department, whose job is to test all the new features, code changes and bug fixes.
But with FD it feels like customers bought a game to beta-test it...

Sorry, but it is somewhat silly to read this exact comment on every single pc gaming forum. In pc gaming, a certain percentage of your customers is going to run into trouble, because the possible configurations are nearly infinite and you cannot possibly check all possibilities. If that is unacceptable, that user might do best to get a console. Btw, ED on 1.0 had less bugs, and way less technical issues, than eg. Fallout or Elder Scrolls games have even after they completely stop patching the game. Sure, they are not space games, but I'm sure ED beats the last release from a major space series (X-rebirth) by a pretty wide margin. The older Elite and Wing Commander/Privateer games from the DOS era had their own load of bugs, and noone has any clue about SC yet.
 
[...] In pc gaming, a certain percentage of your customers is going to run into trouble, because the possible configurations are nearly infinite and you cannot possibly check all possibilities.[...]

Of course, and I would gladly accept that explanation if FD was to actually communicate about those graphic downgrades.
On the other hand, this is why we have (on PC) much more freedom when it comes to settings; why would FD force such a downgrade for all instead of giving us options settings-wise is beyond me...

But, as you said, it's no use to conjecture; we don't even know if it's a bug or intentionnal tweaking...

EDIT : by the way, I read that some people had significant FPS improvements (related or not to what is being discussed here); though on my end I had to lower my settings to have a somewhat decent framerate...
It adds to my confusion about this whole thing. :/
 
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To me it looks like lightning and reflections changed in 1.2 or 1.3 (I can't really tell when). The game consumes much lesser resources and some of the ugly flickering (in stations, e.g. hangar) was eliminated. But on the other hand, some of the beauty seems to be lost.

I noticed darker cockpits, reduced LOD-range, reduced fog effects and I feel lesser reflective surfaces or a reduces amount of light sources.

I really would prefer this to be set in the graphic options (e.g. like star trek online does), either with sliders (the xb1 sliders could end at high, where PC / Mac gets "extra high", "super high", "ulta" and "mega-ultra") or with detailed settings.

The settings are stored in the GraphicsConfiguration.xml in the FORC-FDEV-xxxxx directory. Does anyone have a original version?
 
To both: Yes, it has been logged. And yes, FD has responded that they are aware of the problem and are looking for a fix. They request people who noticed it to report the bug with a full DXDIAG report and such.

As far as I know, Frontier have only responded to the issue about the Dust / Fog changes (which I agree certainly seems to be a glitch). They haven't yet commented on the changed LOD on asteroids, the texture drops on ships, the removal of stars on the galaxy map, nor the pop-up of station interiors.
 
I'm not a developer, and I'm not commenting on how they are producing the Xbox version because I don't know - all I can do is judge what is said by DB and what I see in my game:

I was in the neutron fields one month ago and I'm back again now - There's a huge change since my last visit....

Here's the neutron field in 1.2
Neutron stars as far as the eye can see!
View attachment 47645

Here's the neutron field in 1.3
I can only see neutron stars with 26 light years of my current position!
View attachment 47646

David has publicly said several times that the xbox will be the full PC edition, not dumbed down.

So what happens if the xbox is discovered by devs to struggle to render for example the neutron fields when displayed like the PC version (ie thousands of stars displayed)...they can't produce a dumbed down version for xbox, so they have to nerf the PC version.

It appears that they don't want to release an xbox version (however they produce it) that is in any way inferior to what PC users get.

The neutron fields in 1.2 were amazing....you really got a clear sense of the scale of the field.....thousands of stars going on for thousands of light years. Now I can only see a tiny number of stars.

Its a real shame.

Others have reported similar graphical nerfs:

Rings:
https://forums.frontier.co.uk/showthread.php?t=156243

Ships
https://forums.frontier.co.uk/showthread.php?t=157780


If the change in the way the neutron field is displayed has not been done as a result of the limitations of the xbox, then why ? Unfortunately FD are keeping quiet on the subject. If its to assist with compatibility on lower spec PCs then surely they would have made this change only apply to the "low" and "medium" graphic settings in the game options....it should not be included in the "high" and "ultra" settings. People who have forked out huge sums of money for high spec PCs are really being done a disservice by FD here. I can only hope that if it is due to the limitations of Xbox, then some time after the xbox release FD do the honourable thing and un-nerf the PC.

This is not 'proof' of anything. If you follow the changelog, they stated they reduced the number of objects on the galaxy map by spreading them out. The same stars and sectors are there, you just have to zoom out/around more to see them all. The galaxy map used to move extremely slowly for some players in clusters with really dense stars. For this reason, they were made to look less dense on the map.

As for the other screenshots comparing Xbox to PC, and PC to an older dated PC version, yes those make sense as well. From that image, Xbox is clearly still worse than either PC graphically. The differences between the two PC versions can easily be accounted for by the game being optimized. Anyone remember the huff and puff about RES zones having reduced asteroid count as well? That's part of the optimizing sweep. Never did I say they hadn't changed. I simply gave the most likely reason for the changes based on the information we've been given. There is 'proof' that with these changes, there was and is improvement for a vast majority of players.

Directed at everyone here whining about Xbox/PC crossover: Suddenly the Xbox release is out and you can blame all your problems on it? I find it hard to believe that Xbox and PC are being optimized in the same fashion, especially since the two development teams responsible for that are exactly that. Two separate development teams. Optimizing the PC based on the Xbox? They took the time to develop and tweak it for the PC in the first place, yet they are going to toss that all out just to redo it with Xbox limitations in mind and apply that to PC? That makes absolutely zero sense. Stop crossing your Xbox disapproval over with every little change that occurs in the game. The level of imaturity simply because the game is now on Xbox as well is way over the top. Acting like children who don't want to share your toys. You've been given the same box of legos as them, so stop complaining about what they make with their box. FDev have given their reasoning behind CQC going to Xbox first, and have stated ample times that the two are separate, only connected by being the same universe. They have also stated that more updates will be coming to PC, this year even (and this was going to be the case regardless of Xbox, yet you seem to think otherwise now because..?) Likewise, if you knew anything about the Xbox/PC update services, you would know that it is more likely for PC systems to receive future updates first, as the Xbox Microsoft update software required to patch updates through to Xbox takes a longer amount of time. FDev have direct control over their PC servers, making it more efficient to develop new content on the PC first. When given all these facts, as that seems to be the word everyone enjoys throwing around, you continue to argue more about Xbox taking priority over PC? If that's the case, then there really is no use continuing a conversation like this.
 
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