Was Odessey delivered the wrong way round?

I mean, sure, that's fair. The thing that stuck out to me though, was they mentioned in passing that they've turned OFF the existing migration function (that only transfers credits) to avoid people using it and feeling later like they've missed out on something. That suggests to me that me they're reasonably confident internally that some kind of improved migration is actually going to happen. It feels different than the many "looking into"s we've had where there was no particular evidence that anything internal was happening beyond maybe someone had a meeting.
I hadn't seen that they've turned off migration, that does seem slightly more hopeful. Even they have turned me so cynical I wouldn't be surprised if they forget how to turn it back on again 😂
 
I'd say yes - they did it wrong.

Regardless of ship interiors ( I don't care what they say, I'm speaking about what I wanted from Odyssey ).
  1. getting in / out of your seat ( finally delivered in Update 11 - but not for your own ship seat - F'ing crazy!! the one place every cmdr starts! )
  2. walking around cockpit and small corridors to lift / stairs to disembark your ship ( to actually provide that 'Armstrong moment' )
  3. basic station interiors
  4. emotes ( delivered in Update 8 )
  5. fleet carrier interiors ( just delivered in Update 11 )
  6. walking around on planets & thin atmosphere skies
  7. new SRV ( delivered in Update 9 )
  8. the ground settlements
  9. simple fetch / deliver missions and actually fun and meaningful exploration mechanics ( still missing )
  10. the first person combat ( if they really really have too :( )
  11. more missions requiring combat
  12. flesh out on foot game play loops that reward with better equipment ( instead of just more engineering grind!! )
  13. flesh out full ship interiors for ships big enough to have them
  14. on foot thargoid combat

Notice what I don't mention:
  • breaking all the UI's and making most of them look worse than before
  • removing all the rng planets and replacing with copypasta hand made assets just rotated and scaled differently.
  • bolting on 'material based rendering' to an gfx engine that was clearly not designed for it - resulting in a massive lose of performance.
 
I'd say yes - they did it wrong.

Regardless of ship interiors ( I don't care what they say, I'm speaking about what I wanted from Odyssey ).
  1. getting in / out of your seat ( finally delivered in Update 11 - but not for your own ship seat - F'ing crazy!! the one place every cmdr starts! )
  2. walking around cockpit and small corridors to lift / stairs to disembark your ship ( to actually provide that 'Armstrong moment' )
  3. basic station interiors
  4. emotes ( delivered in Update 8 )
  5. fleet carrier interiors ( just delivered in Update 11 )
  6. walking around on planets & thin atmosphere skies
  7. new SRV ( delivered in Update 9 )
  8. the ground settlements
  9. simple fetch / deliver missions and actually fun and meaningful exploration mechanics ( still missing )
  10. the first person combat ( if they really really have too :( )
  11. more missions requiring combat
  12. flesh out on foot game play loops that reward with better equipment ( instead of just more engineering grind!! )
  13. flesh out full ship interiors for ships big enough to have them
  14. on foot thargoid combat

Notice what I don't mention:
  • breaking all the UI's and making most of them look worse than before
  • removing all the rng planets and replacing with copypasta hand made assets just rotated and scaled differently.
  • bolting on 'material based rendering' to an gfx engine that was clearly not designed for it - resulting in a massive lose of performance.
Let's not forget abandoning the one thing that might help them recoup some losses !
 
No I would expect people to pay out for the complete experience. Just released sequentially throughout the year. Exactly the same as they are doing now.

My question was purely from the observers standpoint of it seems a strange way to do it. And I'm not naive enough to think FDev are clueless enough to get they're jobs totally wrong so was looking for an explanation as to why they did it the way they did. If all the salt over EO when it was released was at all justified then so is my question
You're not making any sense. If they release the bit first that has very little gameplay, who exactly is going to buy it when it first launches? Very few I suspect, especially when there is zero guarantees that they will get anything more.

Nope, release the bit that gives most of the gameplay first, that makes sense.

Can you imagine looking at as an observer; cool they've released an expansion without any gameplay. What will they think? I'll let you decide.
 
Grind is a state of mind. You will accumulate materials anyway, just by playing the game.
Gathering materials is not really the grind too me. It can be, but the real grind is wasted time, in particular with the on foot engineering.

The lack of in game information on engineering adds to the grind by wasting my time looking for or keeping track of what I need. Whether you're standing at the bar, continuously scrolling back and forth while you consult a website, running a spread sheet to keep track of things or looking up, maintaining a program that actually does what the game should do is wasting my time. Wasted time = grind.

The fact that you acquired all of this stuff, engineer it and find that it's not what you want or really doesn't lend it's self to the way you play is wasted time and effort. I have so many parts clogging up my storage with useless items it's not funny. If I delete them... Gone, all those mats and stuff I gathered are just wasted as is my time. Wasted time = grind.

I would love to experiment further with what engineering has to offer, but again, once you engineer something you can't recover the items you used to make it. Wasted time = grind.

The ridiculous amounts of things need to upgrade and engineer the on foot stuff is mind boggling. Wasted time = grind.

You can also say that you don't need to engineer anything, but then you would be missing out on a lot of gameplay because engineering is a big chunk of the gameplay. And things like an engineered FSD really do expand the gameplay.

If they just made it easier to know what you need, add the ability to add several engineering lists that you could reference with a quantiles needed that reflect what you have in storage, and the ability to recover at least some of the mats from a engineered part, the game would be much better. There is just too much time wasted looking up and keeping track of things. Wasted time = grind.
 
Also people complain about frame rates in Ody then say they're off to Star Cit, which is like saying you're fed up with the hot summers in Australia and you're moving to the sunny side of Mercury.
:ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: Way to true! Or "I'm sick of Ody being so buggy, I'm going to Star Citizen!" That's like jumping out other frying pan and into the sun. I remember one time that I got stuck in an elevator and spending 30 minutes trying to figure out how to get out... I had used that elevator several times with no issues! One time it runs so well and the next time you can't hardly play at all.
 
Just responding to the word grind here, because I know a lot of people use that term. Just using the word "grind" alone is a complete wrong angle to play this game. If that is the entrypoint, then you're gonna struggle with this game.

Give me the name of one single game, that one would naturally play more than 500hrs, that isn't repetitive


MDH
Repetitive isn't the issue, it's the wasted time trying to figure what you need, where to get it, what state the system has to be in so that you can actually have a reasonable chance of finding it. Very little, if any, information is in game and reasonably easy to find. Way to much to remember in this game and way too much stuff is not user friendly or intuitive.
 
Gathering materials is not really the grind too me. It can be, but the real grind is wasted time, in particular with the on foot engineering.

The lack of in game information on engineering adds to the grind by wasting my time looking for or keeping track of what I need. Whether you're standing at the bar, continuously scrolling back and forth while you consult a website, running a spread sheet to keep track of things or looking up, maintaining a program that actually does what the game should do is wasting my time. Wasted time = grind.

The fact that you acquired all of this stuff, engineer it and find that it's not what you want or really doesn't lend it's self to the way you play is wasted time and effort. I have so many parts clogging up my storage with useless items it's not funny. If I delete them... Gone, all those mats and stuff I gathered are just wasted as is my time. Wasted time = grind.

I would love to experiment further with what engineering has to offer, but again, once you engineer something you can't recover the items you used to make it. Wasted time = grind.

The ridiculous amounts of things need to upgrade and engineer the on foot stuff is mind boggling. Wasted time = grind.

You can also say that you don't need to engineer anything, but then you would be missing out on a lot of gameplay because engineering is a big chunk of the gameplay. And things like an engineered FSD really do expand the gameplay.

If they just made it easier to know what you need, add the ability to add several engineering lists that you could reference with a quantiles needed that reflect what you have in storage, and the ability to recover at least some of the mats from a engineered part, the game would be much better. There is just too much time wasted looking up and keeping track of things. Wasted time = grind.
I've always been of a split mind on the grind. On one hand you can view 70% as wasted time, however ED delivers that satisfaction more than many other games because it feels like you've genuinely achieved something.

As for the websites, Elites long been needing an In game way of doing the same. The Galmap trade routes just are not the same or as good or as useful
 
There's a reason the game insists on everyone being seated when a fleet carrier jumps: The game cannot handle people being up and walking around during the jump.

It has to do a little trickery behind the scenes to make it seem as though the game didn't close one island and open another while you were in it. For that, you can't be walking around doing anything.

This works for fleet carriers because they are very simple compared to what other ship interiors would need to be in order to work right. Imagine the similar bandaid solutions you'd need for a ship that could move, go to supercruise, or land on planets.

Look. The Frontier guys are very smart. I have no doubt they could make the game do ship interiors. The work that would need to go into it, though? It'd probably be faster and easier to just make the next Elite title, because for something like that you really are best served designing from the ground up with it.
 
It certainly is. But nearly 1000 hours later forgive me if I'm unwilling to grind out another 500 hours to get me to the same place. I'd say also losing all my first tags ect would be a personal blow.
You wouldn't lose any first tags, if your name is on stuff on the map, it stays there.
 
Well, what have they done for console since Fleet Carriers ?Other then a patch here and there ?

You seem to be reacting like I was arguing with you, which is a bit ridiculous, and couldn't be further from the point. Hence my last reply to you....?!
 
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