I started with the T-9, it took a while to master landing in it. There's a cadence and flow with the T-9. Keep ahead of it and she rewards you, get behind and she can deal some pain. At worse case, if you get tired or distracted on approach and have botched the approach, you can boost loop and come back around as she bleeds speed really fast. Side thrusting is very controlled because she bleeds energy quickly.
I saw some brain dead youtuber demonstrating how much faster it was to fly the cutter. Carry more, fly faster, what's not to love? So me, wanting a bit more, I finally finished off the last rank and a half to get one... Oh boy...
First off, the youtuber was flying station to station, NOT to a ground installation. The drift on the cutter is awful. Yes, it has better speed and super cruise handling, but you loose a tremendous amount of time when landing on a planet.
I found the only way to guarantee a decent landing on a nearly 1 g planet is to drop in as far away as possible so that you can approach the pad in a level attitude. The ship will not stop if the nose is pointed down. Boosting away from a bad approach is comically bad. Landing on planets slows down the run so much that there is no real speed advantage to the cutter and a bad approach absolutely kills any advantage.
I ffinally gave in and bought a docking computer, this made landing on planets tolerable, but took all the joy out of it. The T-9 is more fun to fly, more controllable than the cutter and better visabilty making approaches challenging, yet fun. I'm going back to the T-9, the extra 42 tons that the cutter carries is not worth the aggravation.
If the next big ship drifts like the cutter they can keep it.