"We are listening to the community"...

Why not just have ARX equate to your real world currency? Why does $5 have to equal 2500 (or whatever it ends up equaling) points? Why can’t it equal 5.00 points?

Someone please explain the logical reason for having an in game currency that doesn’t reflect real world amounts?

Because there are multiple currencies with different exchange rates.

Your $5 does not equal my £5. If our Arx points were linked to our respective real-world currency you would have to earn more points in game to have the same value of points for our respective market places. For example:

You play for 1 hour to earn 5 Arx ($5) points, then buy a 5 point ($5) paint job.

£4 = approx $5

So I would play for 1 hour to ear 4 Arx points (£4), then buy a 4 point (£4) paint job

However, you could easily fool such a system buy spoofing your IP to play in Japan (earning 1,000's of Arc points because of the exchange rate with the Yen) then buying in the US where paint jobs cost relatively few Arc points. You can't have the client-side amount of Arc points change based on your moving country because you've bought those with cash - they're yours now in the same way a £5 note in my pocket is always a £5, even if I'm in the US

With the store front, this is all taken care of through the banks and the official exchange rates (no point spoofing your IP to buy in Yen, when you bank is still going to pay in USD), but it gets really messy when you want to introduce the ability to earn the currency in game.
 
Because there are multiple currencies with different exchange rates.

Your $5 does not equal my £5. If our Arx points were linked to our respective real-world currency you would have to earn more points in game to have the same value of points for our respective market places. For example:

You play for 1 hour to earn 5 Arx ($5) points, then buy a 5 point ($5) paint job.

£4 = approx $5

So I would play for 1 hour to ear 4 Arx points (£4), then buy a 4 point (£4) paint job

However, you could easily fool such a system buy spoofing your IP to play in Japan (earning 1,000's of Arc points because of the exchange rate with the Yen) then buying in the US where paint jobs cost relatively few Arc points. You can't have the client-side amount of Arc points change based on your moving country because you've bought those with cash - they're yours now in the same way a £5 note in my pocket is always a £5, even if I'm in the US

With the store front, this is all taken care of through the banks and the official exchange rates (no point spoofing your IP to buy in Yen, when you bank is still going to pay in USD), but it gets really messy when you want to introduce the ability to earn the currency in game.

The currency exchange rate is not a (significant) factor in the point value, it applies to the cosmetic item value and points at the same rate, so while a skin may cost more or less in one currency or another, the quantity of points required to buy that skin won't change based on the currency used to buy them.
 
It's not we can't figure it out, it's that we can figure it's a con to rip you off on the exchange and leave you with unspent 'change' ; a shady and disrespectful practise.

They charge me the same £8 for the ship kit, but I can only acquire ARX in £10 chunks; like gift cards its poor value and done to confuse/shortchange the customer.
Dont buy what isnt good deal then. And dont preorder, btw.
 
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Because there are multiple currencies with different exchange rates.

Your $5 does not equal my £5. If our Arx points were linked to our respective real-world currency you would have to earn more points in game to have the same value of points for our respective market places. For example:

You play for 1 hour to earn 5 Arx ($5) points, then buy a 5 point ($5) paint job.

£4 = approx $5

So I would play for 1 hour to ear 4 Arx points (£4), then buy a 4 point (£4) paint job

However, you could easily fool such a system buy spoofing your IP to play in Japan (earning 1,000's of Arc points because of the exchange rate with the Yen) then buying in the US where paint jobs cost relatively few Arc points. You can't have the client-side amount of Arc points change based on your moving country because you've bought those with cash - they're yours now in the same way a £5 note in my pocket is always a £5, even if I'm in the US

With the store front, this is all taken care of through the banks and the official exchange rates (no point spoofing your IP to buy in Yen, when you bank is still going to pay in USD), but it gets really messy when you want to introduce the ability to earn the currency in game.
Yea, and this wouldn’t be a problem IF THEY JUST SOLD STUFF FOR REAL MONEY!

Also, just in case you didn’t realize, the prices in the store are not a direct translation from one currency to another.

Right now the dashing asp explorer salvage paint pack is 3£ on Frontier’s extras store, but if I flip the currency to USD, the same paint pack costs $4... but a direct conversation at this point in time would be $4 = 3.74£.

In case you’re wondering, I am charged the advertised amount in USD when I purchase something on the store.

I guess I should be buying stuff in GBP.
 
We don't know what the exchange rate is yet. Nor do we know how many arx per hour a player can earn. All we know is the practices of many other games/companies that do similar. Most sadly are shady and designed to milk the vulnerable for the most they can be milked for. There are usually a lot of psychological practices behind such mechanics. I think that is why those opposed to it are speaking up about it.

Also consider this. Fdev put the word out and are now watching all the talk amongst the players to gauge the reaction and what they can get away with and what has strong resistance.
 

dxm55

Banned
Oh, the HORROR.

I hope that:
1) you are aware that games are played by people from the entire world.
And this is exactly what they have to do when they purchase anything from the interweb in a currency that is not their, Currency conversion. And is not hard.

2) you did travel in a country that do not have USD, Euro or Pounds as currency - how did you do? Currency conversion is not that hard.

That's why I rather pay for the kits directly from the credit card.

That way I can spend the EXACT amount I need. The price is listed in GBP on FD's site.
The bank will take care of the exchange rate.

Everything already works smoothly now.
Why the heck would I want to buy ARXes, and prob in a fixed amount, if I wanted to buy one small thing?
 

dxm55

Banned
You are quite shady considering that you fail to mention the ability to earn the missing value in-game.
Let's just say I'd rather do business with Frontier than with you.

Nothing shady about what he said. It is completely true.


Right now I can buy an Anaconda ship kit for GBP 8.
https://www.frontierstore.net/game-...-game-extras/anaconda-ship-kit-16-pieces.html

Assuming that stuff costs the same after a GBP to ARX conversion, what if I can only buy ARXes in multiples of GBP 10 value?
What would I do with the remaining 2GBP worth of ARX that can't buy anything else?

Also, I really only wanted to spend GBP 8. Why did I have to buy them in GBP10 blocks?


That is really the issue of stored value card schemes. You don't see it?
Or are you happy to just throw money away?
 
Yeah not a fan. I would love to unlock specific ship kits and paintjobs for doing particular tasks in-game, but it doesn't sound like that's going to be a thing. It appears that instead you'll acquire a slow drip-feed of Frontier Points just for logging into the game, which you can eventually spend on paintjobs after accumulating what I'm assuming is going to be an absurd number of these points. I am decidedly less interested in this.

The fact that it's also being used as a way to obfuscate the value of real money transactions is also not a thing for which I have a lot of affection.

I don't know what's going on behind the scenes at Frontier but it doesn't look good so far. It would be a lot of fun if they started updating Elite with ideas that don't come from mobile phone games.
 
If Arx has a natty coupon it would be cool, reminds me of this:

136874
 
Hold on, is the store changing to Arx only? Or will I still be able to buy things in rubles? <= Used to be the best deal.
 
Quite frankly whenever I hear the term "premium currency" I get a chill running down my spine. And I don't care if such a thing was already present on consoles, I'm a PC player, I didn't have to worry about such things, and now I will.

If one were to ask me what's the ideal solution to "earn cosmetics in-game", it would be: "have common cosmetics purchasable with normal in-game currency (+perhaps a few that are tied to certain achievements, like killing a Thargoid Scout or gaining a rank or stuff like that), and then have some premium skins only purchasable via the store as they are now".

And those "premium-skins" should NOT just be color packs. That's just lazy... (And I realize how hypocritical I must sound, given that I have a few of those...)

But, of course, rather than the above approach, we're going with "premium currency"; which inevitably invites extremely grindy gameplay and price obfuscation (and usually go with a price hike to boot). We need more cool gameplay elements, not more grind. And no, carriers don't do it for me either, as I'm primarily a solo player, so I'll probably never even see them (plus I bet those will ALSO be grindy).
 
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Quite frankly whenever I hear the term "premium currency" I get a chill running down my spine. And I don't care if such a thing was already present on consoles, I'm a PC player, I didn't have to worry about such things, and now I will.

If one were to ask me what's the ideal solution to "earn cosmetics in-game", it would be: "have common cosmetics purchasable with normal in-game currency (+perhaps a few that are tied to certain achievements, like killing a Thargoid Scout or gaining a rank or stuff like that), and then have some premium skins only purchasable via the store as they are now".

And those "premium-skins" should NOT just be color packs. That's just lazy... (And I realize how hypocritical I must sound, given that I have a few of those...)
Can you link to where Fdev said 'premium currency' or 'premium skins' pls. I don't see that on either of the news items.
 
Ooof, speaking for myself, FD is making a terrible mistake. I buy skins for a set amount of money, I'll never buy quatloos for money, that grant me permission to change to skins, and a business get to sit on the change.
 
Can you link to where Fdev said 'premium currency' or 'premium skins' pls. I don't see that on either of the news items.
What are ARX if not a premium currency then? Do I really need to link anything? The fact that you will be able to earn them in game doesn't diminish the fact that this is the definition of a premium currency. As for "premium skins", that was my "I'd do this instead", i.e. I'd pick out some common skins currently available in the store and make them available for purchase using the regular money we have in the game (or tie some to some cool activities), and keep the more fancy ones in the store as they are now (i.e. "premium skins") available for regular USD / EUR / <insert whatever currency you prefer>.
 
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