Can you explain to me how else they can give you a currency in-game that I can spend in the store without them literally giving me real-world currency for just playing their game? Because no matter how I look at it, I see three options:
1) You dont get to earn anything in-game you can use in the store.
2) They pay us real money we can spend in-store, or anywhere else.
3) They give us a currency we can spend in the store, but not elsewhere.
The first option is lame, the second is . They decided to go with the third.
Why not just have ARX equate to your real world currency? Why does $5 have to equal 2500 (or whatever it ends up equaling) points? Why can’t it equal 5.00 points?
Someone please explain the logical reason for having an in game currency that doesn’t reflect real world amounts?
I’m not advocating that FDev give away anything, just make purchasing something transparent. I don’t want to have to get a calculator out every time I want to buy something so I can figure out what I’m actually paying for it.
Why is this so wrong? Why do so many of you not want to make it easier to understand how you’re spending your money?