Have fun discussing it with yourself then.You are conflating two different issues, the ability to earn in game is good.
Obfuscating and introducing a store-card style system when I just want a straightforward price is the thing I am discussing.
Have fun discussing it with yourself then.You are conflating two different issues, the ability to earn in game is good.
Obfuscating and introducing a store-card style system when I just want a straightforward price is the thing I am discussing.
Why not just have ARX equate to your real world currency? Why does $5 have to equal 2500 (or whatever it ends up equaling) points? Why can’t it equal 5.00 points?
Someone please explain the logical reason for having an in game currency that doesn’t reflect real world amounts?
Because there are multiple currencies with different exchange rates.
Your $5 does not equal my £5. If our Arx points were linked to our respective real-world currency you would have to earn more points in game to have the same value of points for our respective market places. For example:
You play for 1 hour to earn 5 Arx ($5) points, then buy a 5 point ($5) paint job.
£4 = approx $5
So I would play for 1 hour to ear 4 Arx points (£4), then buy a 4 point (£4) paint job
However, you could easily fool such a system buy spoofing your IP to play in Japan (earning 1,000's of Arc points because of the exchange rate with the Yen) then buying in the US where paint jobs cost relatively few Arc points. You can't have the client-side amount of Arc points change based on your moving country because you've bought those with cash - they're yours now in the same way a £5 note in my pocket is always a £5, even if I'm in the US
With the store front, this is all taken care of through the banks and the official exchange rates (no point spoofing your IP to buy in Yen, when you bank is still going to pay in USD), but it gets really messy when you want to introduce the ability to earn the currency in game.
Dont buy what isnt good deal then. And dont preorder, btw.It's not we can't figure it out, it's that we can figure it's a con to rip you off on the exchange and leave you with unspent 'change' ; a shady and disrespectful practise.
They charge me the same £8 for the ship kit, but I can only acquire ARX in £10 chunks; like gift cards its poor value and done to confuse/shortchange the customer.
Yea, and this wouldn’t be a problem IF THEY JUST SOLD STUFF FOR REAL MONEY!Because there are multiple currencies with different exchange rates.
Your $5 does not equal my £5. If our Arx points were linked to our respective real-world currency you would have to earn more points in game to have the same value of points for our respective market places. For example:
You play for 1 hour to earn 5 Arx ($5) points, then buy a 5 point ($5) paint job.
£4 = approx $5
So I would play for 1 hour to ear 4 Arx points (£4), then buy a 4 point (£4) paint job
However, you could easily fool such a system buy spoofing your IP to play in Japan (earning 1,000's of Arc points because of the exchange rate with the Yen) then buying in the US where paint jobs cost relatively few Arc points. You can't have the client-side amount of Arc points change based on your moving country because you've bought those with cash - they're yours now in the same way a £5 note in my pocket is always a £5, even if I'm in the US
With the store front, this is all taken care of through the banks and the official exchange rates (no point spoofing your IP to buy in Yen, when you bank is still going to pay in USD), but it gets really messy when you want to introduce the ability to earn the currency in game.
Oh, the HORROR.
I hope that:
1) you are aware that games are played by people from the entire world.
And this is exactly what they have to do when they purchase anything from the interweb in a currency that is not their, Currency conversion. And is not hard.
2) you did travel in a country that do not have USD, Euro or Pounds as currency - how did you do? Currency conversion is not that hard.
You are quite shady considering that you fail to mention the ability to earn the missing value in-game.
Let's just say I'd rather do business with Frontier than with you.
Indeed this is here the heart of the problem.Why the heck would I want to buy ARXes, and prob in a fixed amount, if I wanted to buy one small thing?
I agree. Good question and you probably know all the possible answers.Also, I really only wanted to spend GBP 8. Why did I have to buy them in GBP10 blocks?
Who knows, maybe Frontier surprises us and they let us chose who many Arx we want to buy. It's not rocket science...Indeed this is here the heart of the problem.
Who knows, maybe Frontier surprises us and they let us chose who many Arx we want to buy. It's not rocket science...
Hold on, is the store changing to Arx only? Or will I still be able to buy things in rubles? <= Used to be the best deal.
Can you link to where Fdev said 'premium currency' or 'premium skins' pls. I don't see that on either of the news items.Quite frankly whenever I hear the term "premium currency" I get a chill running down my spine. And I don't care if such a thing was already present on consoles, I'm a PC player, I didn't have to worry about such things, and now I will.
If one were to ask me what's the ideal solution to "earn cosmetics in-game", it would be: "have common cosmetics purchasable with normal in-game currency (+perhaps a few that are tied to certain achievements, like killing a Thargoid Scout or gaining a rank or stuff like that), and then have some premium skins only purchasable via the store as they are now".
And those "premium-skins" should NOT just be color packs. That's just lazy... (And I realize how hypocritical I must sound, given that I have a few of those...)
Ooof, speaking for myself, FD is making a terrible mistake. I buy skins for a set amount of money, I'll never buy quatloos for money, that grant me permission to change to skins, and a business get to sit on the change.Notice - ARX FAQ
I can see this working for squadrons also, members collecting ARX and transferring them to a central squadron ARX pot to purchase paint jobs and stuff for the new carrier.forums.frontier.co.uk
What are ARX if not a premium currency then? Do I really need to link anything? The fact that you will be able to earn them in game doesn't diminish the fact that this is the definition of a premium currency. As for "premium skins", that was my "I'd do this instead", i.e. I'd pick out some common skins currently available in the store and make them available for purchase using the regular money we have in the game (or tie some to some cool activities), and keep the more fancy ones in the store as they are now (i.e. "premium skins") available for regular USD / EUR / <insert whatever currency you prefer>.Can you link to where Fdev said 'premium currency' or 'premium skins' pls. I don't see that on either of the news items.